Legend says if you consume the heart of a mermaid, you will know all the secrets of men
Ailin doesn’t care if the legend is true or not – she’s stuck in a crate on her way to feature as the main course at a lavish banquet. Her heart to be served while still beating for a cruel noble while the rest of her is sliced into sashimi. Unless she can escape.
Across the ocean, Fenton longs for a different release. Sold as a child by men who labelled him a mistake, a failed experiment. Except he has one valuable skill, he can summon the dreaded kraken. Bought by a pirate, he has only known life at sea, wielded as a tool by the captain.
Two lives collide when the pirates capture the vessel holding Ailin. The kraken holds the key to Ailin’s freedom but in summoning the beast one last time, Fenton must choose between losing his life or his heart…
All three books in the #1 New York Times bestselling Infernal Devices trilogy are now together in one boxed set!
Step back in time with the Shadowhunters with this eBook collection of the New York Times bestselling Infernal Devices trilogy.
Passion. Power. Secrets. Enchantment. The Shadowhunters of the Victorian Age delve into all of these—in addition to darkness and danger—in the Infernal Devices trilogy, packaged in an eBook collection that includes Clockwork Angel, Clockwork Prince, and Clockwork Princess.
In a time when Shadowhunters are barely winning the fight against the forces of darkness, one battle will change the course of history forever. Welcome to the Infernal Devices trilogy, a stunning and dangerous prequel to the New York Times bestselling Mortal Instruments series.
The year is 1878. Tessa Gray descends into London’s dark supernatural underworld in search of her missing brother. She soon discovers that her only allies are the demon-slaying Shadowhunters—including Will and Jem, the mysterious boys she is attracted to. Soon they find themselves up against the Pandemonium Club, a secret organization of vampires, demons, warlocks, and humans. Equipped with a magical army of unstoppable clockwork creatures, the Club is out to rule the British Empire, and only Tessa and her allies can stop them...
Book 7 in the Magnificent Devices steampunk series!
Will a daring rescue put a wedding and a future at risk?
Lady Claire Trevelyan and renowned scientist Andrew Malvern are looking forward to domestic felicity in London when they are surprised by an unexpected visitor. A desperate and fugitive Alice Chalmers seeks their help—her ship has been seized in the Duchy of Venice and worse, her navigator Jake has been thrown into the dreaded underwater prison from which no one ever escapes. Even the innocent.
Lady Claire is about to embark on her career in Munich at the Zeppelin Airship Works. The Mopsies are beginning their final year at school. Andrew Malvern begins to despair of his fiancée ever choosing a wedding gown … but when help is denied from official quarters, the close bonds of friendship and shared adventure trump all these considerations with an urgency that cannot be ignored.
But there is a brooding evil waiting for them in Venice … an evil that would just as soon put an end to the flock’s interference once and for all. With an innocent friend’s unexpected return and a pair of secret agents who would prefer that women not become involved … the situation clearly calls for the inner resources of a lady of integrity.
“An immensely fun series with some excellent anti-sexist messages, a wonderful main character (one of my favourites in the genre) and a great sense of Victorian style and language that’s both fun and beautiful to read.” —Fangs for the Fantasy: The latest in urban fantasy from a social justice perspective
Steam technology and spring-powered engines have evolved since Tinker's discovery of Blackrock Steel, which can store vast amounts of energy, but word of this incredible resource has spread far and wide. When a horde of barbarian warriors known as Vangars sweep across the Frigid Sea in massive airships fueled by precious but dwindling supplies of black tar-like oil, they are determined to learn the secrets of Blackrock Steel at any cost. They assault the capital city, slaying King Ryshan and the entire royal family, and then ravage the countryside, leaving a cloud of acrid black smoke and the stench of death in their wake.
Breeze has been content with the peaceful life of a pilot, shuttling nobles back and forth in her spring-powered planes for years, but now the kingdom of Astatia has once again been thrust into war and the Vangars have taken Tinker captive. Breeze must rescue the clever old inventor who has been a father to her for most of her life, but she has one chance to defeat the Vangars. If she saves Tinker instead, Breeze might lose that opportunity forever.
In the midst of the chaos, Breeze finds herself trapped in the middle of a romantic conspiracy to wed her off to a young pilot. She has no interest in marrying her would-be suitor, nor in the young Tal'mar warrior who would claim her as his own... or does she? The only thing Breeze knows for sure is that if she fails, the secret of Blackrock Steel will fall into the hands of the Vangars and Astatia will face a dark future of slavery and ruin.
Trapped within the dead city of Marandur, Master Mechanic Mari and Mage Alain must escape both merciless barbarians and the pitiless Imperial Legion. Beyond those dangers lie the mightiest and most unforgiving powers in the world of Dematr: the Great Guilds that rule the world with iron fists.
Mari's Mechanics Guild and Alain's Mage Guild have always been enemies, but they are united in wanting to kill their rogue members before Mari can fulfill the ancient prophecy of being the one who will finally overthrow their power. Mari and Alain must risk those dangers because halfway across their world lies a place where truth has long been hidden. A place that could explain why their world's history begins abruptly, with no hints of what came before. A place where they might learn how the Mechanics Guild came to control all technology and how the Mages manage to alter reality temporarily. A place that might tell them how to achieve a task that appears to be impossible.
Never before have a Mage and a Mechanic worked together, and their combined talents offer their only hope. But she and Alain must first survive the deadly and implacable Assassins of Altis.
The record for the completed novel can be found here.
Midnight Sun is the much anticipated retelling of Twilight from Edward Cullen's perspective. An unedited partial draft was illegally leaked onto the internet in 2008; consequently, author Stephenie Meyer put the project on indefinite hold. Shortly afterward, she posted a letter to her fans on her website including a link to the entire partial draft of the book so that those who wanted to read it could do so legally and with her consent.
Note: Do not add a cover. Do not add translations. Do not add any other editions. Do not combine with editions of the full work. Do not add this book record to any series.
Five Stars: "Cannot say enough about how much I enjoyed this book. Author knows how to write an interesting story."-Goodreads Review Five Stars: "Sedgwick's imagination soars for this tale..."-Amazon Review Five Stars: "... the best series I've read in a long while... This series gets top marks from me... No steam collection is complete until you own these three books"-Amazon Review
DESCRIPTION:
At last, all will be known...
Many years have passed since Breeze Tinkerman vanished in her spring-powered plane over the northern Wastes while searching for the fabled lost city in the ice, but her daughter River is more than happy to carry on her legacy. The Vangar overlords have turned Astatia into a slave state, forcing citizens to work in their mines and factories, stealing Astatia's resources for their own greedy ends while living safely high above in the sky-city known as Juntavar.
River has never known any life other than the mean streets of Dockside, but street life has made her strong and resourceful. She's the perfect leader, and that's what her ragtag group of rebels needs most. The rebels meet to conspire against their overlords but their meeting is interrupted by three sentinels - Vangar warriors whose bodies have been melded with nine-foot-tall suits of armor powered by steam - and River has no choice but to lead the Vangars away from the others, exposing her and forcing her to go on the run.
Along the way, River runs into some of the last people she'd ever expected to meet. She learns that there still might be a way to defeat the Vangars. She also learns that her mother's fate may have been decidedly different than what she was led to believe. Now, River will do anything to learn the truth about her blood-kin. And one way or another, she's determined to destroy the Vangars once and for all.
Also contains the short story "The City in the Wastes."
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