The Earth is changing. The alien invasion brought social upheaval, advanced technology, and an armada of peacekeeping robots. But Alan, a college student pursuing a now-useless degree, cares little about all of this. He has only one thing on his mind: the Game.
A fully immersive virtual reality, the Game appears to be a major part of the invading civilization. Alan can’t wait to play, recklessly diving into the digital universe. Soon though, Alan realizes the Game is anything but simple, and the stakes are higher than he ever imagined.
A new pandemic - the perma effect - has taken over Earth of the near future. Whenever you play your favorite online game, beware: your mind might merge with the virtual world and dump its comatose host. Woe be to those stuck forever in Tetris! And still they're the lucky ones compared to those burning alive eternally within the scorched hulls of tank simulators.
But some unfortunates - the handicapped and the terminally ill, shell-shocked army vets, wronged crime victims and other society misfits - choose to flee real life willingly, escaping to the limitless world of online sword and sorcery MMORPGs.
Once a seasoned gamer and now a terminal cancer patient, Max grasps at this final chance to preserve his life and identity. So he goes for it - goes for the promise of immortality shared with a few trusty friends and the woman he loves. Together they roam the roads of AlterWorld and sample its agony and ecstasy born of absolute freedom.
Trapped in his own body by a debilitating medical condition, Thorn seeks reprieve from his giant-sized problems through full immersion into the game world of Nova Terra.
Adventure alongside Thorn as he discovers allies, enemies, ancient evil, and a forgotten god that sets him on a crash course with one of the most powerful guilds in the game. In order to adjust to a life of quests, skill mastery, and magic, Thorn will have to forget everything he knows and embrace this new world as he learns to deal with a new body, new friends, and a new world that is much more than it seems.
Explore the world of Nova Terra in the Titan Series, a GameLit/LitRPG series of epic adventure. If you like immersive storytelling, rich fantasy, and epic adventures with a slice of friendship thrown in, you’ll love Seth Ring’s page-turning series.Pick up your copy of Nova Titan today and escape to the grand world of epic adventure.
What are readers saying about Nova Titan?
“Truly a leader in the field of LitRPG. Enchanting and captivating, this is a book you can't put down.”⭐⭐⭐⭐⭐
“Bravo! Excellent story that grabs the reader and doesn't let go.”⭐⭐⭐⭐⭐
“When you find a book that you wish you found after the series was complete so you could read the whole thing from start to finish. That is this book.”⭐⭐⭐⭐⭐
Once a seasoned gamer, Max has cheated fate swapping his dying body for an immortal avatar in the world of sword and sorcery MMORPGs. He joins the ranks of a new race of people: perma players, forever stuck in the virtual castles and cities of AlterWorld. Now they have to obey the ever-changing rules of their new home while learning to live together in peace, love and justice.
But freedom and immortality are a poisoned chalice. Some of Max's new friends crave power, others become traitors and spies. Soon the first screams of pain fill the virtual world as its freshly-minted slavedrivers and torturers indulge in the absence of law and order. Their crimes provide a constant flow of gold back to their real-world controllers: the power-happy governments plotting to take over AlterWorld's magic technologies and limitless resources.
What would you do? Would you step aside and watch the magical world turn into the Earth's dark twin? Or are you strong enough to step in the virtual sharks' way?
The Diamond Age: Or, a Young Lady's Illustrated Primer is a postcyberpunk novel by Neal Stephenson. It is to some extent a science fiction coming-of-age story, focused on a young girl named Nell, and set in a future world in which nanotechnology affects all aspects of life. The novel deals with themes of education, social class, ethnicity, and the nature of artificial intelligence.
Merkwürdige Dinge geschehen in der Zweiten Welt, einem multinationalen Online-Rollenspiel gigantischer Ausmaße. Auf einmal sind Neutralitätsabkommen und sogar Freundschaften vergessen. Ehemalige Verbündete schleichen wie Wölfe umeinander herum, und bald klirren ihre Schwerter aufeinander, schwirren Pfeile durch die Luft, und magischer Donner grollt über dem Land. Eine weltvergessene, völlig wertlose Mine wird zum Schauplatz erbitterter Kämpfe. Ihre niedergebrannten Ruinen wechseln mehrmals täglich den Besitzer. Jede Straße der Provinz wird kontrolliert. Niemand darf die Städte betreten oder verlassen, ohne seine Identität überprüfen zu lassen. Die Schwachen leiden unter der anhaltenden Gewalt durch Invasoren aus dem Osten, und die Starken...Die Starken setzen alles daran, den Schuldigen zu finden: den seltsamsten Noob, den die virtuelle Welt je gesehen hat.
The magic flames are raging. Blades are melting. Souls are reduced to ashes in the fury of battle. The grand finale of the war for the First Temple is upon us. The last trump cards have been played, the reserves are all exhausted, and even the gods have engaged in the plebeian fight. The universe is on the point of collapse. Broken are the chains which hold the worlds together. The icy waters of the Baltic cool the scorching sands of the Frontier. The creatures of AlterWorld spill the first blood on the quiet streets of Earth’s cities. What will Max do? Become embittered and butcher his enemies? Seize the deserted castles and abandoned lands? Attempt to save the one who had given her life defending him? Or try to win the jackpot by finding a way h
Zander und seine Freunde stellen sich furchtlos der Gefahr, denn ein sicherer Respawn-Punkt verheißt Hoffnung. Nichts und niemand kann ihnen schaden oder sie vernichten. Schließlich ist alles nur ein Spiel – oder?
Ein Spiel, bei dem sich die Protagonisten in einem uralten Hyperraumnetz bewegen und auf die unterschiedlichsten außerirdischen Zivilisationen treffen. Ein Spiel, wie es realistischer nicht sein könnte. Die Erde ist menschenleer. Das Schicksal der Menschheit ist unbekannt.
Unsere Helden sitzen im Darg-Sternensystem fest. Jetzt geht es ums Überleben. Sie müssen den Phantom-Server finden, das Zentrum des interstellaren Netzes, das die uralte Zivilisation der Gründer geschaffen hat. Wenn sie leben wollen, müssen sie das Geheimnis entschlüsseln – oder dabei sterben.
Just as a threat is dealt with, an opportunity presents itself.
After searching for months, Zac's forces have finally discovered the elusive Underworld that's both teeming with riches and dangers. Meanwhile, the armies of the Undead Empire advances on all fronts while the Dominators scheme in the dark.
Having endured the Integration in the punishing environment of the subterranean cave system, the trapped warriors of the Underworld could become the key in surviving the incursions aboveground.
But first, Zac has to deal with the golems intent on digging to the center of the planet.
Book 4 of the hit Defiance of the Fall LitRPG series is here. Grab your copy today!
About the Jump into a story that merges Apocalyptic LitRPG elements with eastern cultivation. Class systems, skill systems, endless choices for progression, it has everything fans of the genre love. Explore a vast universe full of mystery, adventure, danger and even aliens; where even a random passer-by might hold the power of a god. Follow Zac as he struggles to stake out a unique path to power as a mortal in a world full of cultivators.
Welcome Back!
Track your reading progress and sync your library.