After six months of intense training with the Directorate, Sienna Nealon finds herself on her first assignment – tracking a dangerous meta across the upper midwest. With Scott Byerly and Kat Forrest at her side, she’ll face new enemies and receive help from unlikely allies as she stumbles across the truth behind the shadowy organization known only as Omega.
This is an alternate cover edition of ASIN B00904W1LS
Still haunted by her last encounter with Wolfe and searching for her mother, Sienna Nealon must put aside her personal struggles when a new threat emerges – Aleksandr Gavrikov, a metahuman so powerful, he could destroy entire cities – and he's focused on bringing the Directorate to its knees.
When fifteen-year-old Clary Fray heads out to the Pandemonium Club in New York City, she hardly expects to witness a murder—much less a murder committed by three teenagers covered with strange tattoos and brandishing bizarre weapons. Then the body disappears into thin air. It’s hard to call the police when the murderers are invisible to everyone else and when there is nothing—not even a smear of blood—to show that a boy has died. Or was he a boy?
This is Clary’s first meeting with the Shadowhunters, warriors dedicated to ridding the earth of demons. It’s also her first encounter with Jace, a Shadowhunter who looks a little like an angel and acts a lot like a jerk. Within twenty-four hours Clary is pulled into Jace’s world with a vengeance, when her mother disappears and Clary herself is attacked by a demon. But why would demons be interested in ordinary mundanes like Clary and her mother? And how did Clary suddenly get the Sight? The Shadowhunters would like to know...
In City of Bones, fifteen-year-old Clary Fray is introduced to the world of the Shadowhunters, a secret cadre of warriors dedicated to driving demons out of our world. And she's introduced with a vengeance, when Clary's mother disappears and Clary herself is almost killed by a grotesque monster sent by the evil and powerful Shadowhunter, Valentine. How could a mere human survive such an attack. In the second novel, City of Ashes , Clary just wants her life to go back to normal--but that turns out to be impossible. For one thing, her mother is still in the hospital, in a mysterious coma. For another, she and her newfound brother Jace have fallen under a cloud of suspicion now that the Shadowhunter world knows that Valentine is still alive--and that Jace and Clary are his son and daughter. Then Clary's best friend Simon is turned into a vampire and kidnapped by Valentine, who intends to sacrifice him as part of a bloody ritual that will make the Mortal Instruments Valentine's forever. In book three, City of Glass , Clary has to use all her ingenuity and newfound magical skills to get herself to the Glass City in Idris, the secretive Shadowhunters' home country, where she is forbidden to go--for it is only there that she can find the cure to the enchanted sleeping sickness to which her mother has succumbed. When Valentine attacks the city and destroys the demon towers, Clary and her allies are all that stand between him and the total annihilation of all Shadowhunters. Love is a mortal sin and the past tangles inextricably with the present as Clary and Jace face down their father in the final installment of the Mortal Instruments series.
Also see: Alternate Cover Editions for this ISBN [ACE] ACE #1
To save her mother's life, Clary must travel to the City of Glass, the ancestral home of the Shadowhunters - never mind that entering the city without permission is against the Law, and breaking the Law could mean death. To make things worse, she learns that Jace does not want her there, and Simon has been thrown in prison by the Shadowhunters, who are deeply suspicious of a vampire who can withstand sunlight.
As Clary uncovers more about her family's past, she finds an ally in mysterious Shadowhunter Sebastian. With Valentine mustering the full force of his power to destroy all Shadowhunters forever, their only chance to defeat him is to fight alongside their eternal enemies. But can Downworlders and Shadowhunters put aside their hatred to work together? While Jace realizes exactly how much he's willing to risk for Clary, can she harness her newfound powers to help save the Glass City - whatever the cost?
Love is a mortal sin and the secrets of the past prove deadly as Clary and Jace face down Valentine in the third installment of the New York Times bestselling series The Mortal Instruments.
