Koyuki is a slave until an incident awakens her powers. With her death magic affinity she has the potential to become a powerful necromancer. In exchange for her freedom she has to attend the Royal Military Academy and serve in the army for 10 years. Follow her journey as she learns about magic, makes new friends and raises all kinds of undead creatures.
This story is a mixture of slice of life in an academy setting with some action sprinkled on top. While it is light-hearted it does feature graphic violence, cute undead, a few explosions and a rather powerful main character.
In the wake of the Battle of Katze Plains, the banner of Ainz Ooal Gown flies proudly over the city of E-Rantel. The Sorcerous Kingdom has entered the world’s stage to the clamour of death and devastation; the surrounding nations fearfully prepare even as they reel from its calamitous debut. Within the borders of the newly annexed realm, its Human subjects cower in their homes as the Undead openly walk the streets and stalk the lands. Yet, when a destitute noble finds herself under the auspices of an unlikely benefactor, events are set into motion that will resound over the world for ages to come.
A kingdom builder based on the events and setting of Kugane Maruyama’s Overlord. In a fantasy world where beings of matchless power are transmigrated from the arbitrary existence of a game, Valkyrie’s Shadow chronicles the lives of the natives whose reality has been turned upside down by their advent. It is the tale of a nation created by the whims of a supreme sovereign, and his unstoppable servants who each have their own, often twisted, interpretations of their Master’s Will.
There is no victory in strength; no miracles wrought from magic that will save them: only the inexorable advance of a new world order where those who secure a place of service within will find themselves turned against the world that they once knew.
[Slow buildup. Methodical storytelling with a focus on well-rounded kingdom building and character development.]
I put all the warning tags to give myself creative freedom, but the story isn't filled with excessive gore or swearing.
This is my first time writing other than for school projects. The gender-bender tag is only for the beginning because I wanted to try writing from a female's perspective and needed an excuse for why my MC reads a little tomboyish. The gender-bender fades into the background over the first few chapters; please don't let the tag keep you from trying out my story.
Synopsis:
Second chances are rarely earned and even rarer given. Follow a new life in a new world where anything is possible. Our MC wakes up, stuck as a baby, needing to decide how she will live her new life. Let's see what future she can forge when hard work rewards her with status points and skill levels.
Author's Note: I'm currently slowly going back and rewriting my earlier chapters, so if you're starting to read this for the first time, try not to be alarmed if the quality suddenly goes down after reading a few chapters. I started writing this story almost three years ago, and I think I've improved as a writer since then. I appreciate your understanding; enjoy.
Vivienne has poured so many hours into the massively popular VRMMO The Seven Cataclysms that she has more of a life inside the game than out. It's a fitting irony, then, when one day she wakes in the body of her maxed-out demon-mage 'Vivisari'—and finds that now, the game really is her life.
But the world of Seven Cataclysms isn't what she remembers. A hundred years have passed since the game's concluding events, and Vivisari is a hero of myth thought long dead. As she meets old faces and new in this familiar-yet-not world—casting spells of mass destruction and slowly reforming the scattered-to-the-wind remnants of her Guild—she starts to wonder if she was sent here with a purpose.
Rumors of a sequel had been circulating just before her unbelievable reincarnation. Did she, perhaps, need to fear an impending Eighth Cataclysm?
If so, it's a good thing she has firepower in spades.
The world of Vol, a huge, bountiful plane where the only constant is life, in its many, many forms. One such form is a dungeon core, a peculiar little gemstone, and the focus of our attention. Watch as this otherwise unremarkable gem awakens in one of the most resplendant places in Vol, an aptly named Mana Reef, and how it turns its simple hole in the ocean floor into something truly unique, all while the rest of the world is forced to deal with its growth.
~~~~~~~~~~~~~~~
This is my first venture into writing for fun, and I'm hoping to keep this running until I run out of juice. With that said, I very much enjoy dungeon core novels, and wanted to do one a bit outside the norm. Hope you enjoy!
If you want to come stop by the discord, I know we'd all be more than happy to welcome you! https://discord.gg/pcR5g5XX8h
Sable didn’t know what she had expected from the afterlife, but turning into a giant flying lizard hadn’t been it.
And sure, she’s been thrust into a magic-crammed fantasy world with an obscenely powerful body, but things aren’t all great, here. There’s hordes of orcs to the north, an immortal legion of undead to the south, and fourteen human kingdoms who want the first dragon in centuries to be offed sooner than yesterday—except they’re too busy warring with each other to spare the resources.
Good for her?
And what’s up with the [Levels], [Classes], and [Skills] stuff? Specifically, her [Hoard] and [Notoriety] stats. She gets stronger the more gold she has? The more people are terrified of her? No wonder the human kingdoms want her head on a spike, with motivations like those. Dragons in the past must have been seriously unsavory sorts. Maybe she can find less … evil … ways to progress?
What are the odds taxes and propaganda can get her where she needs to be? Protection in exchange for tithes, and campaigns to make her seem scarier than she is?
That would make her a politician, wouldn’t it? A giant flying lizard politician.
Slaying the Ancient Evil? Theora would rather sleep.
For her entire life, the System's strongest heroine has dreaded the inevitable: wandering to the Zenith of the End to unseal the Ancient Evil, and kill her. It's her Main Quest; a task as unwelcome as it is necessary. But when she arrives to complete it, she finds the demon brimming with life and kindness.
Dema, having been sealed for millennia, loves a little mischief, and loves staying alive. It's what she became immortal for in the first place, after all… So when a powerful hero arrives and breaks her prison, she can't help but crush on her a little, and somehow manages to convince her to run off together.
And so, the two decide to postpone the inevitable, at least for a while. Instead, they go on to explore their vast and brimming world to defeat the true evils and to enjoy the true joys, like bathing in lava, reviving fossils, or making tea out of rocks — occasionally breaking reality and visiting other worlds in the process. As a treat.
But the clock is still ticking, even for immortals. The System won't tolerate being denied forever.
The gods don't play dice with the universe; they play Board & Conquest.
Wepwawet, young god of wolves and scouts, is given a task to prove himself worthy of becoming a major god: form a new pantheon with other junior deities, manage a young civilization on a newborn world, and train mortal Champions to resist an inevitable Titan Incursion.
Being saddled with an ice-covered barbarian village besieged from all sides isn’t ideal, but it's now his duty to transform this ragtag bunch of misfits into the most formidable force the world of Elphion has ever seen. It doesn’t matter how many of his fellow gods want his head on a spike, how many Miracles cards he has to collect, or how many uppity dragons and minions with attitude he has to manage; Wepwawet has never backed from a challenge and he isn’t starting now.
He was already a god; now, he’ll have to become the god.
Updates twice a week (2500/3000 words chapters) on Tuesday and Saturday. Contains deckbuilding LitRPG elements and a tactical-oriented System, a god who knows what he's doing (sometimes), base-building, and a colorful cast of mortal champions.
Arakil, once a god of magic, found himself at odds with other deities. Imprisoned within his grimoire, he had to wait until the perfect person came along.
That person was a bunny girl named Lily. An orphan with a frail body that ruined her chances of being an adventurer. But, she had a talent for penmanship and a thirst for knowledge - the perfect foundation for a mage apprentice.
Seeing the opportunity to train a new pupil eager to improve their life, and sensing a chance to work towards his own freedom, Arakil teams up with Lily to foster her magical abilities.
Updates: Tuesday, Thursday, Saturday. 08:15 GMT+2
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