Igraine dreams of being a famous knight like her great-grandfather, but castle life is boring. Until the nephew of the baroness-next-door plans to capture the castle for their singing spell books. At the moment of the siege, her parents mistakenly turn themselves into pigs. Aided by a Gentle Giant and a Sorrowful Knight, Igraine must be brave, and save the day — and the books.
Harry Potter, along with his best friends, Ron and Hermione, is about to start his third year at Hogwarts School of Witchcraft and Wizardry. Harry can't wait to get back to school after the summer holidays. (Who wouldn't if they lived with the horrible Dursleys?) But when Harry gets to Hogwarts, the atmosphere is tense. There's an escaped mass murderer on the loose, and the sinister prison guards of Azkaban have been called in to guard the school...
Harry Potter wants to get away from the pernicious Dursleys and go to the Quidditch World Cup with Hermione, Ron, and the Weasleys. He wants to dream about Cho Chang, his crush (and maybe do more than dream). He wants to find out about the mysterious event involving two other rival schools of magic, and a competition that hasn't happened for hundreds of years. He wants to be a normal, fourteen-year-old wizard. Unfortunately for Harry Potter, he's not normal; he’s different -- even by wizarding standards. And in this case, different can be deadly.
What happened 500 years ago was never supposed to resurface. Exploring his Grandma’s scary manor, Archibald stumbles upon a dark family secret, linked to a time of great fears and superstitions. Key to that mystery: an ancient terrestrial globe, populated by the most fantastic creatures. When he unlocks the storm inside by accident, the risk-averse boy gets whisked into the underworld of Lemurea, where a battle started in the Middle Ages has yet to be settled. Down here, it’s light versus darkness, magic versus fire, witches versus dragons. But not any kind of witches —an army of young girls, with the most magical weapons. And not any kind of dragons —Marodors, enigmatic monsters, part beast, part human, which will make you rethink everything you thought you knew about dragons. While Archibald is thrust into an amazing adventure that will test his survival skills, on the flip side of the Earth, his sister Hailee faces her own challenges. Seeking to solve Archibald’s disappearance, she uncovers the grim plans of a dark priest. Two breathtaking stories, running parallel with one another, but tightly intertwined. Two worlds, on a dangerous collision course... --- The first installment in a phenomenal series, The Lost Witches reads like an addicting thriller —and sets the stage for more adventures to come for Archibald Finch.
Return to Brandon Mull’s magical world of Fablehaven, now brimming with stunning illustrations by award-winning artist Brandon Dorman.
Celebrate twenty years of Fablehaven in this gorgeous anniversary edition with all-new artwork that accompanies the original text. More than 100 color illustrations will open your eyes to a secret wildlife preserve for jealous fairies, mischievous satyrs, plotting witches, spiteful imps, and dozens of other mythical and magical creatures, including a giant milch cow!
Follow Kendra and her brother, Seth, who have no idea their grandfather is the current caretaker of Fablehaven, as they face the greatest challenge of their lives to protect the sanctuary and save their family.
Race with Seth through dangerous woods, dodging projectiles hurled by dark denizens of the forest. See the Fablehaven yard turn from a monochromatic garden with bees and butterflies to a brilliant, full-color oasis of colorful flowers and fairies. Watch Hugo the golem chuck pumpkins from one side of the page to the other. And witness Kendra fly with warrior fairies in a dramatic battle painting you’ll want to have framed on your wall.
Experience the fun and adventure of drinking the milk for the first time with this oversized, deluxe-format edition, perfect to introduce the story to a child or thrill a dedicated fan.
They have always scared him in the past — the Rangers, with their dark cloaks and shadowy ways. The villagers believe the Rangers practice magic that makes them invisible to ordinary people. And now 15-year-old Will, always small for his age, has been chosen as a Ranger's apprentice. What he doesn't yet realize is that the Rangers are the protectors of the kingdom. Highly trained in the skills of battle and surveillance, they fight the battles before the battles reach the people. And as Will is about to learn, there is a large battle brewing. The exiled Morgarath, Lord of the Mountains of Rain and Night, is gathering his forces for an attack on the kingdom. This time, he will not be denied....
Bracing for a final clash with the evil warlord Morgarath, the Rangers rally the kingdom's allies, and Will is chosen, along with his friend Horace, as special envoys to nearby Celtica. But the simple mission soon takes an unsettling turn - the Celticans have disappeared, their town abandoned. The scheming hand of Morgarath, it seems, has been far from idle. He has found a way to bring his legions over the once impassible eastern mountains and is planning to ambush the king's army in a rout. Now with help many miles away, Will and Horace are the only ones standing in the way of the dark lord's plans. They have shown great skill and courage in their training, but how will they fare in the face of true evil?
With bigger battles and higher stakes, John Flanagan's epic adventure charges ahead with this rousing follow-up to The Ruins of Gorlan.
His father and uncles are enchanters, his mother a powerful sorceress, yet nothing seems magical about Christopher Chant except his dreams. Night after night, he climbs through the formless Place Between and visits marvelous lands he calls the Almost Anywheres. Then Christopher discovers that he can bring real, solid things back from his dreams. Others begin to recognize the extent of his powers, and they issue an order that turns Christopher's life upside down: Go to Chrestomanci Castle to train to be the controller of all the world's magic.
Twelve-year-old Sophie Foster has a secret. She’s a Telepath—someone who hears the thoughts of everyone around her. It’s a talent she’s never known how to explain.
Everything changes the day she meets Fitz, a mysterious boy who appears out of nowhere and also reads minds. She discovers there’s a place she does belong, and that staying with her family will place her in grave danger. In the blink of an eye, Sophie is forced to leave behind everything and start a new life in a place that is vastly different from anything she has ever known.
Sophie has new rules to learn and new skills to master, and not everyone is thrilled that she has come “home.” There are secrets buried deep in Sophie’s memory—secrets about who she really is and why she was hidden among humans—that other people desperately want. Would even kill for.
In this page-turning debut, Shannon Messenger creates a riveting story where one girl must figure out why she is the key to her brand-new world, before the wrong person finds the answer first.
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