Once he was an orphan called Pug, apprenticed to a sorcerer of the enchanted land of Midkemia.. Then he was captured and enslaved by the Tsurani, a strange, warlike race of invaders from another world.
There, in the exotic Empire of Kelewan, he earned a new name–Milamber. He learned to tame the unnimagined powers that lay withing him. And he took his place in an ancient struggle against an evil Enemy older than time itself.
In the aftermath of the brutal murder of his father, a mysterious woman, Kahlan Amnell, appears in Richard Cypher's forest sanctuary seeking help . . . and more.
His world, his very beliefs, are shattered when ancient debts come due with thundering violence. In a dark age it takes courage to live, and more than mere courage to challenge those who hold dominion, Richard and Kahlan must take up that challenge or become the next victims. Beyond awaits a bewitching land where even the best of their hearts could betray them. Yet, Richard fears nothing so much as what secrets his sword might reveal about his own soul. Falling in love would destroy them—for reasons Richard can't imagine and Kahlan dare not say.
In their darkest hour, hunted relentlessly, tormented by treachery and loss, Kahlan calls upon Richard to reach beyond his sword—to invoke within himself something more noble. Neither knows that the rules of battle have just changed . . . or that their time has run out.
This is the beginning. One book. One Rule. Witness the birth of a legend.
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To the forest on the shore of the Kingdom of the Isles, the orphan Pug came to study with the master magician Kulgan. His courage won him a place at court and the heart of a lovely Princess, but he was ill at ease with normal wizardry. Yet his strange magic may save two worlds from dark beings who opened spacetime to renew the age-old battle between Order and Chaos.
Raymond E. Feist's classic fantasy epic, Magician, has enchanted readers for over twenty years. The revised edition was prepared to celebrate the tenth anniversary of its publication, and incorporates over 15,000 words of text omitted from previous editions.
At Crydee, a frontier outpost in the tranquil Kingdom of the Isles, an orphan boy, Pug, is apprenticed to a master magician – and the destinies of two worlds are changed forever.
Suddenly the peace of the Kingdom is destroyed as mysterious alien invaders swarm the land. Pug is swept up into the conflict but for him and his warrior friend, Tomas, an odyssey into the unknown has only just begun.
Tomas will inherit a legacy of savage power from an ancient civilization. Pug’s destiny is to lead him through a rift in the fabric of space and time to the mastery of the unimaginable powers of a strange new magic.
“There are three things all wise men fear: the sea in storm, a night with no moon, and the anger of a gentle man.”
My name is Kvothe. I have stolen princesses back from sleeping barrow kings. I burned down the town of Trebon. I have spent the night with Felurian and left with both my sanity and my life. I was expelled from the University at a younger age than most people are allowed in. I tread paths by moonlight that others fear to speak of during day. I have talked to Gods, loved women, and written songs that make the minstrels weep. You may have heard of me.
So begins the tale of a hero told from his own point of view — a story unequaled in fantasy literature. Now in The Wise Man's Fear, an escalating rivalry with a powerful member of the nobility forces Kvothe to leave the University and seek his fortune abroad. Adrift, penniless, and alone, he travels to Vintas, where he quickly becomes entangled in the politics of courtly society. While attempting to curry favor with a powerful noble, Kvothe uncovers an assassination attempt, comes into conflict with a rival arcanist, and leads a group of mercenaries into the wild, in an attempt to solve the mystery of who (or what) is waylaying travelers on the King's Road.
All the while, Kvothe searches for answers, attempting to uncover the truth about the mysterious Amyr, the Chandrian, and the death of his parents. Along the way, Kvothe is put on trial by the legendary Adem mercenaries, is forced to reclaim the honor of the Edema Ruh, and travels into the Fae realm. There he meets Felurian, the faerie woman no man can resist, and who no man has ever survived ... until Kvothe.
In The Wise Man's Fear, Kvothe takes his first steps on the path of the hero and learns how difficult life can be when a man becomes a legend in his own time.
One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the darkness bind them
In ancient times the Rings of Power were crafted by the Elven-smiths, and Sauron, the Dark Lord, forged the One Ring, filling it with his own power so that he could rule all others. But the One Ring was taken from him, and though he sought it throughout Middle-earth, it remained lost to him. After many ages it fell by chance into the hands of the hobbit Bilbo Baggins.
From Sauron's fastness in the Dark Tower of Mordor, his power spread far and wide. Sauron gathered all the Great Rings to him, but always he searched for the One Ring that would complete his dominion.
When Bilbo reached his eleventy-first birthday he disappeared, bequeathing to his young cousin Frodo the Ruling Ring and a perilous quest: to journey across Middle-earth, deep into the shadow of the Dark Lord, and destroy the Ring by casting it into the Cracks of Doom.
The Lord of the Rings tells of the great quest undertaken by Frodo and the Fellowship of the Ring: Gandalf the Wizard; the hobbits Merry, Pippin, and Sam; Gimli the Dwarf; Legolas the Elf; Boromir of Gondor; and a tall, mysterious stranger called Strider.
Told in Kvothe's own voice, this is the tale of the magically gifted young man who grows to be the most notorious wizard his world has ever seen.
The intimate narrative of his childhood in a troupe of traveling players, his years spent as a near-feral orphan in a crime-ridden city, his daringly brazen yet successful bid to enter a legendary school of magic, and his life as a fugitive after the murder of a king form a gripping coming-of-age story unrivaled in recent literature.
A high-action story written with a poet's hand, The Name of the Wind is a masterpiece that will transport readers into the body and mind of a wizard.
From the age of nine, Juniper Smith began filling notebooks with his worlds, at first places of fantastical imagination, but later with each as an expression of some theme or idea that momentarily grabbed his interest. Over the course of eight years, he shared these worlds with his friends through twice-weekly sessions of tabletop gaming. Now at the age of seventeen, he finds himself in Aerb, a world that appears to be an amalgam of those many notebooks, stuck trying to find the answers to why he's there and what this world is trying to say. The most terrifying answer might be that this world is an expression of the person he was back on Earth. Words:1654265 complete
These magical adaptations became instant classics when they were first broadcast on BBC Radio 4, and continue to delight today. Tolkien's epic tale of Middle-earth has all the classic ingredients of fantasy and adventure: dwarves, elves, goblins and trolls, a terrifying dragon, a great wizard, a fearsome evil, a perilous quest and a dramatic climax. With an all-star cast including Ian Holm, Michael Hordern, Robert Stephens, John le Mesurier and Bill Nighy, these enchanting dramatisations are a must for all Tolkien fans. 'For those who find the books too long-winded and the films too noisy, this is the perfect way to assimilate the myth and magic of Middle-earth' - Guardian.
19 CDs. 17 hrs 30 mins.
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