The adventure continues where the action left off. Jason and his new friends are thrust into the breech as he quickly finds himself in conflict with Goblins, Beasts, and Players alike.
Hitting up the local dungeon, Jason discovers that his longtime nemeses have joined the game and are seeking to take over the server as they’ve done in MMORPGs’ past. As he strengthens his guildmates and NPCs, the conflict heats up as new alliances are formed to combat the growing threat.
Warning: This story contains adult situations, foul language, MMORPG-style violence and other fun things. Read at your own risk.
Jason only has a handful of days left to complete his Nightmare quest. While running recon on his people’s ancestral home, he discovers that failing his Nightmare quests means more than just losing his NPCs; it means the fall of the entire region. To stop the wave of destruction and complete his quest, Jason will have to find a way to take on a horde of goblins numbering in the thousands.
If that wasn’t challenging enough, Jason’s longtime nemeses are making their move to take over the server.
Warning: This story contains adult situations, foul language, MMORPG-style violence and other fun things. Read at your own risk.
Startum Ironwolf has completed his Nightmare quest and is fortifying BrokenFang Hold when he finds out that his good friend Domenic is under attack by a PVP Alliance called Chaos Storm. If he doesn't find a way over to the continent that his friend is on in a week, Domenic will lose everything. Unfortunately, traversing the dangerous lands and sea in-between them will not be easy. The journey will take everything Startum has to reach his friend in time. At the same time, he must somehow prepare for a new monster invasion headed his way.
Lucky for him, the Devil Dogs and Valkyrie Guilds have agreed to give him a hand.
Warning: This is a LitRPG story and contains adult situations, foul language, MMORPG-style violence, and other fun things. Read at your own risk.
Two Thousand Forty-Four. The world of games changed long ago.
"Ascension" has become one of the most popular VRMMO games. It is a huge world divided into a hundred Floors, with each Floor a boundless location with its own countries, tribes, and millions of players.
The object of the game is to unlock all the gates and conquer the top.
Having joined the game, Will Thomson doesn't realize that he is all by himself. Then he accepts the first quest ...
Olgerd and his tribal NPC gang have finally discovered the Forbidden City. Problem is, they haven't found what they were looking for. The ancient maps are hopelessly out of date and the Ennan capital city is lying in ruins.
In the meantime, their enemies are closing in. Noctean hordes are arriving from the Silver Mountain Valley; the Dark army has already crossed the Back Stream, and the forces of Light have already entered the Icy Woods.
The magic protection sphere which Olgerd received from the city's invisible guardians is about to expire... The only way he can save the lives of his trusty NPC friends is by activating the Twilight Obelisk.
Big. Green. Barbaric. Who says a troll can’t be the hero? You are what you choose to be. And after years of online trolling, Chad has become just that. A troll. A rager. An entertaining asshat. When his online persona finally catches up to him, he's sentenced to thirty days of full-immersion therapy designed to improve his anger issues. In order to experience what it's like on the other side, he's forced to play as a forest troll, a long-hated race in Isle of Mythos . To make matters worse, there are other “heroes” sent to rid the world of evil, each one on their own path of twisted redemption. As Chad embraces the mantle of Chod the Barbarian Forest Troll, he quickly discovers that there's more to troll society than meets the eye, and his rage might be all that stands between them and extinction. Trolling is easy, but being a hero…
On the first day, a mist descended from the heavens blanketing the earth. On the second day, a cryptic message, ‘Infusion commencing’, appeared in the corner of everyone’s eyes. On the third day, the sick were healed and the crippled walked again. On the fourth day, celebration and joy spread across the globe. And on the fifth day, the warping began…
There was no warning. A mist descended from the sky, disabling all technology and causing a weird message to appear in the corner of everyone’s eye. The situation grew even worse as animals and people started to warp, transforming into terrible monsters that prey on the living. Within months, human civilization had crumbled.
Unable to fight the seemingly-indestructible beasts, the survivors are reduced to cowering in reinforced shelters. Waiting for the end to come. Helpless.
All seemed lost until a few brave souls discovered the secret of their new reality: the Tec and how to use it to level up. Together they represent humanity’s last best hope for salvation. But they first must find the answers to the mystery of their new existence. Their journey will require them to quickly adapt to alien technology, operate strange spaceships, and even befriend an extra-terrestrial merchant with an Inferiority Complex.
Merkwürdige Dinge geschehen in der Zweiten Welt, einem multinationalen Online-Rollenspiel gigantischer Ausmaße. Auf einmal sind Neutralitätsabkommen und sogar Freundschaften vergessen. Ehemalige Verbündete schleichen wie Wölfe umeinander herum, und bald klirren ihre Schwerter aufeinander, schwirren Pfeile durch die Luft, und magischer Donner grollt über dem Land. Eine weltvergessene, völlig wertlose Mine wird zum Schauplatz erbitterter Kämpfe. Ihre niedergebrannten Ruinen wechseln mehrmals täglich den Besitzer. Jede Straße der Provinz wird kontrolliert. Niemand darf die Städte betreten oder verlassen, ohne seine Identität überprüfen zu lassen. Die Schwachen leiden unter der anhaltenden Gewalt durch Invasoren aus dem Osten, und die Starken...Die Starken setzen alles daran, den Schuldigen zu finden: den seltsamsten Noob, den die virtuelle Welt je gesehen hat.
After taking and defending Vuzgal, Erik and Rugrat have a new task to build a city. They have been racing through the realms at this point, but Vuzgal is a prize that they can't simply give up on. Alva is mobilized, as are their allies, to build out the new city. It is time that they solidify their gains, working on their crafts, their fighting ability and cultivation. As they expand their personal power, their gaze turns toward Vermire, to the dungeon. It's time they started to exert the strength they've built up. Alva moves in the shadows, but to what effect? The answer lies in the Fifth Realm.
Welcome Back!
Track your reading progress and sync your library.