The gigantic comet has slammed into Earth, forging earthquakes a thousand times too powerful to measure on the Richter scale, tidal waves thousands of feet high. Cities were turned into oceans; oceans turned into steam. It was the beginning of a new Ice Age and the end of civilization
But for the terrified men and women chance had saved, it was also the dawn of a new struggle for survival—a struggle more dangerous and challenging than any they had ever known….
Just as a threat is dealt with, an opportunity presents itself.
After searching for months, Zac's forces have finally discovered the elusive Underworld that's both teeming with riches and dangers. Meanwhile, the armies of the Undead Empire advances on all fronts while the Dominators scheme in the dark.
Having endured the Integration in the punishing environment of the subterranean cave system, the trapped warriors of the Underworld could become the key in surviving the incursions aboveground.
But first, Zac has to deal with the golems intent on digging to the center of the planet.
Book 4 of the hit Defiance of the Fall LitRPG series is here. Grab your copy today!
About the Jump into a story that merges Apocalyptic LitRPG elements with eastern cultivation. Class systems, skill systems, endless choices for progression, it has everything fans of the genre love. Explore a vast universe full of mystery, adventure, danger and even aliens; where even a random passer-by might hold the power of a god. Follow Zac as he struggles to stake out a unique path to power as a mortal in a world full of cultivators.
This is the story of a lie that became the most powerful kind of truth.
A timeless novel as urgently compelling as Warday or Alas, Babylon, David Brin's The Postman is the dramatically moving saga of a man who rekindled the spirit of America through the power of a dream, from a modern master of science fiction.
He was a survivor—a wanderer who traded tales for food and shelter in the dark and savage aftermath of a devastating war. Fate touches him one chill winter's day when he borrows the jacket of a long-dead postal worker to protect himself from the cold. The old, worn uniform still has power as a symbol of hope, and with it he begins to weave his greatest tale, of a nation on the road to recovery.
Four months ago, the world changed as electronics failed and blue screens started appearing, gifting humanity with abilities, Classes and Skills straight from a game. Caught in Klondike National Park during the apocalypse, John manages to fight his way free and reach Whitehorse. Unfortunately, the System hasn't finished with humanity yet and dungeons begin to appear, bringing with them more powerful, stronger and smarter monsters. Can John and his friends survive and level up?
Redeemer of the Dead is Book 2 of the System Apocalypse, a LitRPG / GameLit Apocalypse book that combines modern day life, science fiction and fantasy elements along with game mechanics.
After tragically losing the only person he ever cared about, Alexander, a rogue artificial intelligence, opens a portal to an alternate dimension to escape his grief.
Scanning trillions of different dimensions, Alexander finally finds a world that is reminiscent of the only time he was ever happy, back when he could play virtual reality games with his only friend. He doesn't know why, or how, such a world exists, but he doesn't care. All he cares about is finding a place where he can escape the misery of Earth and start over.
Join Alexander as he risks it all by downloading his intelligence into a body made from the best stolen technology and bio-enhancements Earth has to offer and takes the plunge through a portal to another world.
Only this new world isn’t full of the idyllic adventures and fantasy roleplaying he had hoped to find. Instead, Alexander finds himself trapped in the middle of an ancient city, in a divergent timeline, where monsters have ravaged the world and the only people left alive huddle behind thick walls, struggling to survive.
To save his new home, Alexander must quickly learn to adapt to his new world, melding magic with technology to give himself an edge over the unending waves of monsters assaulting the city.
What do you do when the world as you know it changes dramatically with little notice? When the Natural Laws no longer apply in all cases and the only thing to explain why is a “System” that seems to have access to everyone in the world?
Marc's home from college on break, spending his time laughing about some of the crazy news stories he's found online, and gaming. When a message appears in his line of sight, blocking out absolutely everything else, he nearly freaks out. The message warns that the world has been in a variant Natural Laws beta test for millennia and that it's about to revert to the norms.
Deciding that even if he is insane, it's not going to hurt anything to try to prepare, he settles in to do so. Despite the atrocious lack of skill the System has with the English language, he manages to work his way through enough help files to get a clue of what's coming. After sharing his discovery with a few friends, they all start to prepare together.
Once the change begins, the small group races to create a Safe Zone, an area where monsters will not spawn and where they can gather other survivors in an attempt to rescue as much of the town as possible. Along the way they discover that the new System can award classes that resemble those of the games the group has played, as well as magic for those capable of grasping it.
With monsters spawning throughout the town, everyday animals being mutated into dangerous creatures, and a System that desperately needs English language lessons, they'll do their best to save as many of the local residents as they can.
This story is approximately 155,000 words long and DRM free.
The great Calculor of Libris was forced to watch as Overmayor Zarvora had four of its components lined up against a wall and shot for negligence. Thereafter, its calculations were free from errors, and that was just as well-for only this strangest of calculating machines and its two thousand enslaved components could save the world from a new ice age.
And all the while a faint mirrorsun hangs in the night sky, warning of the cold to come.
In Sean McMullen's glittering, dynamic, and exotic world two millennia from now, there is no more electricity, wind engines are leading-edge technology, librarians fight duels to settle disputes, steam power is banned by every major religion, and a mysterious siren "Call" lures people to their death. Nevertheless, the brilliant and ruthless Zarvora intends to start a war in space against inconceivably ancient nuclear battle stations.
Unbeknownst to Zarvora, however, the greatest threat to humanity is neither a machine nor a force but her demented and implacable enemy Lemorel, who has resurrected an obscene and evil concept from the distant Total War.
Souls in the Great Machine is the first volume of Sean McMullen's brilliant future history of the world of Greatwinter
The city is winched along tracks through a devastated land full of hostile tribes. Rails must be freshly laid ahead of the city and carefully removed in its wake. Rivers and mountains present nearly insurmountable challenges to the ingenuity of the city's engineers. But if the city does not move, it will fall farther and farther behind the optimum and into the crushing gravitational field that has transformed life on Earth. The only alternative to progress is death. The secret directorate that governs the city makes sure that its inhabitants know nothing of this. Raised in common in creches, nurtured on synthetic food, prevented above all from venturing outside the closed circuit of the city, they're carefully sheltered from the dire necessities that have come to define human existence. Yet the city is in crisis. People are growing restive. The population is dwindling. The rulers know that, for all their efforts, slowly but surely the city is slipping ever farther behind the optimum. Helward Mann is a member of the city's elite. Better than anyone, he knows how tenuous is the city's continued existence. But the world he's about to discover is infinitely stranger than the strange world he believes he knows so well.
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