Some feel the Lady, newly risen from centuries in thrall, stands between humankind and evil. Some feel she is evil itself. The hard-bitten men of the Black Company take their pay and do what they must, burying their doubts with their dead. Until the prophesy: The White Rose has been reborn, somewhere, to embody good once more. There must be a way for the Black Company to find her… So begins one of the greatest fantasy epics of our age—Glen Cook’s Chronicles of the Black Company.
Librarian note: an alternate cover for this edition can be found here.
Scorio has won his vengeance. His foes lie vanquished, his skeptics silenced. Yet, as the powers of hell watch eagerly, Scorio and Naomi spurn those who would recruit them, and venture into the untold depths of hell in search of the enigmatic Herdsmen. Amidst landscapes of haunting beauty and terror, they will face terrible fiends, forge friendships with wondrous new allies, and encounter societies of Great Souls to put the worst of hell to shame. All will seek to manipulate Scorio. To use him. To bend him to their will. And all will suffer the consequences for trying. The LastRock audiobook by Nick Podehl is slated for a June '24 release.
A truly epic fantasy series that has confirmed its author as one of the most original and exciting genre storytellers in years.
Erikson’s ‘ Malazan Book of the Fallen ’ has been recognised the world-over by writers, critics and fans alike — in a recent review of The Bonehunters, the sixth chapter in this remarkable tale, the UK’s Interzone magazine hailed it ‘a masterpiece’ and ‘the benchmark for all future works in the field’, while the hugely influential genre website, Ottawa-based SF Site, declared ‘this series has clearly established itself as the most significant work of epic fantasy since Donaldson’s Chronicles of Thomas Covenant’.
Now comes Reaper’s Gale — the seventh Tale of the Malazan Book of the Fallen — and neither Erikson nor the excitement are showing any sign of letting up. Mauled and now cut adrift by the Malazan Empire, Tavore and her now infamous 14th army have landed on the coast of a strange, unknown continent and find themselves facing an even more dangerous the Tiste Edur, a nightmarish empire pledged to serve the Crippled God…
A brutal, harrowing novel of war, intrigue and dark, uncontrollable magic, this is fantasy at its most imaginative and storytelling at its most thrilling.
Paksenarrion — Paks for short — is somebody special. She knows it, even if nobody else does yet. No way will she follow her father's orders to marry the pig farmer down the road. She's off to join the army, even if it means she can never see her family again.
And so her adventure begins... the adventure that transforms her into a hero remembered in songs, chosen by the gods to restore a lost ruler to his throne.
Here is her tale as she lived it.
Paks is trained as a mercenary, blooded, and introduced to the life of a soldier . . . and to the followers of Gird, the soldier's god.
How do you defend a city surrounded by enemies and riddled with traitors, when your allies can by no means be trusted, and your predecessor vanished without a trace? It’s enough to make a torturer want to run – if he could even walk without a stick – and Superior Glokta needs answers before the Gurkish army comes knocking at the gates.
Northmen have spilled over the border of Angland and are spreading fire and death across the frozen country. Crown Prince Ladisla is poised to drive them back and win undying glory. There is only one problem – he commands the worst-armed, worst-trained, worst-led army in the world.
And Bayaz, the First of the Magi, is leading a party of bold adventurers on a perilous mission through the ruins of the past. The most hated woman in the South, the most feared man in the North, and the most selfish boy in the Union make a strange alliance, but a deadly one. They might even stand a chance of saving mankind from the Eaters. If they didn't hate each other quite so much.
Ancient secrets will be uncovered. Bloody battles will be won and lost. Bitter enemies will be forgiven – but not before they are hanged.
The path to the throne is broken - only the broken may walk it.
To reach the throne requires that a man journey. Even a path paved with good intentions can lead to hell, and my intentions were never good.
The Hundred converge for Congression to politic upon the corpse of Empire, and while they talk the Dead King makes his move, and I make mine. The world is cracked, time has run through, leaving us clutching at the end days, the future so bright that those who see it are the first to burn. These are the days that have waited for us all our lives. These are my days. I will stand before the Hundred and they will listen. I will take the throne whoever seeks to thwart me, living or dead, and if I must be the last emperor then I will make of it such an ending.
This is where the wise man turns away. This is where the holy kneel and call on God. These are the last miles, my brothers. Don't look to me to save you. Don't think I will not spend you. Run if you have the wit. Pray if you have the soul. Stand your ground if courage is yours. But don't follow me.
There have been nineteen years of blood. The ruthless Grand Duke Orso is locked in a vicious struggle with the squabbling League of Eight, and between them they have bled the land white. While armies march, heads roll and cities burn, behind the scenes bankers, priests and older, darker powers play a deadly game to choose who will be king.
War may be hell, but for Monza Murcatto, the Snake of Talins, the most feared and famous mercenary in Duke Orso's employ, it's a damn good way of making money too. Her victories have made her popular - a shade too popular for her employer's taste. Betrayed, thrown down a mountain and left for dead, Murcatto's reward is a broken body and a burning hunger for vengeance. Whatever the cost, seven men must die.
Her allies include Styria's least reliable drunkard, Styria's most treacherous poisoner, a mass-murderer obsessed with numbers and a Barbarian who just wants to do the right thing. Her enemies number the better half of the nation. And that's all before the most dangerous man in the world is dispatched to hunt her down and finish the job Duke Orso started...
A LAND DIVIDED. A HISTORY INKED IN BLOOD. ONE SORCERESS'S QUEST FOR ANSWERS.
The world beyond the City of the Wise is fraught with danger. But Fola, a talented sorceress who has left the safety of its walls, is unconcerned. She's on the hunt for magical remnants left behind by the First Folk - ancient beings who are but the whisper of a memory. Only by finding them might she uncover the secret to their power and a way to pull the riven lands out of the darkness.
Danger lies ahead for Fola, however she feels about it. And when events conspire to drag her into a cursed kingdom to investigate the death of its king, she's soon faced by threats from both the living and the dead.
Fola will need to rely on her wits, her magic and her unlikely friends if she's going to survive. But there is always hope, no matter how dark things get. And three things remain true, above all else.
Fellowship is stronger than isolation.
The past will come back to haunt you.
Nothing stays secret forever.
A fantasy epic of breathtaking scope, this is a rich standalone adventure for fans of Geralt and Ciri in The Witcher, for those who loved the mystery of The Tainted Cup and The Raven Scholar, or for anyone looking to recapture the magic of The Wheel of Time.
Elric of Melniboné is a requisite title in the hard fantasy canon, a book no fantasy fan should leave unread. Author Michael Moorcock, already a major player in science fiction, cemented his position in the fantasy pantheon with the five-book Elric saga, of which Elric of Melniboné is the first installment. The book's namesake, the brooding albino emperor of the dying nation of Melniboné, is a sort of Superman for Goths, truly an archetype of the genre.
The youthful Elric is a cynical and melancholy king, heir to a nation whose 100,000-year rule of the world ended less than 500 years hence. More interested in brooding contemplation than holding the throne, Elric is a reluctant ruler, but he also realizes that no other worthy successor exists and the survival of his once-powerful, decadent nation depends on him alone. Elric's nefarious, brutish cousin Yrkoon has no patience for his physically weak kinsman, and he plots constantly to seize Elric's throne, usually over his dead body. Elric of Melniboné follows Yrkoon's scheming, reaching its climax in a battle between Elric and Yrkoon with the demonic runeblades Stormbringer and Mournblade. In this battle, Elric gains control of the soul-stealing Stormbringer, an event that proves pivotal to the Elric saga. --Paul Hughes
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