A doubly disgraced Dwarven hero. A band of accident-prone adventurers. Giving redemption a second shot may have been a grave mistake…
Still bruised and heartbroken from their last calamitous quest, Gorm Ingerson and his band of washed-up heroes try to make amends for the Orcs they accidentally betrayed. But justice is put on hold when an old foe marches to the city gates. Gorm is horrified to discover a liche pitching the frightened city-dwellers on the merits of the undead lifestyle… at the head of a corpse army.
To save the city from high-pressure sales tactics and an inevitable siege, the Dwarf warrior and his misfit band hatch a harebrained scheme that lands them at the top of the king’s kill list. With death and dark magic on his heels, Gorm must craft his own pitch to round up the troops and put the undead snake-oil salesman and his army of pushers permanently out of business.
Professional heroes kill and loot deadly monsters every day, but Gorm Ingerson's latest quest will be anything but business as usual.
Making a Killing in Professional Heroics
The adventuring industry drives the economy of Arth, a world much like our own but with more magic and fewer vowels. Monsters’ hoards are claimed, bought by corporate interests, and sold off to plunder funds long before the beasts are slain. Once the contracts and paperwork are settled, the Heroes’ Guild issues a quest to kill the monster and bring back its treasure for disbursement to shareholders.
Life in The Shadows
Of course, while professional heroics has been a great boon for Humans, Elves, Dwarves, and all the other peoples of light, it's a terrible arrangement for the Shadowkin. Orcs, Goblins, Kobolds, and their ilk must apply for to become Noncombatant Paper Carriers (or NPCs) to avoid being killed and looted by guild heroes. Even after getting their papers, NPCs are treated as second class citizens, driven into the margins of society.
An Insane Quest
Gorm Ingerson, a Dwarven ex-hero with a checkered past, has no idea what he's getting himself into when he stands up for an undocumented Goblin. His act of kindness starts a series of events that ends with Gorm recruited by a prophet of the mad goddess Al'Matra to fulfill a prophecy so crazy that even the Al'Matran temple doesn't believe it.
Money, Magic, and Mayhem
But there’s more to Gorm’s new job than an insane prophecy: powerful corporations and governments, usually indifferent to the affairs of the derelict Al’Matran temple, have shown an unusual interest in the quest. If his party of eccentric misfits can stop fighting each other long enough to recover the Elven Marbles, Gorm might be able to turn a bad deal into a golden opportunity and win back the fame and fortune he lost so long ago.
Author's note: Don't overthink it, just read it. It's funny.
Francis Francis Francis the 3rd was one hell of a Marine. He died doing what he loved, killing everyone around him.
After being vaporized in the line of duty, Francis is transported to a new world full of gods and magic. Too bad Hades is trying to kill him for declining a job offer and System holds a grudge for what happened during character creation. At least his new patron deity seems nice.
Armed with nothing but his lucky pink booty shorts, a pair of matching flip flops, and nineteen years worth of experience fighting in the Marine Corps, Francis must find a way home to his fellow grunts, or be listed as KIA forever.
What to expect: An overpowered Marine running around a medieval LitRPG world doing grunt things with great enthusiasm, making friends along the way.
Monogamy, Comedic Violence, Military Humor, Murderous Unicorns, Crunchy Numbers, Fun Characters, Unique Systems, Great Representation, Intelligent Himbos, Meme Gods, and Taco Rice.
Vainqueur Knightsbane is your average a giant, fire-breathing lizard who loves to take naps on his golden hoard, kidnap princesses for fun, and make the life of adventurers miserable. Vainqueur's only pleasure in life is to watch his treasure get bigger, one coin at a time. So when a would-be thief turned unwilling minion tells him about "classes," "levels," and "quests," Vainqueur wonders if maybe, just maybe, he should consider a career change. After all, why bother hunting monsters for free when you can get paid for it?
In a world supported on the back of a giant turtle (sex unknown), a gleeful, explosive, wickedly eccentric expedition sets out. There's an avaricious but inept wizard, a naive tourist whose luggage moves on hundreds of dear little legs, dragons who only exist if you believe in them, and of course THE EDGE of the planet...
Jason wakes up in a mysterious world of magic and monsters.
It’s not easy making the career jump from office-supplies-store middle manager to heroic interdimensional adventurer. At least, Jason tries to be heroic, but it's hard to be good when all your powers are evil.
He’ll face off against cannibals, cultists, wizards, monsters...and that’s just on the first day. He’s going to need courage, he’s going to need wit, and he’s going to need some magic powers of his own. But first, he’s going to need pants.
After cementing itself as one of the best-rated serial novels on Royal Road with an astonishing 13 million views, He Who Fights with Monsters is now available on Kindle.
About the series: Experience an isekai culture clash as a laid-back Australian finds himself in a very serious world. See him gain suspiciously evil powers through a unique progression system combining cultivation and traditional LitRPG elements. Enjoy a weak-to-strong story with a main character who earns his power without overshadowing everyone around him, with plenty of loot, adventurers, gods and magic. Rich characters and world-building offer humor, political intrigue and slice-of-life elements alongside lots of monster fighting and adventure.
Gerade als Montana dachte, er hätte das Leben in Vuldranni durchschaut, wird ihm der Boden unter den Füßen weggezogen. Er ist wieder einmal allein, aber jetzt ist er im Fadenkreuz des Mannes, der Kaiser werden will, und eine ganze Reihe von Menschen zählt auf Montana, um für sie einen sicheren Hafen zu schaffen.
Montana hat nur eine Möglichkeit, sein Ziel, ein Herzogtum zu gründen, tatsächlich zu erreichen: Er muss Nikolai aus dem Gefängnis befreien.
Einem Gefängnis, aus dem noch nie jemand lebend entkommen ist.
Einem Gefängnis, dessen einziger Ausgang kaum mehr als ein Gerücht ist und wahrscheinlich nicht einmal existiert - durch einen empfindungsfähigen Dungeon, der darauf versessen ist, Schmerzen zu verursachen und den ultimativen Preis zu fordern: das Leben.
Montana und seine Hirðmänner sind auf ihre letzte Chance angewiesen. Also lassen sie sich verhaften und kommen ins Gefängnis von Osterstadt. Können die Guten Jungs Gutes tun, indem sie böse werden?
Fleeing from a vengeful king has sent the former NPCs across Solium’s borders, into the kingdom of Alcatham. As wanted fugitives, they head to the small farming village of Briarwillow, hoping to blend in, lay-low, and avoid trouble at all costs.
Unfortunately, Briarwillow has problems all its own, and its troubles quickly become theirs. If they hope to survive long enough to escape, they’ll have to tackle an all-but-forgotten mystery buried at the town’s border, as well as seek the wisdom of a mysterious group of mages.
With time, magic, and at least one god against them, it will take everything they’ve got to save Briarwillow, and themselves
Clyde Hatchett and the rest of the Skull & Thrones better play their cards right -- otherwise their newly-formed guild will fall in a war with the Iron Silents, the overpowered immortals fond of spawn-camping and well, anything that puts them ahead.
So much for resting on laurels, huh?
To keep his dreams alive, and his newfound family safe, Clyde is committed to do whatever it takes. His usual thieving tactics are all well and good, but this time he’ll also throw magic, his ties to the prince, and even a few kobolds at the problem. He just hopes it’ll be enough.
War of the Posers is the fourth novel in the exhilarating Bad Guys LitRPG series. If you like epic battles, sharp humor, and a touch of palace intrigue, you’ll love Eric Ugland’s sprawling, surprising new novel.
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