Five New Yorkers must come together in order to defend their city.
Every city has a soul. Some are as ancient as myths, and others are as new and destructive as children. New York City? She’s got five.
But every city also has a dark side. A roiling, ancient evil stirs beneath the earth, threatening to destroy the city and her five protectors unless they can come together and stop it once and for all.
A god wages war—using all of humanity as its pawns—in the unforgettable conclusion to the Founders trilogy.
Sancia, Clef, and Berenice have gone up against plenty of long odds in the past. But the war they’re fighting now is one even they can’t win.
This time, they’re not facing robber-baron elites, or even an immortal hierophant, but an entity whose intelligence is spread over half the globe—a ghost in the machine that uses the magic of scriving to possess and control not just objects, but human minds.
To fight it, they’ve used scriving technology to transform themselves and their allies into an army—a society—that’s like nothing humanity has seen before. With its strength at their backs, they’ve freed a handful of their enemy’s hosts from servitude, even brought down some of its fearsome, reality-altering dreadnaughts. Yet despite their efforts, their enemy marches on—implacable. Unstoppable.
Now, as their opponent closes in on its true prize—an ancient doorway, long buried, that leads to the chambers at the center of creation itself—Sancia and her friends glimpse a chance at reaching it first, and with it, a last desperate opportunity to stop this unbeatable foe. But to do so, they’ll have to unlock the centuries-old mystery of scriving’s origins, embark on a desperate mission into the heart of their enemy’s power, and pull off the most daring heist they’ve ever attempted.
And as if that weren’t enough, their adversary might just have a spy in their ranks—and a last trick up its sleeve.
Sancia Grado is a thief, and a damn good one. And her latest target, a heavily guarded warehouse on Tevanne’s docks, is nothing her unique abilities can’t handle.
But unbeknownst to her, Sancia’s been sent to steal an artifact of unimaginable power, an object that could revolutionize the magical technology known as scriving. The Merchant Houses who control this magic--the art of using coded commands to imbue everyday objects with sentience--have already used it to transform Tevanne into a vast, remorseless capitalist machine. But if they can unlock the artifact’s secrets, they will rewrite the world itself to suit their aims.
Now someone in those Houses wants Sancia dead, and the artifact for themselves. And in the city of Tevanne, there’s nobody with the power to stop them.
To have a chance at surviving—and at stopping the deadly transformation that’s under way—Sancia will have to marshal unlikely allies, learn to harness the artifact’s power for herself, and undergo her own transformation, one that will turn her into something she could never have imagined.
The city of Bulikov once wielded the powers of the gods to conquer the world, enslaving and brutalizing millions — until its divine protectors were killed. Now, Bulikov’s history has been censored and erased, its citizens subjugated. But the surreal landscape of the city itself, forever altered by the thousands of miracles its guardians once worked upon it, stands as a haunting reminder of its former supremacy.
Into this broken city steps Shara Thivani. Officially, the unassuming young woman is just another junior diplomat sent by Bulikov’s oppressors. Unofficially, she is one of her country’s most accomplished spies, dispatched — along with her terrifying “secretary”, Sigrud — to solve a murder.
But as Shara pursues the killer, she starts to suspect that the beings who ruled this terrible place may not be as dead as they seem, and that Bulikov’s cruel reign may not yet be over.
A tale of vast conspiracies, dead gods, and buried histories, City of Stairs is at once a gripping spy novel and a stunningly original work of fantasy.
The first major system event has arrived as all the major factions of Earth converge…
Yalsten, an old cursed land once occupied by ancient vampires, but now long forgotten, finds itself the grounds for the system event known as a Treasure Hunt.
Follow Jake as he and the rest of his fellow Earthlings compete and cooperate in uncovering the secrets of this ancient land while naturally acquiring any and all of that sweet, sweet loot. But not without trouble.
The ancient defenses still stand between Jake and his rightful bounty, the cursed land itself rising in opposition against the invaders. Vampires of old who have long been dormant are awakened from their slumber, with each one appearing only stronger than the one before. By that logic, Jake truly hoped for a proper final boss of this event; the only question was…
Would he find the ultimate challenge from the vampires or his fellow man?
As a magical revolution remakes a city, an ancient evil is awakened in a brilliant new novel from the Hugo-nominated author of Foundryside and the Divine Cities trilogy
Having narrowly saved the metropolis of Tevanne from destruction, Sancia Grado and her allies have turned to their next task: sowing the seeds of a full-on magical-industrial revolution. If they succeed, the secrets behind scriving—the art of imbuing everyday objects with sentience—will be accessible to all of Tevanne’s citizens, much to the displeasure of the robber-barons who’ve hoarded this knowledge for themselves.
But one of Sancia’s enemies has embarked on a desperate gambit, an attempt to resurrect a figure straight out of legend—an immortal being known as a heirophant. Long ago, the heirophant was an ordinary man, but he’s used scriving to transform himself into something closer to a god. Once awakened, he’ll stop at nothing to remake the world in his horrifying image.
And if Sancia can’t stop this ancient power from returning? Well, the only way to fight a god…is with another god.
The final year at Lander has finally arrived for the Melbrook students and their peers, and with it comes a whole new set of challenges. Still reeling from the events of their junior year, the remaining students will have to push past their pain - and so much more - if they hope to be one of the ten to claim the title of Hero upon graduation.
Constant tests and trials await the senior students. Beyond simulated missions and classes, they’ll also have to buckle down to learn about agents, prospective teams, internships, and other seemingly endless elements of being a Hero.
For some, however, the classroom is only one aspect of the trouble that lies ahead. Long-buried secrets have been unearthed; old mysteries are finally unraveling; and what lies at the center of it all has the potential to rock the realm of Heroes to its very foundation.
In the wake of an unexpected homecoming, Jason questions if there is still a place for him in the world he left behind.
Forced to confront what he has become in his time away, he feels more alien than ever. But his old world is hiding secrets that he never knew.
As he starts to unravel what has been hidden from him his entire life, he discovers that not only might he fit in better than ever, but he may be exactly what the world needs.
Despite having their secret revealed, the residents of Melbrook Hall return to Lander University for another year in the Hero Certification Program. Good thing the focus of this year is teamwork, because with their origins known they’ll have to lean on each other more than ever.
Now finally sophomores, their curriculum expands, allowing them to train in the majors that Heroes specialize in. The new classes will test their minds, bodies, and determination in ways never anticipated. In a year filled with the unveiling of secrets, unexpected entanglements, and, of course, super-powered battles, who will be left standing is anyone’s guess. Because if all that weren’t enough, more light is being shed on last year’s kidnapping attempt, and the results point at something far bigger than mere rogue educators.
Something that isn’t even close to being over with.
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