Meet Threadbare. He is twelve inches tall, full of fluff, and really, really bad at being a hero. Magically animated and discarded by his maker as a failed experiment, he is saved by a little girl. But she’s got problems of her own, and he might not be able to help her. Fortunately for the little golem, he’s quick to find allies, learn skills, gain levels, and survive horrible predicaments. Which is good, because his creator has a whole lot of enemies… Warning: Contains profanity and violence.
The Questing Stones have come to Nowherested, and Evelia Greene is finally ready to receive her life's quest. Perhaps she'll be a great warrior, or a wealthy merchant, or a brilliant mage. Perhaps her quest is simply to live a quiet life, constantly honing a craft to the heights of perfection.
Or perhaps the Questing Stones will grant her the Legendary mission of popping over to the next village to pick up a loaf of bread.
Wouldn’t that be ridiculous?
Eve can’t even begin to guess how or why she’s come by such an absurd life goal, nor how a level 1 Messenger Girl is supposed to complete anything labeled as Legendary, but at least she can be sure of one thing. No matter how many wolves or goblins attack, no matter how many speeding tickets she racks up, no matter how many bakeries spontaneously combust as she steps into town, one way or another, Eve is going to get that gods-damned bread.
There just might be a few Side Quests along the way.
Jason wakes up in a mysterious world of magic and monsters.
It’s not easy making the career jump from office-supplies-store middle manager to heroic interdimensional adventurer. At least, Jason tries to be heroic, but it's hard to be good when all your powers are evil.
He’ll face off against cannibals, cultists, wizards, monsters...and that’s just on the first day. He’s going to need courage, he’s going to need wit, and he’s going to need some magic powers of his own. But first, he’s going to need pants.
After cementing itself as one of the best-rated serial novels on Royal Road with an astonishing 13 million views, He Who Fights with Monsters is now available on Kindle.
About the series: Experience an isekai culture clash as a laid-back Australian finds himself in a very serious world. See him gain suspiciously evil powers through a unique progression system combining cultivation and traditional LitRPG elements. Enjoy a weak-to-strong story with a main character who earns his power without overshadowing everyone around him, with plenty of loot, adventurers, gods and magic. Rich characters and world-building offer humor, political intrigue and slice-of-life elements alongside lots of monster fighting and adventure.
Vainqueur Knightsbane is your average a giant, fire-breathing lizard who loves to take naps on his golden hoard, kidnap princesses for fun, and make the life of adventurers miserable. Vainqueur's only pleasure in life is to watch his treasure get bigger, one coin at a time. So when a would-be thief turned unwilling minion tells him about "classes," "levels," and "quests," Vainqueur wonders if maybe, just maybe, he should consider a career change. After all, why bother hunting monsters for free when you can get paid for it?
The path from retail middle management to interdimensional wizard adventurer wasn’t easy, but Jason Asano is settling into his new life.
Now, a contest draws young elites to the city of Greenstone, competing for a grand prize. Jason must gather a band of companions if he is to stand a chance against the best the world has to offer.
While the young adventurers are caught up in competition, the city leaders deal with revelations of betrayal as a vast and terrible enemy is revealed. Although Jason seems uninvolved, he has unknowingly crossed the enemy’s path before. Friends and foes made along the way will lead him to cross it again as inevitable conflict looms.
Tim and his friends find out the hard way that you shouldn't question the game master, and you shouldn't make fun of his cape.
One minute, they're drinking away the dreariness of their lives, escaping into a fantasy game and laughing their asses off. The next minute, they're in a horse-drawn cart surrounded by soldiers pointing crossbows at them.
Tim now has the voice and physique of a prepubescent girl. Dave finds that while he lost a foot or two in height, he somehow acquired a suit of armor and a badass beard. Julian's ears have grown ridiculously long and pointy. And Cooper... well Cooper has gotten himself a set of tusks, a pair of clawed hands, and a bad case of the shits. He also finds that he's carrying a bag with a human head in it - a head that he had chopped off when they were still just playing a game.
Shit just got real, and if they want to survive, these four friends are going to have to tap into some baser instincts they didn't even know existed in their fast-food and pizza delivery world.
It's fight, flight, or try to convince the people who are trying to kill them that they don't really exist.
Meanwhile, a sadistic game master sits back in the real world eating their fried chicken.
Death comes to us all. When he came to Mort, he offered him a job.
Death is the Grim Reaper of the Discworld, a black-robed skeleton with a scythe who ushers souls into the next world. He is also fond of cats and endlessly baffled by humanity. Soon Death is yearning to experience what humanity really has to offer, but to do that, he'll need to hire some help.
It's an offer Mort can't refuse. As Death's apprentice he'll have free board, use of the company horse—and being dead isn't compulsory. It's a dream job—until Mort falls in love with Death's daughter, Ysabell, and discovers that your boss can be a killer on your love life…
Gerade als Montana dachte, er hätte das Leben in Vuldranni durchschaut, wird ihm der Boden unter den Füßen weggezogen. Er ist wieder einmal allein, aber jetzt ist er im Fadenkreuz des Mannes, der Kaiser werden will, und eine ganze Reihe von Menschen zählt auf Montana, um für sie einen sicheren Hafen zu schaffen.
Montana hat nur eine Möglichkeit, sein Ziel, ein Herzogtum zu gründen, tatsächlich zu erreichen: Er muss Nikolai aus dem Gefängnis befreien.
Einem Gefängnis, aus dem noch nie jemand lebend entkommen ist.
Einem Gefängnis, dessen einziger Ausgang kaum mehr als ein Gerücht ist und wahrscheinlich nicht einmal existiert - durch einen empfindungsfähigen Dungeon, der darauf versessen ist, Schmerzen zu verursachen und den ultimativen Preis zu fordern: das Leben.
Montana und seine Hirðmänner sind auf ihre letzte Chance angewiesen. Also lassen sie sich verhaften und kommen ins Gefängnis von Osterstadt. Können die Guten Jungs Gutes tun, indem sie böse werden?
What happens when the haggling is done and the shops are closed? When the quest has been given, the steeds saddled, and the adventurers are off to their next encounter? They keep the world running, the food cooked, and the horses shoed, yet what adventurer has ever spared a thought or concern for the Non-Player Characters? In the town of Maplebark, four such NPCs settle in for a night of actively ignoring the adventurers drinking in the tavern when things go quickly and fatally awry. Once the dust settles, these four find themselves faced with an impossible pretend to be adventurers undertaking a task of near-certain death or see their town and loved ones destroyed. Armed only with salvaged equipment, second-hand knowledge, and a secret that could get them killed, it will take all manner of miracles if they hope to pull off their charade. And even if they succeed, the deadliest part of their journey may well be what awaits them at its end.
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