Goblin Cave
[Goblin Cave] is a perfectly average Dungeon that becomes unsatisfied with its work.
[Goblin Cave] is a perfectly average Dungeon that becomes unsatisfied with its work.
Dungeon: A place full of monsters, traps, treasure, and death. Those are the Great Dungeons, with unplumbed depths below the roots of the mountains.
That's not for me.
Dungeon: A place of rape, torture, and death, to control and corral enemies and slaves. These are the Red Cores, from which the mage-kings draw their power.
That's also not for me.
I don't like monsters. I don't want adventurers. I want to stay well away from enemies and slaves.
Fortunately, there are alternatives...
(Includes explicit and consensual sexual content. Chapters containing such will be marked.)
Aliandra Amariel loved magic, dedicating her academic years to the study of runes and spells, pushing the boundaries of mana's infinite possibilities. Like most Fae, her destiny seemed clear until that fateful day of her Class Trial, when the Blind Lich unleashed an undead apocalypse on her home, the fabled underground city of Dal’mohra, and triggered The Breaking – a cataclysm that forever reshaped the world.
Saved by her mother’s legendary time-stasis spell, Ali wakes thousands of years into a dark future. Everything she knew and loved is gone, buried under a mountain, transformed into a twisted dungeon by the malevolent will of the Lich.
Now, Ali must confront her deepest fears, mastering the arts of battling monsters and braving a town riddled with corruption. As the Lich's grand design shadows her every move, she scrambles to forge new friendships and unearth ancient knowledge in her fight for survival.
Why must she struggle? All she had ever wanted was to curl up in a comfy chair with a few thousand good books. But the immortal Lich is drawn to her unique magic, ever hungry for more power to fuel his cold-hearted ambitions.
How will she survive the giant target painted on her back as her advancement slowly reveals the horrifying truth of the Class she chose to save herself? Will she falter, forced into the eternal servitude of undeath, or will she rise against all odds and cast him down, ridding the world of his evil?
Release Schedule: Tuesday, Thursday, Sunday.
Patreon has +50 additional chapters.
What to expect:
- LitRPG elements cover classes, skills, monsters, enchantments, and items. Stat blocks appearing at the end of chapters are generally considered informational and can be skipped if desired.
- Multiple POVs as we follow Ali and her friends on their adventures.
- Heavy focus on Group and Raid dungeon combat inspired by games like WoW, PoE, and Diablo.
- Some profanity, lots of gore, a touch of humor
- No romance.
- This is not a traditional dungeon core story with a fixed consciousness plotting levels in a hole.
The world of Vol, a huge, bountiful plane where the only constant is life, in its many, many forms. One such form is a dungeon core, a peculiar little gemstone, and the focus of our attention. Watch as this otherwise unremarkable gem awakens in one of the most resplendant places in Vol, an aptly named Mana Reef, and how it turns its simple hole in the ocean floor into something truly unique, all while the rest of the world is forced to deal with its growth.
~~~~~~~~~~~~~~~
This is my first venture into writing for fun, and I'm hoping to keep this running until I run out of juice. With that said, I very much enjoy dungeon core novels, and wanted to do one a bit outside the norm. Hope you enjoy!
If you want to come stop by the discord, I know we'd all be more than happy to welcome you! https://discord.gg/pcR5g5XX8h
This is a slower-paced "experiment and dungeon building" web novel that tries to use the idea of peer-to-peer communication with Dungeon Cores instead of Dungeon to slave monster communication to break up the detailed dungeon building.
Rank 1 description: (minimum met for system initialization...detailed description as follows)
Each race was given a system by the gods to make up for their shortcomings and balance their place in this world.
Humans: Abysmally bad at understanding and using magic unable to use more than the lowest of magic were given the "Skill System" magic in the form of premade skills with use, study, and mastery tied to experience.
Elves: Intuitively understand magic and have long lives leading to vast knowledge and skill in their chosen fields. However, as a species, they have nearly zero sex drive and less than low fertility, so they were gifted the "World Tree System" with experience gained through the care of natural areas – gifting the chance of children to increase their numbers without dirty copulation.
All “natural” or “wild” monsters are given an "Evolution system" designed around killing and consuming as many creatures as possible, slowly increasing strength and, at thresholds, allowing mutations to alter them multiple times.
Dungeon cores are different. Unlike humans, they can see, manipulate and live off mana. Unlike Elves, they naturally crystallize after extended periods of time in high mana level areas. However, they cannot easily move or communicate and typically go insane without companionship. As a species other than the odd eccentric they are unimaginative. Brute forcing solutions without the drive to truly innovate. Thus they have been gifted with the "Dungeon Connection System" a magical version of the internet accessible by their peers that allows them to barter and sell: bait, traps, monsters, and knowledge, as well as entertain each other with “adventure streams” using exciting recorded battles and humorous reels of arrogant chumps biting off more than they can chew to often fatal effects.
This is the casual story of a dungeon unluckily spawned far from potential adventurers forced to innovate beyond its peers to find its place in this world.
Rank 2 Description: Justification.
I've been on a dungeon core kick for months and while I love the genre – it's sparse with entries.
Often the forced conflict gets repetitive and frantic solving of threats "power levels" the protagonist to god levels to progress the plot – taking away the nice steady progression fantasy I'm looking for. (Progression in this story is linked to how strong of monsters/traps/whatever he can create not his "level"...this is demonstrated by some of his newer monsters beating his older monsters not with discrete "this monster has 10 attack this one has 40")
Additionally, the focus on 3rd parties with their drama takes away from the reason I’m reading dungeon core novels in the first place – I'm looking for magical crafting, experimentation and kingdom building – not defence from higher and higher levelled enemies looking to steal/destroy/control the MC.
