The war is over, but there is a void of power that must be filled and no shortage of souls eager to fill it.
Tarah Woodblade was the best guide and tracker in the land, but she ran away from the war. She returns to Dremaldria expecting to be labeled a coward, but finds herself lauded as a hero. It seems a hero is needed too, because someone is hunting rogue horses . . .
After concluding their first year at Lorian Heights, Corin and his friends catch a train from their native Valia to the distant country of Caelford. For most, this would be a simple vacation. Corin has other plans.
-Meet Anabelle Farren, the eccentric owner of Farren Labs, and learn about artificial attunements. -Seek out Warren Constantine, a previous Arbiter, for training and a potential alliance. -Find the visage Ferras herself to seek a cure for Sera’s condition.
Of course, Corin is Corin, and there’s absolutely no chance he’s going to be able to stick to a list.
…And even if Corin miraculously developed a sense of focus, he isn’t the only one with plans.
The Blackstone Bandit.
Everyone’s favorite mysterious book entity.
The aforementioned Farren.
A vacationing professor.
The mirror of a figure from Keras’ past.
When their plots intersect, Corin and his friends are, predictably, stuck at the center.
While on a journey to the famous city of Thronehold, Volke Savan learns of the Sovereign Dragon Tournament. The massive celebration involves hundreds of arcanists competing for fame and glory, and Volke is determined to win.
Dark forces dwell in the city, however, and rumors of the legendary world serpent spread amongst the shadows. Whoever bonds with a god-like mystical creature will gain magic beyond compare, and the queen’s guards suspect cutthroats will use the chaos of the tournament to hide their plotting.
Unsure of who to trust, Volke investigates the terrible rumors while advancing in the ranks of the tournament. Unfortunately, the true villain may be closer than he realizes…
Continue the Frith Chronicles with the third book, Coliseum Arcanist!
In the years since Lindon left Sacred Valley, he has attained power beyond anything his family thought possible. Now he’ll have to put those powers to the test, because a Dreadgod is on its way.
Lindon and his allies set out to evacuate the valley before the arrival of the Wandering Titan, but their sacred arts are weakened by an ancient curse. They’ll have to persuade the squabbling inhabitants of Sacred Valley to leave behind their home and set off into the outside world.
But it has been a long time since Lindon left, and more has changed than he realized.
He has always sought power to save his family…but now he might be too late.
Young Tristran Thorn will do anything to win the cold heart of beautiful Victoria—even fetch her the star they watch fall from the night sky. But to do so, he must enter the unexplored lands on the other side of the ancient wall that gives their tiny village its name. Beyond that old stone wall, Tristran learns, lies Faerie—where nothing not even a fallen star, is what he imagined.
Nominated for the Epic Fantasy Fanatics Readers Choice Award
Orphan and former farm slave Augum dreams of becoming a warlock. But with a kingdom in chaos, that would take courage and aptitude he does not possess.
A vicious tyrant has overthrown the king in a quest for seven mythic artifacts—and Augum's mentor, the legendary Anna Atticus Stone, possesses one. Forced to take shelter in a mysterious castle with other aspirants, Augum must make fast friends and learn the basics of spellcraft from his mentor—before the tyrant finds them.
But not everything is as it seems, and when a sudden betrayal plunges the group into a terrifying ordeal, survival will hinge on Augum’s daring, his aptitude in the arcane arts . . . and on friendships forged in fire.
An enduring bestseller, Arcane is the beginning of an epic coming-of-age fantasy saga beloved by fans the world over.
Audiobooks narrated by Grammy and Hugo winner Stefan Rudnicki Suitable for ages 10 to retiree
Half a millennium ago, Kanderon Crux and her allies banished the city of Imperial Ithos from the world of Anastis, in a desperate attempt to defeat the Ithonian Empire. Her dread weapon, the Exile Splinter, even erased the memory of its location from the universe. Now it's returning, bringing the Exile Splinter back with it. The great powers of the continent are desperately hunting for the site of the lost city, knowledge lost even to Kanderon herself. None know what ancient Ithonian weapons and enchantments might still be found in the ruins, but even the Exile Splinter alone would be a prize justifying war.
Hugh and his friends find themselves dragged along on the search, where they'll face enemy warlocks, sea monsters, liches, unnatural storms, and even a man-eating tiger. There's something they're not being told about the lost city, however.
Something that has even Kanderon and the other great powers terrified.
The Tournament of the Sacred Sword sounded like exactly the type of thing Keras would enjoy: a series of challenges for thousands of contestants seeking a chance to fight for the Sacred Sword of Earth. He knew there would be challenges. It wouldn’t be a high-stakes tournament without a few high-profile assassinations and mysterious murders, after all. But Keras wasn’t ready to run into someone from his homeland, and he certainly wasn’t prepared for the revelations that came from their confrontation.
Still reeling from the strange revelations of their meeting, Keras plunges back into the fight, preparing for the battle royale — a massive free-for-all contest outside of the scope of the standard tournament rounds. When the consequences of that match tear at the bonds between his allies, he’ll have to face new challenges alone.
Satoshi Muramasa, the strange swordsman from the distant kingdom of Artinia. Crown Princess Edria Song, the Wielder of Diamantine. Ishyeal Dawnsglow, the Wielder of Soulbrand.
When their blades clash, the heart of the world will tremble.
His mother was one of the most powerful wizards in the Nurian Empire until she abandoned her people to become a notorious pirate. That choice doomed the family she left behind to a life of disgrace.
Yanko White Fox doesn’t remember his mother, but as the only gifted child in the family, he is expected to erase the mark she left on them all. With an affinity for earth magic and communicating with animals, he’s not the most natural candidate to become a warrior mage, but it’s the only sure route back into the Great Chief’s good graces. He has resigned himself to training for that destiny, whether it matches his passions or not.
Long before he’s ready for his first battle, insurrection comes to his distant corner of the empire. Rebels take over the salt mine his family manages and slay the only relative who ever supported Yanko. On the heels of the tragedy, a courier brings a message from the Great Chief’s son. Whether he is prepared or not, Yanko must undertake a quest, one that could save millions of lives… or fail utterly, leaving him dead, his family forgotten, and his people the victims of starvation and endless war.
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