Young heroine Karigan hardly has time to regret being expelled from school (for dueling) before finding herself committed to the desperate errand of a murdered Green Rider.
The Riders are an elite messenger corps using both horses and magic; the message is a terrible warning. Bad things from bad places are invading this fantasyland, their presence being only part of a devious, sorcery-aided human struggle for the throne. Karigan’s wild ride is beset by a variety of enemies, but aided by her own developing talents plus certain strange allies.
These include the tormented ghost of the dead Green Rider himself–still pierced by and trying to resist the chief villain’s black arrows that ensnare the soul. Delivering the message to a suspicious court is only half Karigan’s job: can it be interpreted in time?
The She was Tarma. Born to the Clan of the Hawk of the nomadic Shin'a'in people she saw her entire clan slain by brigands. Vowing blood revenge upon the murderers, she became one of the sword-sworn, the most elite of all warriors. And trained in all forms of death-dealing combat, she took the road in search of her enemies....
And the She was Kethry. Born to a noble house, sold into a hateful "marriage," she fled life's harshness for the sanctuary of the White Winds, a powerful school of sorcery. Becoming an adept, she pledged to use her talents for the greatest good. Yet unlike other sorcerers, Kethry could use worldly weapons as well as magical skills. When she became the bearer of a uniquely magical sword which drew her to those in need, Kethry was led to a fateful meeting with Tarma.
The United by sword-spell and the will of the Goddess, Tarma and Kethry swore a blood oath to carry on their mutual fight against evil. And together, swordmaster and sorceress set forth to fulfill their destiny....
A Darkness at Sethanon is the stunning climax to Raymond E. Feist's brilliant epic fantasy trilogy, the Riftwar Saga.
Here be dragons and sorcery, swordplay, quests, pursuits, intrigues, stratagems, journeys to the darkest realms of the dead and titanic battles between the forces of good and darkest evil.
Here is the final dramatic confrontation between Arutha and Murmandamus - and the perilous quest of Pug the magician and Tomas the warrior for Macros the Black. A Darkness at Sethanon is heroic fantasy of the highest excitement and on the grandest scale, a magnificent conclusion to one of the great fantasy sagas of our time.
His mother was one of the most powerful wizards in the Nurian Empire until she abandoned her people to become a notorious pirate. That choice doomed the family she left behind to a life of disgrace.
Yanko White Fox doesn’t remember his mother, but as the only gifted child in the family, he is expected to erase the mark she left on them all. With an affinity for earth magic and communicating with animals, he’s not the most natural candidate to become a warrior mage, but it’s the only sure route back into the Great Chief’s good graces. He has resigned himself to training for that destiny, whether it matches his passions or not.
Long before he’s ready for his first battle, insurrection comes to his distant corner of the empire. Rebels take over the salt mine his family manages and slay the only relative who ever supported Yanko. On the heels of the tragedy, a courier brings a message from the Great Chief’s son. Whether he is prepared or not, Yanko must undertake a quest, one that could save millions of lives… or fail utterly, leaving him dead, his family forgotten, and his people the victims of starvation and endless war.
When humans start cutting down trees and digging holes in peaceful Dunlath Valley, the wolves know that something is wrong. They send a messenger to the only human who will listen -- Daine, a fourteen-year-old girl with the unpredictable power of wild magic. Daine and her closest companions heed the wolves' cry for help. But the challenge they are about to face in the valley is greater than they can possibly imagine...
In the aftermath of the brutal murder of his father, a mysterious woman, Kahlan Amnell, appears in Richard Cypher's forest sanctuary seeking help . . . and more.
His world, his very beliefs, are shattered when ancient debts come due with thundering violence. In a dark age it takes courage to live, and more than mere courage to challenge those who hold dominion, Richard and Kahlan must take up that challenge or become the next victims. Beyond awaits a bewitching land where even the best of their hearts could betray them. Yet, Richard fears nothing so much as what secrets his sword might reveal about his own soul. Falling in love would destroy them—for reasons Richard can't imagine and Kahlan dare not say.
In their darkest hour, hunted relentlessly, tormented by treachery and loss, Kahlan calls upon Richard to reach beyond his sword—to invoke within himself something more noble. Neither knows that the rules of battle have just changed . . . or that their time has run out.
This is the beginning. One book. One Rule. Witness the birth of a legend.
In Wizard's First Rule, Richard Cypher's world was turned upside down. Once a simple woods guide, Richard was forced to become the Seeker of Truth, to save the world from the vile dominance of Darken Rahl, the most viciously savage and powerful wizard the world had ever seen. He was joined on this epic quest by his beloved Kahlan, the only survivor among the Confessors, who brought a powerful but benevolent justice to the land before Rahl's evil scourge. Aided by Zedd, the last of the wizards who opposed Rahl, they were able to cast him into the underworld, saving the world from the living hell of life under Rahl.
But the veil to the underworld has been torn, and Rahl, from beyond the veil, begins to summon a sinister power more dreadful than any he has wielded before. Horrifying creatures escape through the torn veil, wreaking havoc on the unsuspecting world above.
If Rahl isn't stopped, he will free the Keeper itself, an evil entity whose power is so vast and foul that once freed, it can never again be contained.
Richard and Kahlan must face Rahl and the Keeper's terrible minions. But first, Richard must endure the ministrations of the Sisters of the Light, or die from the pain of magic that is his birthright and his curse. While Richard undertakes the arduous journey to the forbidden city of the Sisters, Kahlan must embark upon a long and dangerous mission to Aydindril, citadel of the old wizards, where she hopes to find Zedd and the help only he can lend to their desperate cause.
War, suffering, torture, and deceit lie in their paths, and nothing will save them from a destiny of violent death, unless their courage and faith are joined with luck and they find the elusive...Stone of Tears.
A new queen has usurped the throne and is leading Cenaria into disaster. The country has become a broken realm with a threadbare army, little food and no hope. So Kylar Stern plans to reinstate his closest friend Logan as King, but can he really get away with murder?
In the north, the Godking's death has thrown Khalidor into civil war. To gain the upper hand, one faction attempts to raise the goddess Khali herself. But they are playing with volatile powers, and trigger conflict on a vast scale. Seven armies will converge to save - or destroy - an entire continent.
Kylar has finally learnt the bitter cost of immortality, and is faced with a task only he can complete. To save his friends, and perhaps his enemies, he must assassinate a goddess. Failure will doom the south. Success will cost him everything he's ever loved.
A poisoned bolt has struck down the Princess Anita on the day of her wedding to Prince Arutha of Krondor.
To save his beloved, Arutha sets out in search of the mystic herb called Silverthorn that only grows in the dark and forbidding land of the Spellweavers.
Accompanied by a mercenary, a minstrel, and a clever young thief, he will confront an ancient evil and do battle with the dark powers that threaten the enchanted realm of Midkemia.
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