This novel is kind of just me writing the story I wish I could read. I like thinking about the experimentation that can be done in fantasy settings using 'mana' as an excuse to make up rules and try to keep them internally consistent. IE once I define how a rule works, I'm going to commit to keeping it – no breaking hard truths I've given when it's convenient, even if it backs me into a corner. Hopefully, that should make the story interesting to read even if it's SOL and less action-oriented.
There will be problems to solve and a clear progression in strength (of created monsters and knowledge) however due to not wanting to force conflict for the sake of conflict the general theme will be closer to slice of life with few action sequences and no overarching goal so please keep that in mind when picking this up as the genre is not for everyone.
Finally, I have a clear goal of what I want from this story (not an endless romp but a series of arcs and then a conclusion that's a couple of dozen medium-sized chapters long) I want to commit to finishing it or at least bringing it to a point of rest. I hate all the engaging stories that stop with a “hiatus” indefinitely so in the event I lose motivation I'll work to end this even if the ending becomes rushed/unsatisfying just to give a sense of closure.
I’m planning on including several polls in terms of direction and taking feedback heavily into account if I get enough readers (but may choose to ignore it if it deviates too far from the direction I want to take this as in feedback like: “The MC needs a cartoonishly evil arch-enemy that wants to enslave him and force the mc to pump out magic items” or “the MC needs to make a body and learn teleportation then live with humans” will get shot down without consideration.)
To take a dragon's hoard is to challenge death.
The greatest of the sea-drakes wakes, curled on his silver throne; but there is no silver. His hoard is stolen. He rises, screaming, and chases the thief to the ends of the world—only to be shot from the sky.
But dragons do not die easy, and never one with such festering hatred. A dungeon core rises from his corpse.
If he intends to survive so near the cove of pirates that slew his past self, he'll need to master his powers—and quickly. For these pirates are dragonslayers; they won't be felled by mere mushrooms or spiders.
Beneath the lawless Calarata, the young dungeon core will have to fight to survive; and one day, he will return death to the man who killed him.
Updates on Fridays at 8 pm EST!
Mark Castle loves horror movies. But when he died in the hands of a cult, he is reincarnated and forced to become a dungeon core…
And makes his domain as a lonely cabin in the woods. With newfound powers, he starts his revenge on the people who murdered him.
Utilizing all the tropes and monster manuals of his favorite horror books and movies, Mark sets up a simple rule: lure unwitting victims into the cabin, kill them off one by one, and feed his core with their souls. If anyone is lucky enough to survive until dawn, he rewards them with treasure...and their lives.
But as Mark feeds and grows, the people who hunger for his unique power begin to take notice, and Mark is in even more danger than he imagined.
The Cabin is Always Hungry is a dungeon-core horror slasher and progression LitRPG with brutal deaths, dozens of horror movie-inspired monsters, classic horror settings, and plenty of redshirts.
Fair Warning: Mind the Violence and Gore tag. They are there for a reason.
Books 1 (Arc 1-3) & 2 (Arc 4) - FINISHED
Book 3 (Arc 5) - ONGOING
NOTE: This web fiction is only available and published here on Royal Road, not anywhere else.
When a new dungeon is born, it wants nothing more than to have the most vicious monsters, the most cunning traps and the most shiny of loot. There is only one problem, but it's a rather big one; it finished its first floor years ago, but it still hasn't been visited by any adventurers! In order to find someone or something to explore its floors, or perhaps just to find someone to talk to, this dungeon will have to go way off script. But it soon discovers that going off script brings problems of its own, and that adventurers are not the only thing this world is missing.
A shortish story about a dungeon's journey of exploration and self-discovery in a devastated world. Cover made (poorly) with POV-Ray.
Prequel to An Unbound Soul
In a world where Elves and Goblins are real, where Wizards and Witches cast terrible and powerful magic, where [Lvl. 100 Hero]s lead parties to fight one great and menacing evil or another, Dungeons are essential.
Those places of challenge, of exploration, of hardships and triumphs, are where stories are written, loot acquired, legends born and bonds of eternal friendship forged.
And I... am a Dungeon.
So, come one, come all, to the "Stage of Forgotten Fables", and let me, the Playwright, show you a story, like none you have experienced before.
The stage is set, after all, for a dramatic Dungeon Delve!
This Story is a Dungeon Core Story, delivered from the perspective of said Dungeon Core, "The Playwright". The LitRPG elements of Levels and Skills, Classes and XP are all there, but there are no "Stats" or "HP" (at least they are not measured or displayed) and there are no numbers to crunch (other than Level or Skill level, but those don't crunch so good). It is fairly slow burn as well.
I aim to shift the perspective quite a bit, to show the characters growth from multiple POVs, but I am a novice writer and this is my first story, so don't expect anything fancy.
Update Schedule: 1 Chapter per Week, usually Saturday or Sunday around 17:00/18:00 CET respectively
Cover Art is made by myself using an image from Philippe De Gobert that is freely usable without their permission under Creative Commons 1.0 as part of being in the public domain.
I have been made aware of an amazon seller using my name to sell a pirated version of this book, albeit the title is changed. I have reached out to amazon about taking it down.