Kirth Gersen carries in his pocket a slip of paper with a list of five names written on it. Theses are the names of the five Demon Princes who led the historic Mount Pleasant Massacre, which destroyed not only Kirth’s family but his entrire world as well. He roams the universe, searching the endless galaxies of space, hunting down the Demon Princes and exacting his revenge. Three princes will fall before Kirth’s work is done, and two more await their doom…
The classic novel of non-Aristotelian logic and the coming race of supermen
It is the year 2650 and Earth has become a world of non-Aristotelianism, or Null-A. This is the story of Gilbert Gosseyn, who lives in that future world where the Games Machine, made up of twenty-five thousand electronic brains, sets the course of people's lives. Gosseyn isn't even sure of his own identity, but realizes he has some remarkable abilities and sets out to use them to discover who has made him a pawn in an interstellar plot.
Science Fiction Grandmaster A. E. van Vogt was one of the giants of the 1940s, the Golden Age of classic SF. Of his masterpieces, The World of Null-A is his most famous and most influential. Published in 1949 it was the first major trade SF hardcover, and has been in print in various editions ever since.
The entire careers of Philip K. Dick, Keith Laumer, Alfred Bester, Charles Harness, and Philip Jose Farmer were created or influenced by The World of Null-A, and so it is required reading for anyone who wishes to know the canon of SF classics.
Rod McBan 151st farms 'stroon', the immortality drug, and is the last scion of one of the oldest and most honourable families on Norstrilia, only source of stroon. But he's also a telepathic cripple and faces the ever-present risk of being culled under the government's draconian population laws.
To protect himself, he uses his not-strictly-legal computer to play the market and amass an unimaginable fortune. But after he survives an assassination attempt, McBan discovers that having enough money to literally buy the Earth is no good if you're too dead to spend it . . .
The 21st century was drawing to a close, and metapsychic humankind was poised at last to achieve Unity to be admitted into the group mind of the already unified alien races of the Galactic Milieu. But a growing corps of rebels was plotting to keep the people of Earth forever separate in the name of human individuality. And the rebels had a secret supporter: Fury, the insane metapsychic creatrue that would stop at nothing to claim humanity for itself. Fury's greatest enemy was the mutant genius Jack the Bodiless, whose power it craved. But Jack would never be a tool for Fury . . . And so it turned to Dorothea Macdonald, a young woman who had spent a lifetime hiding her towering mindpowers from the best mind readers of the Milieu. But she could not hide them from Fury or from Jack. Time and again she rejected their advances, unwilling to be drawn into the maelstrom of galactic politics or megalomaniacal dreams. And in the end, no one not Jack, not Fury, not even the Galactic Milieu would be a match for the awesome powers of the girl who would come to be called Diamond Mask . . .
"FASCINATING . . . May has cemented her position as one of this generation's foremost storytellers. . . .This satisfying end to a remarkable feat of the imagination is a necessary purchase." --Library Journal
By the mid-twenty-first century, humanity is beginning to enjoy membership in the Galactic Milieu. Human colonies are thriving on numerous planets, life on Earth is peaceful and prosperous, and as more humans are being born with metapsychic abilities, it will not be long before these gifted minds at last achieve total Unity.
But xenophobia is deeply rooted in the human soul. A growing corps of rebels plots to keep the people of Earth forever separate, led by a man obsessed with human Marc Remillard. Marc's goal is nothing less than the elevation of human metapsychics above all others, by way of artificial enhancement of mental faculties. His methods are unpalatable, his goal horrific. And so Marc and his coconspirators continue their work in secret.
Only the very Unity he fears and abhors can foil Marc's plans. And only his brother, Jack the Bodiless, and the young woman called Diamond Mask can hope to lead the metaconcert to destroy Marc, Unify humanity, and pave the way for the Golden Age of the Galactic Milieu to begin . . .
In 1941, Astounding Science Fiction magazine published a short story by a little-known writer named Isaac Asimov. The story was called "Nightfall", and many years later it has long been recognized as a classic, its author a legend. Now, the Grand Master of Science Fiction teams with Robert Silverberg, one of the field's top award-winning authors, to explore and expand an apocalyptic tale that is more spellbinding today than ever before -- Nightfall: The Novel.
Imagine living on a planet with six suns that never experiences darkness. Imagine never having seen the stars. Then, one by one the suns start to set, gradually leading into darkness for the first time ever. Kalgash is a world on the edge of chaos, torn between the madness of religious fanaticism and the unyielding rationalism of scientists. Lurking beneath it all is a collective, instinctual fear of the Darkness. For Kalgash knows only the perpetual light of day; to its inhabitants, a gathering twilight portends unspeakable horror. And only a handful of people on the planet are prepared to face the truth, their six suns are setting all at once for the first time in over two thousand years, signaling the end of civilization as it explodes in the awesome splendor of Nightfall.
Encompassing the psychology of disaster, the tenacity of the human spirit, and, ultimately, the regenerative power of hope, Nightfall is a tale rich in character and suspense that only the unique collaboration of Isaac Asimov and Robert Silverberg could create.
Kidnapped by an interstellar corporation and dragged to Earth, Cat is forced to use his skills to protect those he most hates, those who most hate him . . . .
The taMings. A cyber-augmented, DNA-incestuous clan of such wealth and power that their family arguments change the destiny of worlds. Now one taMing is a killer's target. But which? And who would dare?
Seeking answers, Cat finds lies and savagery, passion and atrocity--trails that lead from crystal valleys to clubs for silver-skinned beauties. From the homicidal enclaves of drug kings to a fanatic's pulpit. From the halls of the Assembly to a cyberspace hell. Seeking assassins, Cat discovers a mystery that could cost him his future. His sanity. His life.
Librarian's Note: Alternate cover edition available here.
Simak's City is a series of connected stories, a series of legends, myths, and campfire stories told by Dogs about the end of human civilization, centering on the Webster family, who, among their other accomplishments, designed the ships that took Men to the stars and gave Dogs the gift of speech and robots to be their hands.
As the planetoid Thanatos Minor explodes into atoms, a specially-fitted cruiser escapes the mass destruction and hurtles into space only a step ahead of hostile pursuit. On board Trumpet are a handful of bedraggled fugitives from an outlaw world, old enemies suddenly and violently thrown together in a desperate bid for survival.
Among this unlikely crew of allies are Morn Hyland, once a UMC cop, now a prisoner to the electrodes implanted in her brain; her son, Davies, “force-grown” to adulthood by the alien Amnion and struggling to understand his true identity; the amoral space buccaneer Nick Succorso, whose most daring act of piracy could be his last; and Angus Thermopyle, unstoppable cyborg struggling to wrest control of his own mind from his UMC programmers.
Locked in a lethal batter against one another for control of Trumpet, they also find themselves the target of Punisher, a police ship whose human captain, Min Donner, is torn between her duty and her sympathy for the outlaw crew she’s been ordered to capture. Yet as Min races to reach Trumpet in time, Warden Dios, the director of the UMC Police, receives a darker directive from the mysterious, semi-immortal Dragon, ruler of the UMC: Kill everyone aboard Trumpet except for the one person whose blood carries the mutagenic key to ultimate Amnion triumph—the ability to appear perfectly human.
In a final titanic showdown in space, amid uncharted comets, planets, and asteroid swarms, these forces will converge in a contest of skill and survival on which their future—and the future of the galaxy—depends.
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