When Lady Arabella Trunkett’s father, the High Lord Minister of Urbannia is kidnapped, all clues point to the mysterious country of Gandiss and the world is thrown into political upheaval.
Arabella is convinced the more sinister nation of Carabarras is to blame, urged on by a mad scientist seeking revenge. So, she sets out on a perilous airship journey across a variety of exotic locales to save him, and halt the potential world war.
But airship pirates, secret assassins and slave traders aren’t her only trials. The fickle hand of fate has made the captain of the only airship available for charter, the man that left her at the altar. For eight years she’s wished him dead. Now he’s her only hope.
In Clockwork Angels, Anderson and Rush band musician Pearl create a world of airships and alchemy, clockwork carnivals, pirates, and lost cities. A rigid Watchmaker controls every aspect of life; his nemesis, the ruthless and violent Anarchist wants to destroy it all.
Anderson and Peart have returned to their colourful creation to explore the places and the characters that still have a hold on their imagination. Marinda Peake is a woman with a quiet, perfect life in a small village; she long ago gave up on her dreams and ambitions to take care of her ailing father, an alchemist and an inventor. When he dies, he gives Marinda a mysterious inheritance: a blank book that she must fill with other people’s stories — and ultimately her own.
Clockwork Lives is a steampunk Canterbury Tales, and much more, as Marinda strives to change her life from a mere “sentence or two” to a true epic.
Building Her Majesty’s new airship for the Engineers World Gathering is no small matter. Especially when a groundbreaking discovery is at stake, and dark secrets are lurking in the shadows.
In a Neo-Victorian London of mechanical horses and aerial gondotrams, airship engineer Jasper Kendall Asher has a bright future ahead as the youngest member of the Engineers Order and a secret agent in Her Majesty’s service. But a terrible accident brutally changes the course of his career, sending him instead to a dull life as a mechanic among the poor of St. Giles.
Three years later, unusual circumstances give him the opportunity to return into service as the main engineer for the Queen’s new airship—and a chance to uncover the truth behind the unfortunate event that changed his life.
Along with an outlandish woman navigator, a reckless female agent, and his taciturn brother, Jasper resumes his work. From his workbench, to London’s airharbour, to remote Scottish villages, he follows the trail of a scientific discovery that promises to reveal much darker plots than he initially imagined in his search for answers.
This superb volume of classic science fiction and adventure represents the best of Jules Verne, the master of imaginative literature who has been called "The Father of Science Fiction."
The stories in this volume are complete and unabridged-- the original novels as they were first published -- illustrated by hundreds of rare, exciting and atmospheric 19th century French engravings.
The books of Jules Verne created characters and formulated ideas which have stimulated and entertained countless readers since they first appeared. They have been the subject of films, radio dramatizations and have even been presented on ice Read the originals now and one of the world's greatest ever story tellers will give you hours of pleasure and enjoyment.
Stories included are: "Around the World in 80 Days, The Clipper of the Clouds, Journey to the Centre of the Earth, From the Earth to the Moon" and "Twenty Thousand Leagues Under the Sea."
The islands of Caldera are a shining jewel in a rather bleak world. A terrible calamity in the past had blanketed much of the world with a toxic "fug." Those who survived were forced to take to the mountains and the skies in wondrous airships. Life has since been a struggle, with only the most ruthless and crafty able to survive. To spare themselves the same fate, the Calderans erected a battery of guns to fend off the airships of the mainland. They isolated themselves from the madness of the world, choosing instead to focus on the pursuits of art and creativity. Few believe the technologically advanced but socially barbarous outsiders have anything to offer. Amanita Graus, though, is hoping that they do.
