Jacob Burn: pilot, criminal and disgraced son of one of the founding families of the ancient city of Veridon. When an old friend delivers to him a strange artifact, Jacob’s world crashes down around him as he runs not only from the law but also from those who were once friends. But even as the array of machines and strange creatures stalk him through the streets of Veridon, something even more sinister and dangerous makes its move against him, an entity that will make Jacob question everything he thought he knew about himself and the city. Heart of Veridon marks the start of a superb new trilogy from an exciting new author, set in an exotic fantasy world.
The islands of Caldera are a shining jewel in a rather bleak world. A terrible calamity in the past had blanketed much of the world with a toxic "fug." Those who survived were forced to take to the mountains and the skies in wondrous airships. Life has since been a struggle, with only the most ruthless and crafty able to survive. To spare themselves the same fate, the Calderans erected a battery of guns to fend off the airships of the mainland. They isolated themselves from the madness of the world, choosing instead to focus on the pursuits of art and creativity. Few believe the technologically advanced but socially barbarous outsiders have anything to offer. Amanita Graus, though, is hoping that they do.
Nita's mother has lost her livelihood and perhaps soon her life to a terrible disease. Already the black sheep of the family for embracing engineering rather than art, Nita resolves to leave the safety of her home and do whatever it takes to find a cure. For a price, the bizarre crew of an airship called The Wind Breaker are willing to grant her a meeting with their mysterious benefactors, and thus a chance to procure the one thing with a chance to save her mother. Free-Wrench follows Nita’s adventures in a steampunk world of airships and lunatics. Helping her in her journey are an eccentric crew of smugglers; the gruff Cap’n Mack, the simple but enthusiastic Lil and Coop, the arrogant marksman Gunner, the surly surgeon Butch, and the irritable mascot Wink. To survive and find what she seeks she’ll need to earn their trust, follow their rules, and meet face to face with the people who pull the strings of their society.
Everyone has secrets... What if you didn't know your own?
One young man with latent supernatural abilities plus one street gang hell-bent on recruiting him equals... IA: Initiate.
The most important thing in the world to thirteen-year-old orphan, "Naz" Andersen is keeping his little sister safe from the streets of a Chicago/Detroit-like urban ghetto known as the Exclave. Naz tries to stay out of the way at his foster parent's home, but he walks in his sleep. He is unable to keep the fact that he hears voices from his therapist. He attempts to go unnoticed at school and in the streets of the Exclave but attracts the attention of friends and bullies alike.
Naz is ordinary, or so he thinks. He harbors a secret of which he is unaware. A seemingly random act of gang violence propels Naz on a path that leads to discoveries about his supernatural abilities, abilities that will ultimately decide whether he lives or dies. Now he must navigate his turbulent surroundings and face the full force of the world around him. The only way he can survive is to discover the supernatural world within.
Pure science fiction, IA: Initiate is the first book in a YA supernatural thriller trilogy, an origin story, and a coming of age hero's journey set in the mean streets of America. It's like Anakin Skywalker growing up in a bad urban environment instead of a desert planet.
Award-winning author, John Darryl Winston has penned a story about, and for, those living the real story. Pick it up. Pick it up! PICK IT UP ... today!
Building Her Majesty’s new airship for the Engineers World Gathering is no small matter. Especially when a groundbreaking discovery is at stake, and dark secrets are lurking in the shadows.
In a Neo-Victorian London of mechanical horses and aerial gondotrams, airship engineer Jasper Kendall Asher has a bright future ahead as the youngest member of the Engineers Order and a secret agent in Her Majesty’s service. But a terrible accident brutally changes the course of his career, sending him instead to a dull life as a mechanic among the poor of St. Giles.
Three years later, unusual circumstances give him the opportunity to return into service as the main engineer for the Queen’s new airship—and a chance to uncover the truth behind the unfortunate event that changed his life.
Along with an outlandish woman navigator, a reckless female agent, and his taciturn brother, Jasper resumes his work. From his workbench, to London’s airharbour, to remote Scottish villages, he follows the trail of a scientific discovery that promises to reveal much darker plots than he initially imagined in his search for answers.
