Escaped lunatics, lost children, vengeful lords, and love. Really, the situation is becoming quite impossible.
Seventeen-year-old Lady Claire Trevelyan, left alone after the Arabian Bubble financial disaster claims home and family, now leads the cleverest gang in the London underworld. Between outwitting a rival gang, inventing a device that will net her and her scientist employer worldwide fame, and keeping her mother from marrying her off, she can almost forget that a powerful lord wants to get closer … and if he succeeds, can destroy it all with a single word …
Book 7 in the Magnificent Devices steampunk series!
Will a daring rescue put a wedding and a future at risk?
Lady Claire Trevelyan and renowned scientist Andrew Malvern are looking forward to domestic felicity in London when they are surprised by an unexpected visitor. A desperate and fugitive Alice Chalmers seeks their help—her ship has been seized in the Duchy of Venice and worse, her navigator Jake has been thrown into the dreaded underwater prison from which no one ever escapes. Even the innocent.
Lady Claire is about to embark on her career in Munich at the Zeppelin Airship Works. The Mopsies are beginning their final year at school. Andrew Malvern begins to despair of his fiancée ever choosing a wedding gown … but when help is denied from official quarters, the close bonds of friendship and shared adventure trump all these considerations with an urgency that cannot be ignored.
But there is a brooding evil waiting for them in Venice … an evil that would just as soon put an end to the flock’s interference once and for all. With an innocent friend’s unexpected return and a pair of secret agents who would prefer that women not become involved … the situation clearly calls for the inner resources of a lady of integrity.
“An immensely fun series with some excellent anti-sexist messages, a wonderful main character (one of my favourites in the genre) and a great sense of Victorian style and language that’s both fun and beautiful to read.” —Fangs for the Fantasy: The latest in urban fantasy from a social justice perspective
Steam technology and spring-powered engines have evolved since Tinker's discovery of Blackrock Steel, which can store vast amounts of energy, but word of this incredible resource has spread far and wide. When a horde of barbarian warriors known as Vangars sweep across the Frigid Sea in massive airships fueled by precious but dwindling supplies of black tar-like oil, they are determined to learn the secrets of Blackrock Steel at any cost. They assault the capital city, slaying King Ryshan and the entire royal family, and then ravage the countryside, leaving a cloud of acrid black smoke and the stench of death in their wake.
Breeze has been content with the peaceful life of a pilot, shuttling nobles back and forth in her spring-powered planes for years, but now the kingdom of Astatia has once again been thrust into war and the Vangars have taken Tinker captive. Breeze must rescue the clever old inventor who has been a father to her for most of her life, but she has one chance to defeat the Vangars. If she saves Tinker instead, Breeze might lose that opportunity forever.
In the midst of the chaos, Breeze finds herself trapped in the middle of a romantic conspiracy to wed her off to a young pilot. She has no interest in marrying her would-be suitor, nor in the young Tal'mar warrior who would claim her as his own... or does she? The only thing Breeze knows for sure is that if she fails, the secret of Blackrock Steel will fall into the hands of the Vangars and Astatia will face a dark future of slavery and ruin.
Trapped within the dead city of Marandur, Master Mechanic Mari and Mage Alain must escape both merciless barbarians and the pitiless Imperial Legion. Beyond those dangers lie the mightiest and most unforgiving powers in the world of Dematr: the Great Guilds that rule the world with iron fists.
Mari's Mechanics Guild and Alain's Mage Guild have always been enemies, but they are united in wanting to kill their rogue members before Mari can fulfill the ancient prophecy of being the one who will finally overthrow their power. Mari and Alain must risk those dangers because halfway across their world lies a place where truth has long been hidden. A place that could explain why their world's history begins abruptly, with no hints of what came before. A place where they might learn how the Mechanics Guild came to control all technology and how the Mages manage to alter reality temporarily. A place that might tell them how to achieve a task that appears to be impossible.
Never before have a Mage and a Mechanic worked together, and their combined talents offer their only hope. But she and Alain must first survive the deadly and implacable Assassins of Altis.
Off the windswept shores of Scotland, unnatural and deadly secrets lurk beneath the waves
Isa McQuiston is caught between two worlds
Strange creatures are attacking her people, the injuries inflicted beyond her medical expertise. Men tossed ashore by the waves, drained of blood, a severed tentacle piercing their flesh. Any hope of finding answers involves forging a cautious alliance with a handsome outsider.
Dr. Alec McCullough, recovering naval officer, is investigating a rash of inexplicable octopus attacks, but his every effort is met with resistance. Coaxing an attractive young widow—the local healer—to allow him to examine the latest victim only leads to further complications.