Nita's mother has lost her livelihood and perhaps soon her life to a terrible disease. Already the black sheep of the family for embracing engineering rather than art, Nita resolves to leave the safety of her home and do whatever it takes to find a cure. For a price, the bizarre crew of an airship called The Wind Breaker are willing to grant her a meeting with their mysterious benefactors, and thus a chance to procure the one thing with a chance to save her mother. Free-Wrench follows Nita’s adventures in a steampunk world of airships and lunatics. Helping her in her journey are an eccentric crew of smugglers; the gruff Cap’n Mack, the simple but enthusiastic Lil and Coop, the arrogant marksman Gunner, the surly surgeon Butch, and the irritable mascot Wink. To survive and find what she seeks she’ll need to earn their trust, follow their rules, and meet face to face with the people who pull the strings of their society.
The worlds of noble and guild are about to collide, with seventeen-year-old Allie Donovan as the catalyst…
Allie lives in a shadow world until she is thrust into the light of the aristocratic St Matthew’s Academy. More at ease with a blade than a needle, she is stalked along the ancient corridors by a Scottish lord intent on determining why she is among them.
She stumbles onto the reason when soldiers arrive to see her friend, Zeb, a mechanical genius. On the hunt for answers, she breaks into his underground laboratory. There, Allie discovers Zeb is not just constructing sentient mechanical creatures, he is building a devastating new weapon for the military. To protect her friend, Allie will have to stop the guilds from snatching the weapon and its creator. But if she betrays her world, she forfeits her own life. Unless she can rely on bonds of friendship to save both their lives…
Twist has never left London, until today. Now he's traveling on an airship--with a crew that insists they're not pirates--on his way to find the clockwork princess because he's the only one who can fix her.
In true Neo-Victorian style, Clockwork Twist is set in a lush and vibrant world where things are as you might expect in 1878. That is, of course, if fantastic creatures like djinn, faeries, kitsunes and vampires were commonplace. An increasing number of people are being born with supernatural senses, called Sights. While airship tourism is sweeping the globe, air-piracy is also on the rise.
Twist is among the Sighted, but his Sight is unusual. While others might be able to see and hear over great distances, find anything they can imagine anywhere in the world, or even recognize every type of flower by scent alone, Twist's Sight shows him only damage. Whenever he touches a broken clock or machine, he can instantly understand the damage and can fix it easily. If he touches a person, even for a moment, his mind fills with a terrible vision of whatever trauma or pain once broke them. Naturally, he's chosen a solitary existence and shuns all human contact.
Unfortunately, thanks to his seclusion, Twist is also unfamiliar with everything beyond his own clock shop, hidden away on a quiet and ever-drizzly London street. When a treasure hunter arrives at his door with proof that they have found the fabled clockwork princess--Twist's favorite old fairy tale--it's up to Twist alone to bring her back to life.
The continuing series of Clockwork Twist begins with book one: Waking. Join Twist as he embarks on his first adventure, and find out first hand if he can actually survive it.
With the 1824 British airship qualifying race only weeks away, Lily Stargazer is at the top of her game. She’s racing like a pro, truly in love, and living clean. But on one ill-omened day, everything changes.
Pulled head-long into the ancient secrets of the realm, Lily soon finds herself embroiled in Celtic mysteries and fairy lore. And she’s not quite sure how she got there, or even if she wants to be involved. But Lily soon finds herself chasing the spirit of the realm while putting her own ghosts to rest. And only accepting the truth--about her heart and her country--can save her.
*Due to steamy scenes and depictions of drug use, this novel is intended for mature readers.
Captain Christopher Redmond has just one weakness: the alluring spy who loved and left him years before…when he was still just a man. Now he's superhuman—a Man O' War, made as part of the British Navy's weapons program—and his responsibility is to protect the skies of Europe. If only he could forget Louisa Shaw.
A most inconvenient desire
Louisa, a British Naval Intelligence agent, has never left a job undone. But when her assignment is compromised, the one man who can help her complete her mission is also the only man ever to tempt her body and heart. As burning skies loom and passion ignites, Louisa and Christopher must slip behind enemy lines if they are to deliver a devastating strike against their foe . . . and still get out alive.
Welcome Back!
Track your reading progress and sync your library.