This four-book set contains the “Claire Quartet”—Lady of Devices, Her Own Devices, Magnificent Devices, and Brilliant Devices, an edition of over 250,000 words.
London, 1889. Victoria is Queen. Charles Darwin’s son is Prime Minister. And steam is the power that runs the world.
At 17, Claire Trevelyan, daughter of Viscount St. Ives, was expected to do nothing more than pour an elegant cup of tea, sew a fine seam, and catch a rich husband. Unfortunately, Claire’s talents lie not in the ballroom, but in the chemistry lab, where things have a regrettable habit of blowing up. When her father gambles the estate on the combustion engine and loses, Claire finds herself down and out on the mean streets of London. But being a young woman of resources and intellect, she turns fortune on its head …
A South Bank gang—Snouts, Tigg, Jake, 10-year-old twin girls called the Mopsies, Weepin’ Willie, and Rosie the chicken—soon becomes Claire’s flock. But concealing her secret life becomes increasingly difficult, particularly when a powerful lord proposes and she and her friends are forced to flee on an airship to the Americas. Will she achieve her goal of a university degree? Will her loyalty to her friends be her undoing when it jeopardizes the plans of powerful men who desire money more than honor? And just how many funerals will her unfortunate mother be forced to arrange?
Thirteen-year-old Jonah has always known that he was adopted, and he's never thought it was any big deal. Then he and a new friend, Chip, who's also adopted, begin receiving mysterious letters. The first one says, "You are one of the missing." The second one says, "Beware! They're coming back to get you."
Jonah, Chip, and Jonah's sister, Katherine, are plunged into a mystery that involves the FBI, a vast smuggling operation, an airplane that appeared out of nowhere - and people who seem to appear and disappear at will. The kids discover they are caught in a battle between two opposing forces that want very different things for Jonah and Chip's lives.
Do Jonah and Chip have any choice in the matter? And what should they choose when both alternatives are horrifying?
With Found, Margaret Peterson Haddix begins a new series that promises to be every bit as suspenseful as Among the Hidden, and proves her, once again, to be a master of the page-turner.
Madlin Errol is heiress to the greatest fortune in Tellurak. Her father, the Mad Tinker, has built an empire by crafting devices that no one else in the world could match. Madlin grew up spoiled, given everything she could wish for: the finest tools, all the raw metals she could ask for, and a workshop of her very own. Yet in her sleep, she lives another life, in another world.
Korr...a world where humans are subjugated, working menial jobs or even enslaved. The ruling kuduks treat them like talking animals. In that world, Madlin is known as Rynn, a girl who grew up without her parents, mired in the depths of an underground city, sleeping in a boiler room. But unlike so many of her fellow humans, she has seen a world where there are no limits. She, and a growing number of human rebels, have begun to fight back.
In a world governed by the opposing forces of the mystical House of Tarot and the tribal Great Families, Synn is caught in the crossfire. He witnesses the slaughter of innocent people, and the devastating murder of his father. This act awakens his Mark of power, a Mark greater than any the world has seen in a very long time.
Queen Nix thought she won a great prize when she destroyed Synn’s father, the leader of the strongest Great Families. She had no idea she’d be doubly blessed by capturing his son. However, before Synn can become her treasured weapon, before she can use him to bring the rest of the world to its knees, she must break him and bind his soul to hers.
She does her job with brutal brilliance. Synn’s mind is broken and his soul is seared to hers in an unbreakable bond.
That doesn’t stop him from wanting to be free. She may have broken his mind and claimed his soul, but he will find a way to destroy her.
Experience a world of ships that sail the clouds and cites buried beneath the ocean, and survive the fiery battle brought forth by those who control the forces of nature!
Chloe Masters’s world changed in a heartbeat - and all she did was touch a doorknob.
When she was young Chloe’s mother vanished. Wracked by feelings of abandonment and anger she lost herself traveling with her father's magic act, where illusions were part of her everyday life. Yet everything changes when they are pursued by a mysterious man in black out to kill her father. Touching a doorknob activates abilities she never knew she had and she finds herself thrust into a world of ancient societies and secrets.
When her father disappears it is a race against time to find answers before she loses what is left of her family. Now Chloe must choose who to trust, the man who will do anything for her or the one she can’t stop thinking about.
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