No longer stuck in Woodhaven, the survivors must race against the clock in order to get Mia to the City of Light before her delivery. Along the way, they meet a former resident of the City, and with this new acquaintance’s help and guidance things begin looking up for Grady and company.
But the wraiths, the darkness, and the constant snowstorms have other plans.
Don’t miss the fourth book in the terrifying WHITEOUT series!!
What would you do if you found something that changed you? A piece of art, or an experience, or a choice, that could transform you into something unrecognizable to yourself? Something beyond what you might have been?
Ilia is a gamer. She has been for years, and in pursuing her own escapism, has found a game talked about in online forums as the most immersive game ever, made for a cutting-edge VR console: MEAT. At first, it's exactly what was promised- a perfectly strange world of living flesh, full of strange details and biohorrific sensibilities- it's only after she starts seeing things she shouldn't, begins experiencing the strange systems of the game in far more detail than should be possible, that she begins to wonder. It's only when she starts looking for answers that she discovers just how deep the rabbit hole goes, and just how many others there may be in the world, dripping with the smell of fresh blood and leading up, up, up, deeper into a place she cannot comprehend.
What else is tied to this strange world of flesh? What other people have been touched by it, and that which inhabits it? What are the sides to this conflict she can't yet see?
What will she become as she digs deeper into what is- and what might be?
What To Expect:
Body Horror of the Eldritch variety
Lovecraftian horrors beyond human comprehension
Action! Romance! Drama! Mystery!
Release Schedule:
Every day of the week for Rising Stars, and then 3 times a week after! Or more, I'm not sure yet! We'll see!
What happened when my Dad was plucked from this universe and kidnapped into a post-apocalyptic, gritty fantasy, video-game-like world?I went after him, of course.
Things turned dark. Lies swarmed thicker than the zombies and dragons. ...And the truth? ...Did I really want to know it? The Gamers set my father's execution date—their hatred of him made me wonder what he could have done. When I found out, I, also, found I was irrevocably tied to The Game, and there wasn't any going back now. There wasn't anymore hiding under the covers. Because I either stood up and fought for what I believed in, or The Game world that held the keys to a past I couldn't remember died forever.
I was the last Game Maker. It was time I made my Game.
This is the way the world ends: with a nanosecond of computer error in a Defense Department laboratory and a million casual contacts that form the links in a chain letter of death.
And here is the bleak new world of the day after: a world stripped of its institutions and emptied of 99 percent of its people. A world in which a handful of panicky survivors choose sides - or are chosen. A world in which good rides on the frail shoulders of the 108-year-old Mother Abagail - and the worst nightmares of evil are embodied in a man with a lethal smile and unspeakable powers: Randall Flagg, the dark man.
In a matter of weeks, Massachusetts has been overrun by an insidious rabies-like virus that is spread by saliva. But unlike rabies, the disease has a terrifyingly short incubation period of an hour or less. Those infected quickly lose their minds and are driven to bite and infect as many others as they can before they inevitably succumb. Hospitals are inundated with the sick and dying, and hysteria has taken hold. To try to limit its spread, the commonwealth is under quarantine and curfew. But society is breaking down and the government's emergency protocols are faltering.
Dr. Ramola "Rams" Sherman, a soft-spoken pediatrician in her mid-thirties, receives a frantic phone call from Natalie, a friend who is eight months pregnant. Natalie's husband has been killed—viciously attacked by an infected neighbor—and in a failed attempt to save him, Natalie, too, was bitten. Natalie's only chance of survival is to get to a hospital as quickly as possible to receive a rabies vaccine. The clock is ticking for her and for her unborn child.
Natalie’s fight for life becomes a desperate odyssey as she and Rams make their way through a hostile landscape filled with dangers beyond their worst nightmares—terrifying, strange, and sometimes deadly challenges that push them to the brink.
Nuclear winter set in by 2015, but the world really ended in 2012 when dungeons began appearing around the world like some messed up video game. And me? I'm just trying to survive. Think Fallout, Solo Leveling, and Pokemon, but less interesting.
The Zombie War came unthinkably close to eradicating humanity. Max Brooks, driven by the urgency of preserving the acid-etched first-hand experiences of the survivors from those apocalyptic years, traveled across the United States of America and throughout the world, from decimated cities that once teemed with upwards of thirty million souls to the most remote and inhospitable areas of the planet. He recorded the testimony of men, women, and sometimes children who came face-to-face with the living, or at least the undead, hell of that dreadful time. World War Z is the result. Never before have we had access to a document that so powerfully conveys the depth of fear and horror, and also the ineradicable spirit of resistance, that gripped human society through the plague years.
Ranging from the now infamous village of New Dachang in the United Federation of China, where the epidemiological trail began with the twelve-year-old Patient Zero, to the unnamed northern forests where untold numbers sought a terrible and temporary refuge in the cold, to the United States of Southern Africa, where the Redeker Plan provided hope for humanity at an unspeakable price, to the west-of-the-Rockies redoubt where the North American tide finally started to turn, this invaluable chronicle reflects the full scope and duration of the Zombie War.
Most of all, the book captures with haunting immediacy the human dimension of this epochal event. Facing the often raw and vivid nature of these personal accounts requires a degree of courage on the part of the reader, but the effort is invaluable because, as Mr. Brooks says in his introduction, "By excluding the human factor, aren't we risking the kind of personal detachment from history that may, heaven forbid, lead us one day to repeat it? And in the end, isn't the human factor the only true difference between us and the enemy we now refer to as 'the living dead'?"
Note: Some of the numerical and factual material contained in this edition was previously published under the auspices of the United Nations Postwar Commission.
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