Marooned on the strange planet Tschai, Adam Reith agreed to lead an expedition to return the princess Ylin Ylan, the Flower of Cath, to her homeland halfway around the globe.
Monsters of land and sea lay before them, and beings both human and alien who might rob, kill or enslave them. Tschai was a large planet, an ancient planet, where four powerful alien races struggled for mastery while humans were treated as pawns; nothing would be easy for Reith on this journey. But the girl’s father was enormously wealthy and her homeland technologically sophisticated.
If Reith was ever to obtain human aid in returning to Earth, where better than Cath? If he could get there…
SERVANTS OF THE WANKH, complete in itself, is the second volume of Jack Vance’s masterwork interplanetary saga.
As the planetoid Thanatos Minor explodes into atoms, a specially-fitted cruiser escapes the mass destruction and hurtles into space only a step ahead of hostile pursuit. On board Trumpet are a handful of bedraggled fugitives from an outlaw world, old enemies suddenly and violently thrown together in a desperate bid for survival.
Among this unlikely crew of allies are Morn Hyland, once a UMC cop, now a prisoner to the electrodes implanted in her brain; her son, Davies, “force-grown” to adulthood by the alien Amnion and struggling to understand his true identity; the amoral space buccaneer Nick Succorso, whose most daring act of piracy could be his last; and Angus Thermopyle, unstoppable cyborg struggling to wrest control of his own mind from his UMC programmers.
Locked in a lethal batter against one another for control of Trumpet, they also find themselves the target of Punisher, a police ship whose human captain, Min Donner, is torn between her duty and her sympathy for the outlaw crew she’s been ordered to capture. Yet as Min races to reach Trumpet in time, Warden Dios, the director of the UMC Police, receives a darker directive from the mysterious, semi-immortal Dragon, ruler of the UMC: Kill everyone aboard Trumpet except for the one person whose blood carries the mutagenic key to ultimate Amnion triumph—the ability to appear perfectly human.
In a final titanic showdown in space, amid uncharted comets, planets, and asteroid swarms, these forces will converge in a contest of skill and survival on which their future—and the future of the galaxy—depends.
The Pnume are native to Tschai, living underground in a vast network of caverns with their human slave-species, the Pnumekin. Historians of Tschai, the Pnume collect its past with scholarly disinterest; they hear rumors of Adam Reith - a man who claims to come from another planet, named Earth - and they want him for permanent display in Foreverness, museum of Tschai life! Reith must survive the Pnume tunnels, if he is ever to return to Earth.
Tschai
The Pnume is part 4 of 4 of Tschai
Tschai is a planet orbiting the star Carina 4269, 212 light-years from Earth. It is populated by three alien, mutually hostile species; the displaced, native Pnume; and various human races, some of whom live as slaves or clients of the aliens. Each of the four novels relates Reith's adventures with one of the species, and is named after that species.
Getting back to Earth from the planet Tschai involved only stealing a spaceship or having one built to order — for Tschai was the abode of several intelligent star-born races and, as such, had spaceyards. But Adam Reith's problem was not so simple.
He'd already been lucky to escape the Chasch and the Wankh and a dozen different types of humans, and now his course led directyly to the Great Sivishe Spaceyards in the domains of the Dirdir.
But the Dirdir were quite different from the other aliens who competed for this world. They were quicker, more sinister, and had an unrelenting thirst for hunting victims like Adam Reith. The closer he came to his objective, the keener their hunting instincts would become!
The 21st century was drawing to a close, and metapsychic humankind was poised at last to achieve Unity to be admitted into the group mind of the already unified alien races of the Galactic Milieu. But a growing corps of rebels was plotting to keep the people of Earth forever separate in the name of human individuality. And the rebels had a secret supporter: Fury, the insane metapsychic creatrue that would stop at nothing to claim humanity for itself. Fury's greatest enemy was the mutant genius Jack the Bodiless, whose power it craved. But Jack would never be a tool for Fury . . . And so it turned to Dorothea Macdonald, a young woman who had spent a lifetime hiding her towering mindpowers from the best mind readers of the Milieu. But she could not hide them from Fury or from Jack. Time and again she rejected their advances, unwilling to be drawn into the maelstrom of galactic politics or megalomaniacal dreams. And in the end, no one not Jack, not Fury, not even the Galactic Milieu would be a match for the awesome powers of the girl who would come to be called Diamond Mask . . .
Moth was a beautiful planet, the only one with wings -- two great golden clouds suspended in space around it.
Here was a wide-open world for any venture a man might scheme. The planet attracted unwary travelers, hardened space-sailors, and merchant buccaneers -- a teeming, constantly shifting horde that provided a comfortable income for certain quick-witted fellows like Flinx and his pet flying snake Pip. With his odd talents, the pickings were easy enough so that Flinx did not have to be dishonest ... most of the time.
In fact, it hardly seemed dishonest at all to steal a starmap from a dead body that didn't really need it anymore. But Flinx wasn't quite smart enough. He should have wondered why the body was dead in the first place...
Kidnapped by an interstellar corporation and dragged to Earth, Cat is forced to use his skills to protect those he most hates, those who most hate him . . . .
The taMings. A cyber-augmented, DNA-incestuous clan of such wealth and power that their family arguments change the destiny of worlds. Now one taMing is a killer's target. But which? And who would dare?
Seeking answers, Cat finds lies and savagery, passion and atrocity--trails that lead from crystal valleys to clubs for silver-skinned beauties. From the homicidal enclaves of drug kings to a fanatic's pulpit. From the halls of the Assembly to a cyberspace hell. Seeking assassins, Cat discovers a mystery that could cost him his future. His sanity. His life.
From bestselling author Alan Dean Foster, an exciting early Pip and Flinx novel that shows the origins of a certain boy with special powers--and the mini-dragon that becomes his devoted sidekick. . . .
Flinx was just a freckle-faced, redheaded kid with green eyes and a strangely compelling stare when Mather Mastiff first saw him an the auctioneer's block. One hundred credits and he was hers.
For years the old woman was his only family. She loved him, fed him, taught him everything she knew--even let him keep the deadly flying dragon he called Pip. But when Mother Mastiff mysteriously disappears, Flinx tails her kidnappers on a dangerous journey. Across the forests and swamps of the winged world called Moth, their only weapons are Pip's venom . . . and Flinx's unusual talent.
Stranded on the distant planet Tschai, young Adam Reith is the sole survivor of a space mission who discovers the world is inhabited--not only by warring alien cultures, but human slaves as well, taken early in Earth's history. Reith must find a way off planet to warn the Earth of Tschai's deadly existence.
Against a backdrop of baroque cities and haunted wastelands, sumptuous palaces and riotous inns, Reith will encounter deadly wastrels and murderous aliens, dastardly villains and conniving scoundrels.
And always the random beauty in need of rescue...
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