Dos ladronzuelos de poca monta han decidido llevar a cabo el golpe de sus vidas: van a entrar en la torre del barón Guillaume Bernard de Harcourd, el hombre más rico de la ciudad. Pero van a encontrarse con una sorpresa: el vicio privado del barón es realizar snuff movies con prostitutas. Mosca y Maverdave quedan envueltos en una espiral de violencia, de donde se pueden sentir afortunados si salen con vida. Se inicia una nueva serie steampunk, donde el pasado victoriano se mezcla con la más pura ciencia ficción.
The triumphant return of one of comics’ greatest talents, with an engrossing story of one man’s search for love, meaning, sanity, and perfect architectural proportions. An epic story long awaited, and well worth the wait.
Meet Asterios middle-aged, meagerly successful architect and teacher, aesthete and womanizer, whose life is wholly upended when his New York City apartment goes up in flames. In a tenacious daze, he leaves the city and relocates to a small town in the American heartland. But what is this “escape” really about?
As the story unfolds, moving between the present and the past, we begin to understand this confounding yet fascinating character, and how he’s gotten to where he is. And isn’t. And we meet a sweet, smart, first-generation Japanese American artist with whom he had made a blissful life. But now she’s gone. Did Asterios do something to drive her away? What has happened to her? Is she even alive? All the questions will be answered, eventually.
In the meantime, we are enthralled by Mazzucchelli’s extraordinarily imagined world of brilliantly conceived eccentrics, sharply observed social mores, and deftly depicted asides on everything from design theory to the nature of human perception.
Asterios Polyp is David Mazzucchelli’s a great American graphic novel.
1869. Au nom de Sa Majesté, la conquête des étoiles commence…
Et si la conquête des étoiles avait un siècle d'avance ?
1868. À bord de son ballon de haute altitude, la mère de Séraphin disparaît mystérieusement à la frontière de l'espace. Un an plus tard, une lettre anonyme révèle que son carnet de bord a été retrouvé... Séraphin et son père, échappant de justesse à un enlèvement, suivent la piste du carnet jusque dans les contreforts des Alpes. C'est là, à l'ombre d'un château de conte de fées, que le roi Ludwig de Bavière a entrepris la construction d'un engin spatial de cuivre et de bois qui s'apprête à changer le cours de l'Histoire.
Mêlant aventure à la Jules Verne, romantisme et humour, ce livre s'adresse aux rêveurs de toutes les générations et démontre, s'il le fallait, qu'il n'y a pas d'âge pour le merveilleux.
Nos héros, qui ont échappé de justesse aux hommes de Bismarck en embarquant dans l'éthernef, voient le château s'éloigner sous leurs yeux au fil de leur montée dans le ciel. Les voici sur le point de prouver leur théorie, franchir le mur de l'éther et découvrir l'espace mystérieux et infini.Une avarie va faire de leur rêve le plus fou une réalité, les forçant à se poser sur la face cachée de la Lune. Si le père de Séraphin fera tout pour les ramener vivants sur Terre, le Roi semble caresser d'autres espoirs tandis que Séraphin, lui, veut à en savoir plus sur la disparition de sa mère. La conquête de l'espace s'arrêtera-t-elle à ce premier vol ?
When Roman Centurion Crismus Bonus finds out about Getafix’s magic potion, he kidnaps the druid to force him to reveal the recipe. So Asterix joins his friend in captivity and together they two plan to whip up a surprise with truly hair-raising effects.
Warp into the action with Star Trek’s first-ever interactive original graphic novel!
Mariner just wants to have a normal day, but no matter what side of the bed she wakes up on, the world is ending. Literally. If she has coffee, Borg attack! If she has raktajino, cue the Romulan boarding party! And in each scenario, Mariner and her friends end up dead, sometimes the ship is destroyed—and the day starts all over again.
But by exploring the different paths, you, the reader, can discover things that Mariner can’t. There are inconsistencies that don’t make sense—putting aside the fact that Mariner’s choice of drink each morning shouldn’t affect which alien races attack the ship, other facts of her world seem to change too. Something is definitely off. It’s up to you to discover!
Betrayal and double-crossing are the order of the day. Greed, Pride and Envy prove to be formidable enemies, but one homunculus seems to be having pangs of--could it be?--conscience. Ominous news spreads quickly about a mysterious portal. Will this gateway help the Elric brothers regain their natural bodies? And will the gigantic underground transmutation circle be completed, leading to a major regime change? Plus, a moving reunion between Al and someone from his past!
In an alchemical ritual gone wrong, Edward Elric lost his arm and his leg, and his brother Alphonse became nothing but a soul in a suit of armor. Equipped with mechanical “auto-mail” limbs, Edward becomes a state alchemist, seeking the one thing that can restore his and his brother’s bodies...the legendary Philosopher’s Stone.
Ed and Al come face to face with the "father" of the homunculi, who just so happens to be a dead ringer for their own father, Van Hohenheim--a resemblance too uncanny for coincidence. And later, when the allure of immortality proves to be too much for Prince Lin of Xin, he lets Greed take over...literally!
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