Once in a generation, a man is born with a heightened sense of empathy. Brion Brandd used this gift to win the Twenties, an annual physical and mental competition among the best and smartest people on Anvhar. But scarcely able to enjoy his victory, Brandd is swept off to the hellish planet Dis where he must use his heightened sense of empathy to help avert a global nuclear holocaust by negotiating with the blockading fleet, traversing the Disan underworld, and cracking the mystery of the savagely ruthless magter.
Stranded on the distant planet Tschai, young Adam Reith is the sole survivor of a space mission who discovers the world is inhabited--not only by warring alien cultures, but human slaves as well, taken early in Earth's history. Reith must find a way off planet to warn the Earth of Tschai's deadly existence.
Against a backdrop of baroque cities and haunted wastelands, sumptuous palaces and riotous inns, Reith will encounter deadly wastrels and murderous aliens, dastardly villains and conniving scoundrels.
Between the seemingly impossible tasks of living up to his warrior-father's legend and surmounting his own physical limitations, Miles Vorkosigan faces some truly daunting challenges.
Shortly after his arrival on Beta Colony, Miles unexpectedly finds himself the owner of an obsolete freighter and in more debt than he ever thought possible. Propelled by his manic "forward momentum," the ever-inventive Miles creates a new identity for himself as the commander of his own mercenary fleet to obtain a lucrative cargo; a shipment of weapons destined for a dangerous warzone.
Brad Mendoza is an idiot. He knows it, and so does everyone else. A promising naval career down the drain just because he accidentally killed 504 civilians. So, it's time for him to give up and accept a dead-end command on Persephone, the worst ship in the fleet. Until he meets the beautiful and cunning Jessica Lin, his new executive officer, who harbors a terrible secret of her own. Now, he's in a race to save her and his stupid ship.
But Brad Mendoza is an idiot. We'll just have to hope that he's the lucky kind.
This book was first published on Kindle Vella as The Worst Ship in the Fleet, episodes 1-18. An exciting military sci-fi adventure and space crime thriller with plenty of twists and turns and a touch of snarky humor. Order today!
The Arthur C. Clarke award-winning author of Children of Time brings us the second novel in an extraordinary space opera trilogy about humanity on the brink of extinction, and how one man's discovery will save or destroy us all.
After eighty years of fragile peace, the Architects are back, wreaking havoc as they consume entire planets. In the past, Originator artefacts – vestiges of a long-vanished civilization – could save a world from annihilation. This time, the Architects have discovered a way to circumvent these protective relics. Suddenly, no planet is safe.
Facing impending extinction, the Human Colonies are in turmoil. While some believe a unified front is the only way to stop the Architects, others insist humanity should fight alone. And there are those who would seek to benefit from the fractured politics of war – even as the Architects loom ever closer.
Idris, who has spent decades running from the horrors of his past, finds himself thrust back onto the battlefront. As an Intermediary, he could be one of the few to turn the tide of war. With a handful of allies, he searches for a weapon that could push back the Architects and save the galaxy. But to do so, he must return to the nightmarish unspace, where his mind was broken and remade.
What Idris discovers there will change everything.
The popular adventures of Miles Vorkosigan, a clever and outlandish science fiction hero for the modern era, continue in these three tales. In The Mountains of Mourning, Miles is dispatched to a back-country region of Barrayar, where he must act as detective, judge, and executioner in a controversial murder case.
In Labyrinth, Miles adopts his alternate persona as Dendarii Mercenary Admiral Naismith for an undercover mission to rescue an important research geneticist from Jackson’s Whole. And in the title story, Miles infiltrates an escape-proof Cetagandan POW camp and plays hero to the most deeply distressed damsel of his colorful career.
Contents: Frame story that follows Miles' time on Earth in Brothers in Arms The Mountains of Mourning (1989) Labyrinth (1989) The Borders of Infinity (1987)
The number one best-selling series that Audible listeners call “wonderfully entertaining”, “packed with humor, geek references and thought-provoking storylines”, and performed by “a true master story teller and actor” returns as the Bobs face their deadliest challenge yet.
The Bobiverse is a different place in the aftermath of the Starfleet War, and the days of the Bobs gathering in one big happy moot are far behind. There’s anti-Bob sentiment on multiple planets, the Skippies playing with an AI time bomb, and multiple Bobs just wanting to get away from it all.
But it all pales compared to what Icarus and Daedalus discover on their 26,000-year journey to the center of the galaxy. Sure, it could settle the Fermi Paradox for good (and what Bob doesn’t want to solve a mystery of the universe?). But it also reveals a threat to the galaxy greater than anything the Bobs could have imagined.
In the wake of unexpected planetary peace and the disappearance of the Dendarii payroll, mercenary captain Miles Naismith attempts to discover the link between the insufferable Captain Galeni and the Komarran rebel expatriates. Reissue.
Just as a threat is dealt with, an opportunity presents itself.
After searching for months, Zac's forces have finally discovered the elusive Underworld that's both teeming with riches and dangers. Meanwhile, the armies of the Undead Empire advances on all fronts while the Dominators scheme in the dark.
Having endured the Integration in the punishing environment of the subterranean cave system, the trapped warriors of the Underworld could become the key in surviving the incursions aboveground.
But first, Zac has to deal with the golems intent on digging to the center of the planet.
Book 4 of the hit Defiance of the Fall LitRPG series is here. Grab your copy today!
About the Jump into a story that merges Apocalyptic LitRPG elements with eastern cultivation. Class systems, skill systems, endless choices for progression, it has everything fans of the genre love. Explore a vast universe full of mystery, adventure, danger and even aliens; where even a random passer-by might hold the power of a god. Follow Zac as he struggles to stake out a unique path to power as a mortal in a world full of cultivators.
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