Sophie Foster is on the run—but at least she's not alone.
Her closest friends from the Lost Cities have gone with her to join the Black Swan. They still have doubts about the shadowy organization, but the only way to find answers is to start working with them. And as they settle into their new lives, they uncover secrets far bigger than anything they’d imagined.
But their enemies are far from done, and unleash a terrifying plague that threatens the safety of an entire species. Sophie and her friends fight with everything they have—with new allies joining them—but every choice has consequences. And trusting the wrong person could prove deadly.
In this game-changing fourth book in the Keeper of the Lost Cities series, Sophie must question everything to find a truth that will either save her world—or shatter it.
Return to Brandon Mull’s magical world of Fablehaven, now brimming with stunning illustrations by award-winning artist Brandon Dorman.
Celebrate twenty years of Fablehaven in this gorgeous anniversary edition with all-new artwork that accompanies the original text. More than 100 color illustrations will open your eyes to a secret wildlife preserve for jealous fairies, mischievous satyrs, plotting witches, spiteful imps, and dozens of other mythical and magical creatures, including a giant milch cow!
Follow Kendra and her brother, Seth, who have no idea their grandfather is the current caretaker of Fablehaven, as they face the greatest challenge of their lives to protect the sanctuary and save their family.
Race with Seth through dangerous woods, dodging projectiles hurled by dark denizens of the forest. See the Fablehaven yard turn from a monochromatic garden with bees and butterflies to a brilliant, full-color oasis of colorful flowers and fairies. Watch Hugo the golem chuck pumpkins from one side of the page to the other. And witness Kendra fly with warrior fairies in a dramatic battle painting you’ll want to have framed on your wall.
Experience the fun and adventure of drinking the milk for the first time with this oversized, deluxe-format edition, perfect to introduce the story to a child or thrill a dedicated fan.
Having received a dire plea from the only two inhabitants of the planet Georgium Sidus, Art, Myrtle and their family decide that they must travel to the neighboring planet to help Reverend Cruet and his daughter and end up in the midst of a dangerous quest with the fate of the entire Empire at risk. Reprint.
From now on I'm Alan of Trebond, the younger twin. I'll be a knight.
And so young Alanna of Trebond begins the journey to knighthood. Though a girl, Alanna has always craved the adventure and daring allowed only for boys; her twin brother, Thom, yearns to learn the art of magic. So one day they decide to switch places: Thom heads for the convent to learn magic; Alanna, pretending to be a boy, is on her way to the castle of King Roald to begin her training as a page.
But the road to knighthood is not an easy one. As Alanna masters the skills necessary for battle, she must also learn to control her heart and to discern her enemies from her allies.
Filled with swords and sorcery, adventure and intrigue, good and evil, Alanna's first adventure begins - one that will lead to the fulfillment of her dreams and the magical destiny that will make her a legend in her land.
His father and uncles are enchanters, his mother a powerful sorceress, yet nothing seems magical about Christopher Chant except his dreams. Night after night, he climbs through the formless Place Between and visits marvelous lands he calls the Almost Anywheres. Then Christopher discovers that he can bring real, solid things back from his dreams. Others begin to recognize the extent of his powers, and they issue an order that turns Christopher's life upside down: Go to Chrestomanci Castle to train to be the controller of all the world's magic.
Alternate Cover Edition for ISBN: 9781423108368
After disappearing for three years, Artemis Fowl has returned to a life different from the one he left. Now he's a big brother, and spends his days teaching his twin siblings the important things in life, such as how to properly summon a waiter at a French restaurant.
But when Artemis Fowl's mother contracts a life-threatening illness, his world is turned upside down. The only hope for a cure lies in the brain fluid of the silky sifaka lemur. Unfortunately, the animal is extinct due to a heartless bargain Artemis himself made as a younger boy.
Though the odds are stacked against him, Artemis is not willing to give up. With the help of his fairy friends, the young genius travels back in time to save the lemur and bring it back to the present. But to do so, Artemis will have to defeat a maniacal poacher, who has set his sights on new prey: Holly Short.
The rules of time travel are far from simple, but to save his mother, Artemis will have to break them all.and outsmart his most cunning adversary yet: Artemis Fowl, age ten.
Nathaniel is a boy magician-in-training, sold to the government by his birth parents at the age of five and sent to live as an apprentice to a master. Powerful magicians rule Britain, and its empire, and Nathaniel is told his is the "ultimate sacrifice" for a "noble destiny."
If leaving his parents and erasing his past life isn't tough enough, Nathaniel's master, Arthur Underwood, is a cold, condescending, and cruel middle-ranking magician in the Ministry of Internal Affairs. The boy's only saving grace is the master's wife, Martha Underwood, who shows him genuine affection that he rewards with fierce devotion. Nathaniel gets along tolerably well over the years in the Underwood household until the summer before his eleventh birthday. Everything changes when he is publicly humiliated by the ruthless magician Simon Lovelace and betrayed by his cowardly master who does not defend him.
Nathaniel vows revenge. In a Faustian fever, he devours magical texts and hones his magic skills, all the while trying to appear subservient to his master. When he musters the strength to summon the 5,000-year-old djinni Bartimaeus to avenge Lovelace by stealing the powerful Amulet of Samarkand, the boy magician plunges into a situation more dangerous and deadly than anything he could ever imagine.
Ever since the gods of Ancient Egypt were unleashed in the modern world, Carter Kane and his sister Sadie have been in trouble. As descendants of the House of Life, the Kanes have some powers at their command, but the devious gods haven't given them much time to master their skills at Brooklyn House, which has become a training ground for young magicians.
And now their most threatening enemy yet - the chaos snake Apophis - is rising. If they don't prevent him from breaking free in a few days' time, the world will come to an end. In other words, it's a typical week for the Kane family.
To have any chance of battling the Forces of Chaos, the Kanes must revive the sun god Ra. But that would be a feat more powerful than any magician has ever accomplished.
First they have to search the world for the three sections of the Book of Ra, then they have to learn how to chant its spells. Oh, and did we mention that no one knows where Ra is exactly?
Narrated in two different wisecracking voices, featuring a large cast of new and unforgettable characters, and with adventures spanning the globe, this second installment in the Kane Chronicles is nothing short of a thrill ride.