Kalan Rinn leads the life of a simple freighter captain, content to move goods from prosperous planets to needy colonies and space stations. Yet, a seemingly simple delivery request drags the captain and his crew into the realm of interstellar intrigue. With trouble closing fast and suspicions mounting, Kalan Rinn will find himself forced to put away the freighter captain and embrace the lifetime of lethal training he received before his destiny was derailed.
British plumber, Aldrich Isengrund donates his body to science only to wake up in the far future as the last survivor of a Federation experiment.
Stuffed with archeotech, Aldrich has been given a chance to live long and prosper, so long as he reaps the great tithe of xenos required to unlock his implanted machines.
How much destruction will one man incite with a battered, plasteel pipe?
Note: Herald of the Stars pacing is appropriate for the galactic scale setting: it is slow. Some knowledge of 40K is assumed, though not essential.
Thousands of years ago, HUMANKIND was destroyed ...
… but the xenos still worship them as GODS.
Now, xenos build cities among the majestic ruins scattered across the worlds. Though these alien people are surrounded by ancient wonders and relics, few understand their true powers. One Empire has learned to harness the remains of humanity's forgotten technology to reconnect the distant worlds ... and dominate them.
Eolh is a jaded, avian thiefwho was raised in the dark underbelly of Gaiam, a city full of winged xenos and soaring temples. When the Empire first stormed through the Gate, Eolh and his friends fought and bled to defend their home.
But the resistance died a long time ago.
No one dreams of fighting back, because only the Empire knows how to wield Humanity's forgotten weapons: warships that fly, robotic constructs that hunt, and rare mysteries scavenged from the tombs of the gods.
Instead, Eolh lives a half-life: thieving, running jobs, and selling his services as a freelance listener for the last gangs of Lowtown. He trusts no one, and only looks out for himself.
But when an unusual heist takes a deadly turn, Eolh must bargain with an overzealous android who carries an impossible secret—one that will shake the foundations of the universe.
“No one rules alone. That goes double when ruling something vast, like a world. Or worlds. Or entire star systems. But if you get dropped into a universe that you really don’t want to be in? With powers that, at best, attract a cult of child kidnappers? And at worst, well. You might not need that advice after all. You won’t live long enough to need it.”
Knowledge is power. Question is, will power through knowledge be enough? No. It really, really won’t be.
A Star Wars the old Republic self-insert. Because why not? Follows the sith warrior storyline.
‘Creator Chose Not To Use Archive Warnings’ is accurate. Violence, death, sex (non-explicit kind), torture and all manner of nasty things will be here. They are sith, not puppies. Rape will not be graphic, but will indirectly be mentioned. Once again, sith.
Cover made with AI, no other part of this story is AI-generated or AI-assisted. Cross posted from AO3 under the same username.
Earth stands dead, with only a few remaining trying to escape.
Follow a broken man’s journey in search of freedom as he tries to find a way to generate enough power to escape—not just from Earth, but from the remnants of human colonies now in control of the solar system, who would see him as nothing more than a machine.
It won't take long for him to discover that the universe is far from what he expected. The emptiness he envisioned is nowhere to be found, and the easy life of leisure he dreamed of is nowhere to be seen. Instead, danger and opportunities are around every corner. If you aren't brave enough to face them, all that awaits you is—
Death!
What to expect:
First-person storytelling.
A mix of sci-fi and fantasy (and yes, there will be a status screen).
Spaceship combat with more focus on realism.
Combat of both tech-based and sword-and-spell-based, with often a mix of both.
Rifts tore open reality, flooding the planet with eldritch horrors and corrupting energy. The armies of man fought back—evolved, adapted, awakened to new powers. It wasn't enough. Earth was abandoned. Humanity scattered to the stars.
Now, Knights are all that remain of Earth's warrior legacy; humans wielding Rift-forged power armor and ancient combat disciplines. They fight for hire: clearing Rifts, crushing uprisings, toppling regimes. To the galaxy, they are mercenaries. To their enemies, they are myth made metal.
Cadet Kon was training to join their ranks; until his ship was shot down and he crash-landed on a Rift-infected world crawling with pirates, bandits, and relics from a dead civilization. Cut off from command and stuck with a crippled Knight. Surrounded by monsters that should not exist.
Survival is no longer the goal. It’s the first test.
Kon must fight his way through a planet lost to madness, track down his scattered comrades, and uncover secrets buried beneath ancient stone and alien fire. Each battle drags him deeper into the unknown—and closer to a power that might burn him alive... or forge him into something more.
For fans of sci-fi and brutal cultivation arcs, Mage Steel delivers high-stakes action, cosmic mystery, and a hero who refuses to die quietly.
Amber Houston was born light-years from Earth, aboard the enormous colony starship Dandelion. By the age of fourteen, she has spent her entire life training as a “Ranger,” ready for the day when she will be among the first humans ever to set foot on an alien world & build a new civilization.
When Dandelion suffers an emergency toward the end of its journey, Amber & her fellow young rangers are evacuated & land on the planet Newhome years ahead of schedule. While the adults left behind on Dandelion slow the ship & turn it around to come back—in eight years—Amber & her friends must build lives for themselves amid revelations that will change Humankind’s destiny forever.
Meanwhile, aboard the ship, secrets that were buried over three hundred years ago finally come to light…
A Star Wars nerd wakes up in the Jedi Temple, 72 BBY. He’s clanmates with Mace Windu. Awesome. He also knows the Order is doomed, the Sith are plotting, and the galaxy’s on a countdown to collapse. Not awesome. Now he just has to change history without breaking it.
[Author Update: not dead, but I’m working 65-80 hrs a week rn. Will update and rewrite some chapters after Dec 1. No promises before that.]
Aaron is perfectly content to chase bounties in his run-down little space ship, avoid human interaction at all cost, and lay low from the cyborg planet that created him. But when he and Bat—his half-robotic badger companion (who talks just a little too much)—chase their largest bounty ever, they run head-first into not only some dangerous criminals, but other cyborgs much stronger than them, and worst of all, a handful of humans who aren’t going anywhere.
What you can expect from In Dying Starlight:
- Heaps of fast-paced adventure and odd planets
- A stubborn MC in over his head and trying to survive
- A talking, half-robot badger who likes fixing space ships
- Allllll the found family vibes
- An atrocious amount of sarcasm and snark
- A tiny bit of romance a ways into the story
Chapters between 1k-3k words.
[participant in the Royal Road Writathon challenge - April 2022]
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