Elliott Graven was prepared to be bored by his new town, and prepared to be annoyed by it. After all, it was a run-down fishing village in the back woods, and moving there suddenly had been his father’s idea, not Elliott’s. But he wasn’t prepared for the sleepwalkers. Or the mushrooms. Or the jars of eyes. At least the werewolves seemed to be on his side…
"If you were reincarnated into a magical world, what kind of life would you lead?"
Upon reaching the age of nine, dozens of children across the Growing World regain the memories of their previous lives on Earth and try to come to terms with their new situations. Met with a strange and magical world, finding a practicable answer to this question became an urgent matter for many.
Discovering his new world's access to magic had stunted the development of Empyrical Science, Doro's answer is to recruit older crafters and researchers to start an industrial revolution while remaining under the radar by letting others take credit.
Being reborn alone, in a strange forest, and in the body of an owl, Emi found herself with a different set of priorities. Somehow recovering a pair of arms, reuniting with her old friends, and funding her endeavors by taking credit for Earth's music.
They are not alone in this, as the natural disaster behind their death claimed a great number of their former fellow university students, all with their own personal dreams and hangups.
Although their first lives were cut short, a new beginning awaits all of them in the Growing World. Watch their first steps as they settle into their new lives and start gradually changing the world as it changes them in return, and see whether their decisions get them branded as trailblazers, or as lunatics.
In a time when the Industrial Revolution has become an all-out war, mad science rules the world—with mixed success.
In Agatha H and the Siege of Mechanicsburg, Agatha Heterodyne, the last of the Heterodyne family, has returned to her family’s hereditary town with the might of the Wulfenbach Empire hot on her heels. The only thing holding off an outright attack is Gilgamesh Wulfenbach, the heir to the Empire, who has joined Agatha and her friends inside the great artificially intelligent fortress of Castle Heterodyne. Now they must race to repair the mechanisms that once allowed the Castle to defend Mechanicsburg, before the rest of Europa shows up to take all the revenge the mad Heterodynes of the past so richly earned.
No one knows where or when the mysterious rips will appear, but from them, Outlanders walk the earth, leaving chaos in their wake. Coyote, a charismatic bounty hunter, travels the land with her enigmatic partner, Caesar. Together –with the help of magic and technology—the unlikely duo tracks down these dangerous criminals from different worlds. Along the way, Coyote discovers a secret that threatens to shatter everything she believes about herself, her father, and her sworn enemy, James Westwood.
Whether Outlander or inner demons, some things can't be solved with a six shooter.
From #1 New York Times bestselling author Brandon Sanderson, the Mistborn series is a heist story of political intrigue and magical, martial-arts action.
Three hundred years after the events of the Mistborn trilogy, Scadrial is now on the verge of modernity, with railroads to supplement the canals, electric lighting in the streets and the homes of the wealthy, and the first steel-framed skyscrapers racing for the clouds.
When family obligations forced Waxillium Ladrian to forsake the frontier lands and return to the metropolis of his birth to take his place as head of a noble House, he little imagined that the crime-fighting skills acquired during twenty years in the dusty plains would be just as applicable in the big city. He soon learned that there too, just being a talented Twinborn — one who can use both Allomancy and Feruchemy, the dominant magical modes on Scadrial — would not suffice.
This bustling, optimistic, but still shaky society will now face its first test by terrorism and assassination, crimes intended to stir up labor strife and religious conflict. Wax, his eccentric sidekick Wayne, and brilliant, beautiful young Marasi, now officially part of the constabulary, must unravel the conspiracy before civil strife can stop Scadrial’s progress in its tracks.
Jim Butcher, the #1 New York Times bestselling author of the Dresden Files and the Codex Alera novels, conjures up a new series set in a fantastic world of noble families, steam-powered technology, and magic-wielding warriors...
Since time immemorial, the Spires have sheltered humanity. Within their halls, the ruling aristocratic houses develop scientific marvels, foster trade alliances, and maintain fleets of airships to keep the peace.
Captain Grimm commands the merchant ship Predator. Loyal to Spire Albion, he has taken their side in the cold war with Spire Aurora, disrupting the enemy’s shipping lines by attacking their cargo vessels. But when the Predator is damaged in combat, Grimm joins a team of Albion agents on a vital mission in exchange for fully restoring his ship.
