After years of seeing her sisters suffer at the hands of an abusive prince, Marra—the shy, convent-raised, third-born daughter—has finally realized that no one is coming to their rescue. No one, except for Marra herself.
Seeking help from a powerful gravewitch, Marra is offered the tools to kill a prince—if she can complete three impossible tasks. But, as is the way in tales of princes, witches, and daughters, the impossible is only the beginning.
On her quest, Marra is joined by the gravewitch, a reluctant fairy godmother, a strapping former knight, and a chicken possessed by a demon. Together, the five of them intend to be the hand that closes around the throat of the prince and frees Marra’s family and their kingdom from its tyrannous ruler at last.
In 1893, there's no such thing as witches. There used to be, in the wild, dark days before the burnings began, but now witching is nothing but tidy charms and nursery rhymes. If the modern woman wants any measure of power, she must find it at the ballot box.
But when the Eastwood sisters--James Juniper, Agnes Amaranth, and Beatrice Belladonna--join the suffragists of New Salem, they begin to pursue the forgotten words and ways that might turn the women's movement into the witch's movement. Stalked by shadows and sickness, hunted by forces who will not suffer a witch to vote-and perhaps not even to live-the sisters will need to delve into the oldest magics, draw new alliances, and heal the bond between them if they want to survive.
There's no such thing as witches. But there will be.
After her victory over Master Grey, Emily wants nothing more than to relax and give herself time to recover from the duel. Her magic, pushed to the limits, is no longer reliable, forcing her to learn to control it from scratch. Every time she delays using her magic, she risks headaches ... or worse. But she must return to Whitehall to complete her fourth-year exams and bid farewell to those of her friends who are not returning for fifth year. And then, she must return to Zangaria to play her role in Princess Alassa's wedding to Jade. It seems, if nothing else, a brief diversion before she goes off on a tour of the Allied Lands.
But all is not well in Zangaria and the kingdom is fast approaching a major crisis. Junior aristocrats are demanding their rights and titles from the king, while King Randor himself is dangerously unstable and hiding a secret that could spark off a civil war ... and the peasants are threatening to revolt. Emily herself is isolated, unsure how to balance her obligations to her closest friends with her belief in freedom, justice and democracy.
And, as Emily finds herself used as a political pawn by the different sides in the growing dispute and no longer sure who she can trust, she may find herself confronting a choice between doing the right thing, regardless of the cost...
...And losing everything she's built over the past four years.
Set in Colonial New England, Slewfoot is a tale of magic and mystery, of triumph and terror as only dark fantasist Brom can tell it.
A spirited young Englishwoman, Abitha, arrives at a Puritan colony betrothed to a stranger – only to become quickly widowed when her husband dies under mysterious circumstances. All alone in this pious and patriarchal society, Abitha fights for what little freedom she can grasp onto, while trying to stay true to herself and her past.
Enter Slewfoot, a powerful spirit of antiquity newly woken ... and trying to find his own role in the world. Healer or destroyer? Protector or predator? But as the shadows walk and villagers start dying, a new rumor is whispered: Witch.
Both Abitha and Slewfoot must swiftly decide who they are, and what they must do to survive in a world intent on hanging any who meddle in the dark arts.
Complete with 8 pages of Brom’s mesmerizing full-color artwork and chapter illustrations throughout, his latest book is sure to delight.
Back from the Treasure Hunt, it’s time to explore Earth a little more…
But first, Jake has a family to visit and an auction to attend. Then it’s time to face the challenges the planet has to offer, and using the many rewards from the Treasure Hunt, Jake aims to improve his repertoire while getting some more levels under his belt.
And what could be a better idea than invading a massive termite hive to craft a new weapon using the extremely powerful curse of resentment from an ancient vampire land? Yeah, nothing could possibly go wrong with that. Ancient curses are well-known for being harmless, after all.
Assuming all goes well – which it surely will – Jake has one more challenge he must face. Perhaps his most dangerous one yet.
That’s right, it’s back-to-school season.
School in this case being an ancient Order worshipping a Primordial snake god.
From #1 New York Times bestselling author Brandon Sanderson, Words of Radiance, Book Two of the Stormlight Archive, continues the immersive fantasy epic that The Way of Kings began.
Expected by his enemies to die the miserable death of a military slave, Kaladin survived to be given command of the royal bodyguards, a controversial first for a low-status "darkeyes." Now he must protect the king and Dalinar from every common peril as well as the distinctly uncommon threat of the Assassin, all while secretly struggling to master remarkable new powers that are somehow linked to his honorspren, Syl.
The Assassin, Szeth, is active again, murdering rulers all over the world of Roshar, using his baffling powers to thwart every bodyguard and elude all pursuers. Among his prime targets is Highprince Dalinar, widely considered the power behind the Alethi throne. His leading role in the war would seem reason enough, but the Assassin's master has much deeper motives.
Brilliant but troubled Shallan strives along a parallel path. Despite being broken in ways she refuses to acknowledge, she bears a terrible burden: to somehow prevent the return of the legendary Voidbringers and the civilization-ending Desolation that will follow. The secrets she needs can be found at the Shattered Plains, but just arriving there proves more difficult than she could have imagined.
Meanwhile, at the heart of the Shattered Plains, the Parshendi are making an epochal decision. Hard pressed by years of Alethi attacks, their numbers ever shrinking, they are convinced by their war leader, Eshonai, to risk everything on a desperate gamble with the very supernatural forces they once fled. The possible consequences for Parshendi and humans alike, indeed, for Roshar itself, are as dangerous as they are incalculable.
Now in D-grade, Jake prepares to face even stronger foes: poo-flinging monkeys, even bigger mushrooms, and the most dreaded of all: politics…
The first World Congress approaches, allowing all the forces on Earth to finally meet, reuniting friends and enemies alike. Of course, to Jake, this World Congress is just a good way to finally catch up with old friends as he lets others deal with all the annoying politics, trying to not get involved.
Unless he wants something, that is.
The World Congress reveals more opportunities in the future for Jake and the other denizens of Earth to take part in, making them all begin their own preparations. To make sure Jake is up to the challenge, he must find stronger prey to get those sweet, sweet levels under his belt. Luckily for him, the death of a hated mushroom revealed a prime hunting ground: A Dungeon.
The first major system event has arrived as all the major factions of Earth converge…
Yalsten, an old cursed land once occupied by ancient vampires, but now long forgotten, finds itself the grounds for the system event known as a Treasure Hunt.
Follow Jake as he and the rest of his fellow Earthlings compete and cooperate in uncovering the secrets of this ancient land while naturally acquiring any and all of that sweet, sweet loot. But not without trouble.
The ancient defenses still stand between Jake and his rightful bounty, the cursed land itself rising in opposition against the invaders. Vampires of old who have long been dormant are awakened from their slumber, with each one appearing only stronger than the one before. By that logic, Jake truly hoped for a proper final boss of this event; the only question was…
Would he find the ultimate challenge from the vampires or his fellow man?
Book 9 of hit Primal Hunter LitRPG series is here. Grab your copy today!About the Experience an Apocalypse LitRPG with levels, classes, professions, skills, dungeons, loot, and all of the great traits of progression fantasy and LitRPG that you've come to expect. Follow Jake as he explores this new vast multiverse filled with challenges and opportunities. As he grows in power and slowly transforms from a bored office worker to a true apex hunter.
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