Isolated on a remote river. Hunted by weaponized animals. Will anyone make it out alive?
It had been a rough five years for Memphis Police Officer Jake Jessup. Blaming himself for the death of two partners, a divorce, and almost losing his job, the three-day canoe and kayak trip in the Ozarks sounded like the perfect way to reconnect with family and friends, and to put old demons to rest. What he found instead was a new set of demons, only these were real… and deadly.
A float turns tragic for a group of boaters when a secret military project escapes into the Ozark Mountains of West Arkansas. But the people behind the project may turn out to be an even bigger threat than those with four-legs.
They’re going to wish it was just a banjo player in the woods.
The dark world he’s been fighting against has caught up with him. Will his daughter pay the price?
Former Army Ranger Pierce Hunt is no stranger to violence. Fresh off a six-month suspension, he’s itching to hit a notorious Mexican drug cartel where it hurts, even if that means protecting crime boss Vicente Garcia, a witness in the case against sadistic cartel leader Valentina Mieles. But things spiral out of control when the cartel murders Garcia and kidnaps his granddaughter and an innocent bystander, Hunt’s own teenage daughter.
Mieles wants the new head of the Garcia family on a plate—literally. Hunt has seventy-two hours to deliver, or Mieles will execute the girls live on social media. With the clock ticking, Hunt goes off the grid and teams up with Garcia’s daughter, a former lover and current enemy. To save the girls, Hunt will have to become a man he swore he’d never be again: an avenging killer without limits or mercy.
The adventure continues where the action left off. Jason and his new friends are thrust into the breech as he quickly finds himself in conflict with Goblins, Beasts, and Players alike.
Hitting up the local dungeon, Jason discovers that his longtime nemeses have joined the game and are seeking to take over the server as they’ve done in MMORPGs’ past. As he strengthens his guildmates and NPCs, the conflict heats up as new alliances are formed to combat the growing threat.
Warning: This story contains adult situations, foul language, MMORPG-style violence and other fun things. Read at your own risk.
Erind Hartwell, a first-year law student with psychopathic tendencies and an obsessive compulsion to follow an arbitrary set of Rules, tries to live a normal life in a world where superhumans battle eldritch horrors invading minds. Society frowned on different, and she was content with playing along if the world didn't bother her. That was one of the many Rules she followed.
Unfortunately, the world couldn't help but bother Erind's normal life. On the brink of death, an entity offered powers to save her. Left with no other choice, she accepted it, changing into a new form—the first of many that'll allow her to bother the world that bothered her.
Cover is part of a wallpaper art commissioned from CristianAC. Also published on Scribblehub.
Walter's having a real bad day. His normal life's been turned upside down and he finds himself in a situation right out of his nightmares. But Walter's always able to find the good and bad in every situation.
The Good: The human race was judged worthy of Ascension, and can obtain powers beyond comprehension by completing Trials as an Aspirant.
The Bad: The Trials are run by otherworldly abominations who view humanity as little more than amusing playthings.
The Good: Walter's been chosen by the Absolute Luck System and has infiltrated the Trials as a Lord Arbiter.
The Really Bad: Now he has to balance life as both an Aspirant and an Admin, and Walter's doomed if either side finds out he's not who he says he is.
Follow our unfortunate protagonist as he navigates this double life using his wits, smarts, and a little luck, and maybe he can survive long enough to become an Unwilling Eldritch Horror of Fortune.
This is a DCverse fanfiction with the system of Call of Cthulhu RPG and Pulp Cthulhu, I will primarily be focusing in on the mystery solving aspect of the two systems and combat will usually always be avoided when possible for atleast the first 2 volumes. I am new to writing in general so expect the first couple of volumes to eventually be rewritten. I do not own anything from either DC Comics or Call of Cthulhu/Pulp Cthuhlu. Thank you for reading.
Cover Art done by: @_gigiall_
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A veteran CoC player gets teleported into a world with gods among men and must survive as just a normal human all while dealing with the most common problems any person has; rent, relationships, finances, CREATURES FROM BEYOND THE VEIL WHOSE MERE PRESCENCE CAN STRIP AWAY LAYERS FROM THE MIND (L)(e)T_M(E)-iN, and of course taxes.
Decades ago, strange gateways to other worlds opened across Earth. With these came alien races, strange magic, and danger unlike any other. Reed is what most would call an everyday citizen, but when thrust into a broader universe filled with ancient civilizations, eldritch horrors, and godlike powers, it's only natural one must adapt in order to survive.
In a world turned into a game, Earth has become a dangerous place full of mutants and survivors. Jake, once lucky to be alive, now finds himself transformed into a mutant with retained intelligence. Hated by both survivors and mutants, he is all alone, surrounded by enemies. To survive, Jake must become the apex predator in this new unforgiving world.
Author's note:
Act 1 (Chapters 2-33) follows Jake as a human as he explores the new world and its game-like rules, learning how the system works for regular survivors. He undergoes the transformation in Chapter 33 and remains a mutant throughout the rest of the story. Act 2 begins in Chapter 34 and focuses on Jake learning the unique system of mutant skills and abilities that has been granted to him upon his transformation. The scene from Chapter 1 is depicted from Jake's perspective in Chapter 95 when the narrative catches up to this moment in the timeline.
What to expect:
– An OP MC akin to Marvel's Carnage
– A post-apocalyptic world teeming with obnoxious mutants and trigger-happy survivors
– The MC who grinds, grinds, and grinds some more
– Intense and brutal confrontations with various mutated lifeforms as well as human foes
– A unique system providing the MC with diverse mutant skills and abilities
– A step-by-step evolution from one form to the next, with the MC becoming more dangerous with each transformation
– Building/crafting mutant lairs filled with nasty traps for unwary intruders
Acts:
Act 1 – Chapters 1-33: Human Arc
Act 2 – Chapters 34-152: First Steps as a Mutant, Evolution to Stage 2
Act 3 – Chapters 153-258: First Confrontations with Los Demonios, Dungeon Arc, Evolution to Stage 3
Act 4 – Chapters 259-388: Full-scale War on Los Demonios, Exploring New Powers, Developing Lairs
Ren Hector was supposed to be a Doctor. Instead, he died of a heart attack five years into surgical residency and woke up in a nightmare world where people awaken as Hunters by surviving their worst fears.
The System was supposed to grant him healing powers. But something went wrong.
A glitch during binding process warped his class into something monstrous. Now, as the Doctor of the Ruin Gospel, Ren wields sentient surgical tentacles and a chainsaw instead of holy light.
Now he’s the Doctor of the Ruin Gospel, a walking medical atrocity who heals people with surgical tentacles, a chainsaw, and a mouth in his palm that bites things for diagnosis. The more fear he causes, the stronger he gets.
Trapped in a broken system, in a world ruled by Gates, monsters, and divine protocols, Ren isn’t here to save the world.
He’s just trying to cure it.
And maybe bill it later.
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