In a land threatened by treacherous war and beset by demons, royal dowager Ista, released from the curse of madness and manipulated by an untrustworthy god, is plunged into a desperate struggle to preserve the endangered souls of a realm.
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A man broken in body and spirit, Cazaril, has returned to the noble household he once served as page, and is named, to his great surprise, as the secretary-tutor to the beautiful, strong-willed sister of the impetuous boy who is next in line to rule.
It is an assignment Cazaril dreads, for it will ultimately lead him to the place he fears most, the royal court of Cardegoss, where the powerful enemies, who once placed him in chains, now occupy lofty positions. In addition to the traitorous intrigues of villains, Cazaril and the Royesse Iselle, are faced with a sinister curse that hangs like a sword over the entire blighted House of Chalion and all who stand in their circle. Only by employing the darkest, most forbidden of magics, can Cazaril hope to protect his royal charge—an act that will mark the loyal, damaged servant as a tool of the miraculous, and trap him, flesh and soul, in a maze of demonic paradox, damnation, and death.
The Wheel of Time turns and Ages come and go, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, an Age of Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet fall under the Shadow.
When Robert Jordan died in 2007, all feared that these concluding scenes would never be written. But working from notes and partials left by Jordan, established fantasy writer Brandon Sanderson stepped in to complete the masterwork. With The Gathering Storm (Book 12) and Towers of Midnight (Book 13) behind him, Sanderson now re-creates the vision that Robert Jordan left behind.
Edited by Jordan's widow, who edited all of Jordan's books, A Memory of Light will delight, enthrall, and deeply satisfy all of Jordan's legions of readers.
The Wheel of Time turns, and Ages come and pass. What was, what will be, and what is, may yet fall under the Shadow. Let the Dragon ride again on the winds of time.
As the evil minions of the undead Sithi Storm King prepare for the kingdom-shattering culmination of their dark sorceries and King Elias is drawn ever deeper into their nightmarish, spell spun world, the loyal allies of Prince Josua desperately struggle to rally their forces at the Stone of Farewell. And with time running out, the remaining members of the now devastated League of the Scroll have also gathered there to unravel mysteries from the forgotten past in an attempt to find something to strike down their unslayable foe.
But whether or not they are successful, the call of battle will lead the valiant followers of Josua Lackhand on a memorable trek to the haunted halls of Asu'a itself - the Sithi's greatest stronghold.
The Forsaken are loose, the Horn of Valere has been found and the Dead are rising from their dreamless sleep. The Prophecies are being fulfilled - but Rand al'Thor, the shepherd the Aes Sedai have proclaimed as the Dragon Reborn, desperately seeks to escape his destiny.
Rand cannot run for ever. With every passing day the Dark One grows in strength and strives to shatter his ancient prison, to break the Wheel, to bring an end to Time and sunder the weave of the Pattern.
In this sequel to the phenomenal New York Times bestseller The Fires of Heaven, we plunge again into Robert Jordan's extraordinarily rich, totally unforgettable world:
On the slopes of Shayol Ghul, the Myrddraal swords are forged, and the sky is not the sky of this world ...
In Salidar the White Tower in exile prepares an embassy to Caemlyn, where Rand Al'Thor, the Dragon Reborn, holds the throne -- and where an unexpected visitor may change the world ...
In Emond's Field, Perrin Goldeneyes, Lord of the Two Rivers, feels the pull of ta'veren to ta'veren and prepares to march ...
Morgase of Caemlyn finds a most unexpected, and quite unwelcome, ally ...
And south lies Illian, where Sammael holds sway ...
THE CLONED STRANGERS Not everyone would envy young Lord Miles Naismith Vorkosigan, even though he had formed his own mercenary fleet before attending the naval academy, and even though his mother was the beautiful Cordelia, the ship captain who has taught the Lords of Barrayar much about the perils of sexism. Even the fact that Miles is third in line to the throne and personally owns a major chunk of his home planet would not tempt any normal person to change places with him.
When assassins came to rid the world of his father, his mother, pregnant with Miles, was in the line of fire, and Miles was but an egg for the omelet in an all too literal sense. Thanks to heroic medical intervention, Miles survived his near fatal brush with war gas-as a pain-filled dwarf with bones as weak and brittle as some malign composite of chalk and glass. Miles is often mistaken for a mutant by his mutant loathing countrymen.
But there is one who does envy him, who wants to be him: his brother, his cloned stranger formed from tissue stolen from Miles when he was a child. For Mark Vorkosigan was created and raised up for only one purpose: to become Miles, to murder and replace him. In Brothers in Arms that conspiracy was routed and Mark made more or less compliant to his new Miles-less fate. But in the intervening years Mark has learned that without Miles he is . . . nothing. The new and better Mark doesn't really want to kill his brother, but still it may come to that: Mark to stay, Miles to go. . . .
The triumphant conclusion to the Tawny Man trilogy, from the author of the bestselling Farseer and Liveship Traders trilogies. The moving end to the tale of the Farseers, in which kingdoms must stand or fall on the beat of a dragon's wings, or a Fool's heart. A small and sadly untried coterie - the old assassin Chade, the serving-boy Thick, Prince Dutiful, and his reluctant Skillmaster, Fitz - sail towards the distant island of Aslevjal. There they must fulfil the Narcheska's challenge to her betrothed: to lay the head of the dragon Icefyre, whom legends tell is buried there deep beneath the ice, upon her hearth. Only with the completion of this quest can the marriage proceed, and the resulting alliance signal an end to war between the two kingdoms. It is not a happy ship: tensions between the folk of the Six Duchies and their traditional enemies, the Outislanders, lie just beneath the surface. Thick is constantly ill, and his random but powerful Skilling has taken on a dark and menacing tone, while Chade's fascination with the Skill is growing to the point of obsession. Having ensured that his beloved friend the Fool is safely left behind in Buckkeep, Fitz is guilt-stricken; but he is determined to keep his fate at bay, since prophecy foretells the Fool's death if he ever sets foot on the isle of the black dragon. But as their ship draws in towards Aslevjal a lone figure awaits them...
The dead are walking, men die impossible deaths, and it seems as though reality itself has become unstable: All are signs of the imminence of Tarmon Gai'don, the Last Battle, when Rand al'Thor, the Dragon Reborn, must confront the Dark One as humanity's only hope. But Rand dares not fight until he possesses all the surviving seals on the Dark One's prison and has dealt with the Seanchan, who threaten to overrun all nations this side of the Aryth Ocean and increasingly seem too entrenched to be fought off. But his attempt to make a truce with the Seanchan is shadowed by treachery that may cost him everything. Whatever the price, though, he must have that truce. And he faces other dangers.
The winds of time have become a storm, and things that everyone believes are fixed in place forever are changing before their eyes. Even the White Tower itself is no longer a place of safety. Now Rand, Perrin and Mat, Egwene and Elayne, Nynaeve and Lan, and even Loial, must ride those storm winds, or the Dark One will triumph.
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