Together, they uncover layers of deceit—and creatures fabricated from a fusion of both living and mechanical components. As innocent lives are callously sacrificed, Isa and Alec struggle to forge a future together while attempting to prevent a disaster of international proportions.
Five Stars: "Cannot say enough about how much I enjoyed this book. Author knows how to write an interesting story."-Goodreads Review Five Stars: "Sedgwick's imagination soars for this tale..."-Amazon Review Five Stars: "... the best series I've read in a long while... This series gets top marks from me... No steam collection is complete until you own these three books"-Amazon Review
DESCRIPTION:
At last, all will be known...
Many years have passed since Breeze Tinkerman vanished in her spring-powered plane over the northern Wastes while searching for the fabled lost city in the ice, but her daughter River is more than happy to carry on her legacy. The Vangar overlords have turned Astatia into a slave state, forcing citizens to work in their mines and factories, stealing Astatia's resources for their own greedy ends while living safely high above in the sky-city known as Juntavar.
River has never known any life other than the mean streets of Dockside, but street life has made her strong and resourceful. She's the perfect leader, and that's what her ragtag group of rebels needs most. The rebels meet to conspire against their overlords but their meeting is interrupted by three sentinels - Vangar warriors whose bodies have been melded with nine-foot-tall suits of armor powered by steam - and River has no choice but to lead the Vangars away from the others, exposing her and forcing her to go on the run.
Along the way, River runs into some of the last people she'd ever expected to meet. She learns that there still might be a way to defeat the Vangars. She also learns that her mother's fate may have been decidedly different than what she was led to believe. Now, River will do anything to learn the truth about her blood-kin. And one way or another, she's determined to destroy the Vangars once and for all.
Also contains the short story "The City in the Wastes."
It’s Book 2 of The Pillars of Reality, the exciting epic fantasy series written exclusively for Audible by New York Times bestselling author Jack Campbell!
Someone wants to kill Mari, a young Steam Mechanic in the Guild that controls all technology. She has learned that her world of Dematr is headed for a catastrophe that will destroy civilization, and that Mages really can alter reality for short periods. Someone also wants to kill Alain, a young Mage who has learned that Mechanics are not frauds as his Guild teaches, and that Mechanic Mari is the only person who can prevent the oncoming disaster.
Narrowly escaping death, the Mechanic and the Mage stay alive thanks to their combined skills, an alliance never before seen. But it becomes clear that both of their Guilds, the most powerful forces in the world, are trying to destroy them. Other powers, like the great Empire and a mysterious secret Order, also seek to kill or capture them, using every weapon from Imperial Legions to Mage-created trolls, dragons, and rocs.
Trying to survive and learn the truth about their world so they will know how to save it, Mari and Alain realize that the answers they seek may lie in the dead city of Marandur. But Marandur is guarded by the legions that have sealed it off from the rest of the world for more than a century. Mari and Alain's only hope may rest with the unseen Masters of Marandur.
You can choose your friends, but you cannot choose your family … or can you?
Under normal circumstances, Maggie and Lizzie would be delighted to meet their long-lost relatives and be reunited with those who had believed them dead, but when are the Mopsies’ circumstances ever to be considered normal? With her half-brother Claude Seacombe, Lizzie travels to Cornwall to meet her mother’s parents. Maggie goes along, too, since she is part of the family … or so one might assume. But the more time she spends in her grandparents’ clifftop mansion, the more she realizes that something is not right, and the events surrounding her own mother’s death are more mysterious—and dangerous—than anyone alive suspects.
For an old nemesis is preying on the weak and proud, and no matter how well dressed or well educated a young lady might be, she cannot stand by and watch evil destroy a beloved cousin’s future. Maggie must straighten her spine and plunge into danger for Lizzie’s sake … and prove that no matter the name she bears, she is first and foremost what the Lady of Devices believes her to be … a lady of spirit.
"Mr. Cruse, how high would you like to fly?" A smile soared across my face. "As high as I possibly can." Pilot-in-training Matt Cruse and Kate de Vries, expert on high-altitude life-forms, are invited aboard the Starclimber , a vessel that literally climbs its way into the cosmos. Before they even set foot aboard the ship, catastrophe Kate announces she is engaged—and not to Matt. Despite this bombshell, Matt and Kate embark on their journey into space, but soon the ship is surrounded by strange and unsettling life-forms, and the crew is forced to combat devastating mechanical failure. For Matt, Kate, and the entire crew of the Starclimber , what began as an exciting race to the stars has now turned into a battle to save their lives. Award-winning and bestselling author Kenneth Oppel brings us back to a rich world of flight and fantasy in this breathtaking new sequel to Airborn and Skybreaker .
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