Also see: Alternate Cover Editions for this ISBN [ACE] ACE #1
Clary Fray just wishes that her life would go back to normal. But what's normal when you're a demon-slaying Shadowhunter, your mother is in a magically induced coma, and you can suddenly see Downworlders like werewolves, vampires, and faeries? If Clary left the world of the Shadowhunters behind, it would mean more time with her best friend, Simon, who's becoming more than a friend. But the Shadowhunting world isn't ready to let her go — especially her handsome, infuriating, newfound brother, Jace. And Clary's only chance to help her mother is to track down rogue Shadowhunter Valentine, who is probably insane, certainly evil — and also her father.
To complicate matters, someone in New York City is murdering Downworlder children. Is Valentine behind the killings — and if he is, what is he trying to do? When the second of the Mortal Instruments, the Soul-Sword, is stolen, the terrifying Inquisitor arrives to investigate and zooms right in on Jace. How can Clary stop Valentine if Jace is willing to betray everything he believes in to help their father?
In this breathtaking sequel to City of Bones, Cassandra Clare lures her readers back into the dark grip of New York City's Downworld, where love is never safe and power becomes the deadliest temptation.
Chloe Masters’s world changed in a heartbeat - and all she did was touch a doorknob.
When she was young Chloe’s mother vanished. Wracked by feelings of abandonment and anger she lost herself traveling with her father's magic act, where illusions were part of her everyday life. Yet everything changes when they are pursued by a mysterious man in black out to kill her father. Touching a doorknob activates abilities she never knew she had and she finds herself thrust into a world of ancient societies and secrets.
When her father disappears it is a race against time to find answers before she loses what is left of her family. Now Chloe must choose who to trust, the man who will do anything for her or the one she can’t stop thinking about.
The islands of Caldera are a shining jewel in a rather bleak world. A terrible calamity in the past had blanketed much of the world with a toxic "fug." Those who survived were forced to take to the mountains and the skies in wondrous airships. Life has since been a struggle, with only the most ruthless and crafty able to survive. To spare themselves the same fate, the Calderans erected a battery of guns to fend off the airships of the mainland. They isolated themselves from the madness of the world, choosing instead to focus on the pursuits of art and creativity. Few believe the technologically advanced but socially barbarous outsiders have anything to offer. Amanita Graus, though, is hoping that they do.
Nita's mother has lost her livelihood and perhaps soon her life to a terrible disease. Already the black sheep of the family for embracing engineering rather than art, Nita resolves to leave the safety of her home and do whatever it takes to find a cure. For a price, the bizarre crew of an airship called The Wind Breaker are willing to grant her a meeting with their mysterious benefactors, and thus a chance to procure the one thing with a chance to save her mother. Free-Wrench follows Nita’s adventures in a steampunk world of airships and lunatics. Helping her in her journey are an eccentric crew of smugglers; the gruff Cap’n Mack, the simple but enthusiastic Lil and Coop, the arrogant marksman Gunner, the surly surgeon Butch, and the irritable mascot Wink. To survive and find what she seeks she’ll need to earn their trust, follow their rules, and meet face to face with the people who pull the strings of their society.
ONLY A TRUE BEST FRIEND CAN PROTECT YOU FROM YOUR IMMORTAL ENEMIES...
Lissa Dragomir is a Moroi princess: a mortal vampire with a rare gift for harnessing the earth's magic. She must be protected at all times from Strigoi; the fiercest vampires - the ones who never die. The powerful blend of human and vampire blood that flows through Rose Hathaway, Lissa's best friend, makes her a dhampir. Rose is dedicated to a dangerous life of protecting Lissa from the Strigoi, who are hell-bent on making Lissa one of them.
After two years of freedom, Rose and Lissa are caught and dragged back to St. Vladimir's Academy, a school for vampire royalty and their guardians-to-be, hidden in the deep forests of Montana. But inside the iron gates, life is even more fraught with danger... and the Strigoi are always close by.
Rose and Lissa must navigate their dangerous world, confront the temptations of forbidden love, and never once let their guard down, lest the evil undead make Lissa one of them forever...
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