The people who should be saving the Earth ignore Jason Asano’s warnings and choose to loot the house as it burns down around them. He lacks the strength to save the world himself, but resolves to do it anyway, impossible be damned.
The impossible, in this case, means seizing a power that no mortal should touch. It’s a choice from which there is no turning back, and marks Jason’s first step into a wider cosmos that he is not yet ready to face.
Holding the fate of two worlds in his hands, Jason must decide for himself what home truly means.
In the wake of an unexpected homecoming, Jason questions if there is still a place for him in the world he left behind.
Forced to confront what he has become in his time away, he feels more alien than ever. But his old world is hiding secrets that he never knew.
As he starts to unravel what has been hidden from him his entire life, he discovers that not only might he fit in better than ever, but he may be exactly what the world needs.
An action-packed LitRPG Apocalypse perfect for fans of The Primal Hunter, Road to Mastery, and The Ten Realms.
In a world of countless enemies, Freddy's unique power will help him thrive. Freddy Stern, a twenty-one-year-old cashier, has lived a plain, albeit harsh life. Having been orphaned—twice—he's spent the last ten years working and staying out of trouble. His only aspiration is to save enough money to become an archhuman.
His dream gets the jump on him when he barely survives a near-death encounter and finds himself in possession of 1% Lifesteal, a bizarre talent with numerous contradictions and just as many uses
With every dead enemy, he becomes a bit stronger, a little wiser, and a lot more ruthless. And no matter how much damage he takes, he can always put himself back together. Physically, at least.
But on his path to power, after having to look at the rotting guts of archhuman society again and again, can his talent keep his mind and soul as pristine as his body?
Or will that part of him simply remain broken...
Experience the start of this action-packed LitRPG Adventure from Robert Blaise set two hundred years after a reality-altering apocalypse. Featuring a weak-to-strong Brawler MC who never backs down, a unique power system, apocalyptic elements and more!
Just as a threat is dealt with, an opportunity presents itself.
After searching for months, Zac's forces have finally discovered the elusive Underworld that's both teeming with riches and dangers. Meanwhile, the armies of the Undead Empire advances on all fronts while the Dominators scheme in the dark.
Having endured the Integration in the punishing environment of the subterranean cave system, the trapped warriors of the Underworld could become the key in surviving the incursions aboveground.
But first, Zac has to deal with the golems intent on digging to the center of the planet.
Book 4 of the hit Defiance of the Fall LitRPG series is here. Grab your copy today!
About the Jump into a story that merges Apocalyptic LitRPG elements with eastern cultivation. Class systems, skill systems, endless choices for progression, it has everything fans of the genre love. Explore a vast universe full of mystery, adventure, danger and even aliens; where even a random passer-by might hold the power of a god. Follow Zac as he struggles to stake out a unique path to power as a mortal in a world full of cultivators.
Back from the Treasure Hunt, it’s time to explore Earth a little more…
But first, Jake has a family to visit and an auction to attend. Then it’s time to face the challenges the planet has to offer, and using the many rewards from the Treasure Hunt, Jake aims to improve his repertoire while getting some more levels under his belt.
And what could be a better idea than invading a massive termite hive to craft a new weapon using the extremely powerful curse of resentment from an ancient vampire land? Yeah, nothing could possibly go wrong with that. Ancient curses are well-known for being harmless, after all.
Assuming all goes well – which it surely will – Jake has one more challenge he must face. Perhaps his most dangerous one yet.
That’s right, it’s back-to-school season.
School in this case being an ancient Order worshipping a Primordial snake god.
As the dust settles on the battlefield of Carthage, Alexander finds himself struggling to cope with the aftermath of war. Plagued by demonic corruption and mental exhaustion, he searches for any means to restore his strength and secure his rapidly expanding empire.
In his desperation, Alexander turns to a mysterious prisoner who offers a unique form of power that could help him achieve his goals. But with the prisoner's motivations unclear, Alexander must weigh the risks of trusting this enigmatic figure against his own desperate need for a solution. In addition to his personal struggles, Alexander faces the daunting task of securing trade routes for Venice before the pirate threat returns.
Seeking new sources of resources and allies, he leads his legion north to the scattered outposts on the dangerous frontier.
But the region is fraught with danger, as many of the outposts have recently been overrun by powerful monsters - or possibly by treachery. To survive, Alexander and his legion must rely on new allies, new technology, and strange, unknown powers that Alexander alone may be able to master.
As Alexander ventures deeper into the unknown, he must also grapple with his own inner demons and find a way to heal his mind and body. Can he overcome the challenges ahead and lay claim to the resources of the frontier?
In the real world, twenty-one-year-old library sciences student Tina Anderson is invisible and under-appreciated, but in the VR-game Forever Fantasy Online she's Roxxy—the respected leader and main tank of a top-tier raiding guild. Her brother, James Anderson, is a college drop-out struggling under debt, but in FFO he's famous—an explorer known all over the world for doing every quest and collecting the rarest items.
Both Tina and James need the game more than they'd like to admit, but their favorite escape turns into a trap when FFO becomes real. Suddenly, wounds aren’t virtual, the stupid monsters have turned cunning, NPCs start acting like actual people, and death might be forever.
In the real world, everyone said being good at video games was a waste of time. Now, separated across a much larger and more deadly world, their skill at FFO is the only thing keeping them alive. It’s going to take every bit of their expertise (and hoarded loot) to find each other and get back home, but as the harshness of their new reality sets in, Tina and James soon realize that being the best in the game might no longer be good enough.
Продолжение приключений Шамана… Еще недавно Дмитрию Махану, по кличке Шаман, казалось, что он совершил в игровом мире Барлионы шестой шаг и последний, но жизнь внесла поправку. Корпорация решила возродить Темного Повелителя и всю его армию. Иванов, глава Корпорации лично нажал кнопку восстановления. Гераника и его Дракон Мрака ожили. А Шаман получил от руководства Корпорации предложение, от которого нельзя отказаться…
Приключения Шамана продолжаются! Дмитрий Махан, легендарный Шаман игрового мира Барлионы, благополучно отбыл срок заключения в виртуальной реальности. Одиннадцать месяцев приключений и битв в зачет восьмилетней отсидки в тюрьме -- весьма неплохая замена. Вот только Барлиона не спешила отпускать Шамана, стирая грань между двумя реальностями. Оказалось, что недостаточно просто выйти из капсулы, нужно завершить Путь…
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