And as Grimm undertakes this task, he learns that the conflict between the Spires is merely a premonition of things to come. Humanity’s ancient enemy, silent for more than ten thousand years, has begun to stir once more. And death will follow in its wake...
Die Drachenblut-Saga - die Bestseller Fantasy Serie aus den USA geht weiter Band 6 Leutnantin Caslin Ahn ist für den Tod ihres Freundes verantwortlich. Sie verlässt die Armee, gibt das Fliegen auf und zieht sich vor allen Freunden zurück. Doch ein Auftrag des Königs lässt ihr keine andere Wahl, als sich ihren Kameraden wieder anzuschließen. Ein Drache ist zurückgekehrt und bringt Tod und Zerstörung über Iskandia, und Cas und ihre Kameraden sind die einzigen, die eine Chance haben, ihn aufzuhalten. Begleitet im sechsten Band der atemberaubenden Drachenblut-Saga Cas, Tolemek, Grat, Ardelle, Kaika und Tylie sowie ihren Drachen auf ein neues episches Fantasy-Abenteuer! Über die Drachenblut-Saga Tausend Jahre sind vergangen, seit zuletzt ein Drache gesichtet wurde. Wissenschaft und Technologie haben die alte Magie verdrängt. Doch es gibt Menschen, durch deren Adern noch immer Drachenblut fließt, entfernte Nachfahren der mächtigen Kreaturen von einst. Diese Menschen haben die Macht, Magie zu wirken, zu heilen und Waffen herzustellen, die Kriege entscheiden können. Wegen dieser Kräfte sind sie gefürchtet, und in den letzten Jahrhunderten wurden sie fast bis zur Ausrottung gejagt. Die wenigen Überlebenden müssen einen Weg finden, die Magie von einst wieder aufleben zu lassen, oder sie werden für immer aus der Welt verschwinden.
Off the windswept shores of Scotland, unnatural and deadly secrets lurk beneath the waves
Isa McQuiston is caught between two worlds
Strange creatures are attacking her people, the injuries inflicted beyond her medical expertise. Men tossed ashore by the waves, drained of blood, a severed tentacle piercing their flesh. Any hope of finding answers involves forging a cautious alliance with a handsome outsider.
Dr. Alec McCullough, recovering naval officer, is investigating a rash of inexplicable octopus attacks, but his every effort is met with resistance. Coaxing an attractive young widow—the local healer—to allow him to examine the latest victim only leads to further complications.
Together, they uncover layers of deceit—and creatures fabricated from a fusion of both living and mechanical components. As innocent lives are callously sacrificed, Isa and Alec struggle to forge a future together while attempting to prevent a disaster of international proportions.
The islands of Caldera are a shining jewel in a rather bleak world. A terrible calamity in the past had blanketed much of the world with a toxic "fug." Those who survived were forced to take to the mountains and the skies in wondrous airships. Life has since been a struggle, with only the most ruthless and crafty able to survive. To spare themselves the same fate, the Calderans erected a battery of guns to fend off the airships of the mainland. They isolated themselves from the madness of the world, choosing instead to focus on the pursuits of art and creativity. Few believe the technologically advanced but socially barbarous outsiders have anything to offer. Amanita Graus, though, is hoping that they do.
Nita's mother has lost her livelihood and perhaps soon her life to a terrible disease. Already the black sheep of the family for embracing engineering rather than art, Nita resolves to leave the safety of her home and do whatever it takes to find a cure. For a price, the bizarre crew of an airship called The Wind Breaker are willing to grant her a meeting with their mysterious benefactors, and thus a chance to procure the one thing with a chance to save her mother. Free-Wrench follows Nita’s adventures in a steampunk world of airships and lunatics. Helping her in her journey are an eccentric crew of smugglers; the gruff Cap’n Mack, the simple but enthusiastic Lil and Coop, the arrogant marksman Gunner, the surly surgeon Butch, and the irritable mascot Wink. To survive and find what she seeks she’ll need to earn their trust, follow their rules, and meet face to face with the people who pull the strings of their society.
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