This book is fantastic and frightening, but entirely plausible. It doesn’t just seem scientifically possible, but its characters are living people shaken out of the civilization they know into the horror of a world dominated by triffids.
The triffids are grotesque and dangerous plants, over seven feet tall, originally cultivated for their yield of high-grade oil. So long as conditions give the mastery to their human directors, they are a valuable asset to mankind. But when a sudden universal disaster turns those conditions upside down, then the triffids, seizing their opportunity, become an active and dreadful menace.
The story of what happens is told here by one of the few people lucky enough to escape the disaster.
This is the way the world ends: with a nanosecond of computer error in a Defense Department laboratory and a million casual contacts that form the links in a chain letter of death.
And here is the bleak new world of the day after: a world stripped of its institutions and emptied of 99 percent of its people. A world in which a handful of panicky survivors choose sides - or are chosen. A world in which good rides on the frail shoulders of the 108-year-old Mother Abagail - and the worst nightmares of evil are embodied in a man with a lethal smile and unspeakable powers: Randall Flagg, the dark man.
A searing, postapocalyptic novel destined to become Cormac McCarthy’s masterpiece.
A father and his son walk alone through burned America. Nothing moves in the ravaged landscape save the ash on the wind. It is cold enough to crack stones, and when the snow falls it is gray. The sky is dark. Their destination is the coast, although they don’t know what, if anything, awaits them there. They have nothing; just a pistol to defend themselves against the lawless bands that stalk the road, the clothes they are wearing, a cart of scavenged food—and each other.
The Road is the profoundly moving story of a journey. It boldly imagines a future in which no hope remains, but in which the father and his son, “each the other’s world entire,” are sustained by love. Awesome in the totality of its vision, it is an unflinching meditation on the worst and the best that we are capable of: ultimate destructiveness, desperate tenacity, and the tenderness that keeps two people alive in the face of total devastation.
The city is winched along tracks through a devastated land full of hostile tribes. Rails must be freshly laid ahead of the city and carefully removed in its wake. Rivers and mountains present nearly insurmountable challenges to the ingenuity of the city's engineers. But if the city does not move, it will fall farther and farther behind the optimum and into the crushing gravitational field that has transformed life on Earth. The only alternative to progress is death. The secret directorate that governs the city makes sure that its inhabitants know nothing of this. Raised in common in creches, nurtured on synthetic food, prevented above all from venturing outside the closed circuit of the city, they're carefully sheltered from the dire necessities that have come to define human existence. Yet the city is in crisis. People are growing restive. The population is dwindling. The rulers know that, for all their efforts, slowly but surely the city is slipping ever farther behind the optimum. Helward Mann is a member of the city's elite. Better than anyone, he knows how tenuous is the city's continued existence. But the world he's about to discover is infinitely stranger than the strange world he believes he knows so well.
Down the long centuries after the Flame Deluge scoured the earth clean, the monks of the Order of St. Leibowitz the Engineer kept alive the ancient knowledge. In their monastery in the Utah desert, they preserved the precious relics of their founder: the blessed blueprint, the sacred shopping list and the holy shrine of Fallout Shelter.
Watched over by an immortal wanderer, they witnessed humanity's rebirth from ashes, and saw reenacted the eternal drama of the struggle between light and darkness, life and death.
The Zombie War came unthinkably close to eradicating humanity. Max Brooks, driven by the urgency of preserving the acid-etched first-hand experiences of the survivors from those apocalyptic years, traveled across the United States of America and throughout the world, from decimated cities that once teemed with upwards of thirty million souls to the most remote and inhospitable areas of the planet. He recorded the testimony of men, women, and sometimes children who came face-to-face with the living, or at least the undead, hell of that dreadful time. World War Z is the result. Never before have we had access to a document that so powerfully conveys the depth of fear and horror, and also the ineradicable spirit of resistance, that gripped human society through the plague years.
Ranging from the now infamous village of New Dachang in the United Federation of China, where the epidemiological trail began with the twelve-year-old Patient Zero, to the unnamed northern forests where untold numbers sought a terrible and temporary refuge in the cold, to the United States of Southern Africa, where the Redeker Plan provided hope for humanity at an unspeakable price, to the west-of-the-Rockies redoubt where the North American tide finally started to turn, this invaluable chronicle reflects the full scope and duration of the Zombie War.
Most of all, the book captures with haunting immediacy the human dimension of this epochal event. Facing the often raw and vivid nature of these personal accounts requires a degree of courage on the part of the reader, but the effort is invaluable because, as Mr. Brooks says in his introduction, "By excluding the human factor, aren't we risking the kind of personal detachment from history that may, heaven forbid, lead us one day to repeat it? And in the end, isn't the human factor the only true difference between us and the enemy we now refer to as 'the living dead'?"
Note: Some of the numerical and factual material contained in this edition was previously published under the auspices of the United Nations Postwar Commission.
The World Boss is defeated, but Ryan’s troubles are far from over.
Transported to a new world, Ryan and his friends must figure out how to save their home city of Citadel, while learning to survive in a game world where death is now all too real.
But first, Ryan must keep his promise to Val Helena, and sets out on a dangerous quest to the Vale of Sorrows to defeat the Shadow King. With an enemy ten times stronger than a world boss, Ryan will have to do some serious leveling up as a Dodge Tank to be fit for task.
But when he encounters a fellow gamer with an agenda of his own, Ryan finds his plans not only derailed but his very life threatened by an enemy of his own making!
Ryan will have to grow in both level and maturity to face the difficult struggles ahead. But the game has more secrets to reveal and the enemy lying just below the surface, may be more terrifying than anything he could have imagined.
WARNING: Contains RPG mechanics, detailed party combat and giant boss fights. If these things do not interest you, then this is not the book for you!
Alternate cover edition of ISBN 9780385721677. Oryx and Crake is at once an unforgettable love story and a compelling vision of the future. Snowman, known as Jimmy before mankind was overwhelmed by a plague, is struggling to survive in a world where he may be the last human, and mourning the loss of his best friend, Crake, and the beautiful and elusive Oryx whom they both loved. In search of answers, Snowman embarks on a journey–with the help of the green-eyed Children of Crake–through the lush wilderness that was so recently a great city, until powerful corporations took mankind on an uncontrolled genetic engineering ride. Margaret Atwood projects us into a near future that is both all too familiar and beyond our imagining.
Classic fantasy from the amazing Sheri S. Tepper. Women rule in Women's Country. Women live apart from men, sheltering the remains of civilization They have cut themselves off with walls and by ordinance from marauding males. Waging war is all men are good for. Men are allowed to fight their barbaric battles! amongst themselves, garrison against garrison. For the sake of his pride, each boy child ritualistically rejects his mother when he comes of age to be a warrior. But all the secrets of civilization are strictly the possession of women. Naturally, there are men who want to know what the women know! And when Stavia meets Chernon, the battle of the sexes begins all over again. Foolishly, she provides books for Chernon to read. Before long, Chernon is hatching a plan of revenge against women!
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