For two years she led an alliance, forming bonds with people from around the world—but someone was watching. Chronopoint was only meant to be a game, until she found herself trapped in that world.
Fighting to survive, Kiuno discovers she’s not the only player who has been thrown into this strange land. Hideous, twisted monsters only seen in nightmares plague their every move. Untold powers lie at the hands of the chosen and flames dance at her fingertips.
Can Kiuno find the players from her alliance or will she be too late and discover death has taken far more than she ever imagined?
Winning means fame and fortune. Losing means certain death. The Hunger Games have begun. . . .
In the ruins of a place once known as North America lies the nation of Panem, a shining Capitol surrounded by twelve outlying districts. The Capitol is harsh and cruel and keeps the districts in line by forcing them all to send one boy and one girl between the ages of twelve and eighteen to participate in the annual Hunger Games, a fight to the death on live TV.
Sixteen-year-old Katniss Everdeen regards it as a death sentence when she steps forward to take her sister's place in the Games. But Katniss has been close to dead before-and survival, for her, is second nature. Without really meaning to, she becomes a contender. But if she is to win, she will have to start making choices that weigh survival against humanity and life against love.
Ten-year-old Keladry of Mindalen, daughter of nobles, serves as a page but must prove herself to the males around her if she is ever to fulfill her dream of becoming a knight.
Omnibus edition, collecting First Test, Page, Squire, and Lady Knight.
The complete saga of Alanna the Lioness from her years as a page–disguised as a boy–to her triumphant adventures as a knight of Tortall and her rise to the highest rank of King’s Champion.
Deserts. Rogues. A secret hidden in an underground maze.
Every moment counts as Volke Savan races south to the city of New Norra. His goal: find Theasin Venrover, the famous artificer who may have a cure for the arcane plague. Separated from most of the Frith Guild—and even his sister—Volke must rely on the crew of the airship, the Sun Chaser, to help him find Theasin in time.
To complicate matters, the desert city of New Norra is steeped in mystery, and the massive maze under the streets could potentially solve all of Volke’s problems. With hunters after him, and dread pirates in the port, Volke finds himself forced to choose between equally terrible options…
Continue the Frith Chronicles with the fourth book, Plague Arcanist!
Pubblicato per la prima volta nel 1937, "Lo Hobbit" di J.R.R. Tolkien è uno dei testi più amati di tutti i tempi. Il classico di Tolkien diventa un racconto illustrato dalla prima all’ultima pagina. "Lo Hobbit" narra la storia di Bilbo Baggins, uno hobbit tranquillo e contento la cui vita viene totalmente sconvolta quando decide di unirsi allo stregone Gandalf e a tredici nani nel tentativo di riconquistare il tesoro rubato a questi ultimi. La loro avventura si rivelerà un viaggio colmo di pericoli. Alla fine sarà Bilbo ad affrontare da solo Smaug, il drago più temuto, oltre che custode del tesoro rubato. Tutta illustrata a colori e corredata dal testo accuratamente adattato dal racconto originale, questa stupenda edizione farà conoscere alle nuove generazioni il magico capolavoro tolkieniano, facendosi apprezzare dai fan dello Hobbit di tutte le età e di tutto il mondo.
Kit is back. And she’s still stuck playing her ridiculous elf dancer character.
After leading a group out of the full submersion video game, Chronicles of Retha, Kit knew she couldn’t leave the remaining players to suffer their fate alone. So she returned to the game with the goal to get everyone out.
Solus Miles has always preferred solo playing, but Kit’s return changes everything. He vows to partner with her fully, allowing her to use him as her shield and even her mascot.
There’s just one problem.
Forcing a system wide logout requires the defeat of the end game boss character. A boss who hasn’t ever been beaten before.
When the top guilds are still skeptical Kit turns to those whom others overlook: the non-playable characters controlled by the game mechanics.
But Retha has changed.
Monsters, events, and quests have shifted, complicating her task. The journey across an altered Retha tests even Kit’s veteran knowledge and strains her leadership like never before.
Can she leverage her NPC allies and convince the other players to join her?
The SECOND AGE OF RETHA series features an epic fantasy video game world inspired by Tolkien’s Middle Earth with the adventure and stakes of Sword Art Online and other “stuck in a game” stories. If you love humorous and magical adventures with MMORPG elements download a sample or buy it today!
Young Tristran Thorn will do anything to win the cold heart of beautiful Victoria—even fetch her the star they watch fall from the night sky. But to do so, he must enter the unexplored lands on the other side of the ancient wall that gives their tiny village its name. Beyond that old stone wall, Tristran learns, lies Faerie—where nothing not even a fallen star, is what he imagined.
In a discontent kingdom, civil war is brewing. To unify the divided people, Conner, a nobleman of the court, devises a cunning plan to find an impersonator of the king's long-lost son and install him as a puppet prince. Four orphans are recruited to compete for the role, including a defiant boy named Sage. Sage knows that Conner's motives are more than questionable, yet his life balances on a sword's point—he must be chosen to play the prince or he will certainly be killed. But Sage's rivals have their own agendas as well.
As Sage moves from a rundown orphanage to Conner's sumptuous palace, layer upon layer of treachery and deceit unfold, until finally, a truth is revealed that, in the end, may very well prove more dangerous than all of the lies taken together.
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