Defeated, crushed, and driven almost to extinction, the remnants of the human race are trapped on a planet that is constantly attacked by mysterious alien starfighters. Spensa, a teenage girl living among them, longs to be a pilot. When she discovers the wreckage of an ancient ship, she realizes this dream might be possible—assuming she can repair the ship, navigate flight school, and (perhaps most importantly) persuade the strange machine to help her. Because this ship, uniquely, appears to have a soul.
They call him father, liberator, warlord, Reaper. But he feels a boy as he falls toward the pale blue planet, his armor red, his army vast, his heart heavy. It is the tenth year of war and the thirty-second of his life.
A decade ago, Darrow was the hero of the revolution he believed would break the chains of the Society. But the Rising has shattered everything: Instead of peace and freedom, it has brought endless war. Now he must risk everything he has fought for on one last desperate mission. Darrow still believes he can save everyone, but can he save himself?
And throughout the worlds, other destinies entwine with Darrow’s to change his fate forever:
A young Red girl flees tragedy in her refugee camp and achieves for herself a new life she could never have imagined.
An ex-soldier broken by grief is forced to steal the most valuable thing in the galaxy—or pay with his life.
And Lysander au Lune, the heir in exile to the sovereign, wanders the stars with his mentor, Cassius, haunted by the loss of the world that Darrow transformed, and dreaming of what will rise from its ashes.
Red Rising was the story of the end of one universe, and Iron Gold is the story of the creation of a new one. Witness the beginning of a stunning new saga of tragedy and triumph from masterly New York Times bestselling author Pierce Brown.
When you’ve been set up to lose everything you love, what is there left to fight for?
As the day dawns on the fiftieth annual Hunger Games, fear grips the districts of Panem. This year, in honor of the Quarter Quell, twice as many tributes will be taken from their homes.
Back in District 12, Haymitch Abernathy is trying not to think too hard about his chances. All he cares about is making it through the day and being with the girl he loves.
When Haymitch’s name is called, he can feel all his dreams break. He’s torn from his family and his love, shuttled to the Capitol with the three other District 12 tributes: a young friend who’s nearly a sister to him, a compulsive oddsmaker, and the most stuck-up girl in town. As the Games begin, Haymitch understands he’s been set up to fail. But there’s something in him that wants to fight . . . and have that fight reverberate far beyond the deadly arena.
For thirty-five girls, the Selection is the chance of a lifetime. The opportunity to escape the life laid out for them since birth. To be swept up in a world of glittering gowns and priceless jewels. To live in a palace and compete for the heart of gorgeous Prince Maxon.
But for America Singer, being Selected is a nightmare. It means turning her back on her secret love with Aspen, who is a caste below her. Leaving her home to enter a fierce competition for a crown she doesn't want. Living in a palace that is constantly threatened by violent rebel attacks.
Then America meets Prince Maxon. Gradually, she starts to question all the plans she's made for herself—and realizes that the life she's always dreamed of may not compare to a future she never imagined.
There are alternate cover editions for this ASIN here and here.
If you ain’t scared, you ain’t human.
When Thomas wakes up in the lift, the only thing he can remember is his name. He’s surrounded by strangers—boys whose memories are also gone.
Nice to meet ya, shank. Welcome to the Glade.
Outside the towering stone walls that surround the Glade is a limitless, ever-changing maze. It’s the only way out—and no one’s ever made it through alive.
Everything is going to change.
Then a girl arrives. The first girl ever. And the message she delivers is terrifying.
It's the year 2044, and the real world is an ugly place.
Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.
And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune--and remarkable power--to whoever can unlock them.
For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday's riddles are based in the pop culture he loved--that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday's icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes's oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.
And then Wade stumbles upon the first puzzle.
Suddenly the whole world is watching, and thousands of competitors join the hunt--among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life--and love--in the real world he's always been so desperate to escape.
A world at stake. A quest for the ultimate prize. Are you ready?
Secret Identities. Extraordinary Powers. She wants vengeance. He wants justice.
The Renegades are a syndicate of prodigies — humans with extraordinary abilities — who emerged from the ruins of a crumbled society and established peace and order where chaos reigned. As champions of justice, they remain a symbol of hope and courage to everyone... except the villains they once overthrew.
Nova has a reason to hate the Renegades, and she is on a mission for vengeance. As she gets closer to her target, she meets Adrian, a Renegade boy who believes in justice — and in Nova. But Nova's allegiance is to a villain who has the power to end them both.
A world with no hunger, no disease, no war, no misery. Humanity has conquered all those things, and has even conquered death. Now scythes are the only ones who can end life—and they are commanded to do so, in order to keep the size of the population under control.
Citra and Rowan are chosen to apprentice to a scythe—a role that neither wants. These teens must master the “art” of taking life, knowing that the consequence of failure could mean losing their own.
Kady, Ezra, Hanna, and Nik narrowly escaped with their lives from the attacks on Heimdall station and now find themselves crammed with 2,000 refugees on the container ship, Mao. With the jump station destroyed and their resources scarce, the only option is to return to Kerenza--but who knows what they'll find seven months after the invasion?
Meanwhile, Kady's cousin, Asha, survived the initial BeiTech assault and has joined Kerenza's ragtag underground resistance. When Rhys--an old flame from Asha's past--reappears on Kerenza, the two find themselves on opposite sides of the conflict. With time running out, a final battle will be waged on land and in space, heros will fall, and hearts will be broken.
From bestselling author duo Amie Kaufman and Jay Kristoff comes the exciting finale in the trilogy that broke the mold and has been called "stylistically mesmerizing" and "out-of-this-world-awesome."
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