Emma has gained control of one district of a city run by a woman that she tried to kill. While her new position has improved her upgrade abilities the other district heads have had theirs enhanced as well. More of what the series is known more super-powered action, more insults, and more upgrades in a struggle to survive.
As the dust settles on the battlefield of Carthage, Alexander finds himself struggling to cope with the aftermath of war. Plagued by demonic corruption and mental exhaustion, he searches for any means to restore his strength and secure his rapidly expanding empire.
In his desperation, Alexander turns to a mysterious prisoner who offers a unique form of power that could help him achieve his goals. But with the prisoner's motivations unclear, Alexander must weigh the risks of trusting this enigmatic figure against his own desperate need for a solution. In addition to his personal struggles, Alexander faces the daunting task of securing trade routes for Venice before the pirate threat returns.
Seeking new sources of resources and allies, he leads his legion north to the scattered outposts on the dangerous frontier.
But the region is fraught with danger, as many of the outposts have recently been overrun by powerful monsters - or possibly by treachery. To survive, Alexander and his legion must rely on new allies, new technology, and strange, unknown powers that Alexander alone may be able to master.
As Alexander ventures deeper into the unknown, he must also grapple with his own inner demons and find a way to heal his mind and body. Can he overcome the challenges ahead and lay claim to the resources of the frontier?
Emma is an artificial intelligence with a love of science, insults, and devilish traps. When her systems are booted up she finds herself in control of a long-abandoned facility in a post-apocalyptic wasteland. The world is filled with dangerous threats granted great powers by the same cataclysm that befell the world. Emma must balance safety with the desire for test subjects as she brings herself back fully online and stakes out a place in this new world.
The core has been transferred to an airship crashed deep on the Rim. There Emma and Anna will encounter feuding factions, terrifying monstrosities and new powered foes in need of becoming research experiments. With a badly damaged vessel they must steal, scavenge, and fight for what they need to upgrade to survive.
Eddie Hunter is about at the end of his rope, so when he stumbles across an ad looking for people to farm in Long Term Immersion in the game Light Online, he can't believe his luck. Once hired he enters the game as soon as he can. Unbeknownst to him, though, the person that hired him is also doing illicit research on the pods that he and the other farmers are using.
The research is rapidly discovered by the AIs that monitor the game and shut down, forcefully, by the company that runs Light Online. But the code that runs those pods has been altered, and until it's fixed Eddie and the others can't log out. Although the devs assure him that it won't take long to fix, Eddie's not so sure of that himself.
Eddie entered the game to make money in real life, and as he tries to do that he finds himself getting entangled deeper and deeper in the game and with the people he meets there. But when he discovers a side of the game that the previous players had apparently never even considered, he knows he has to find a way to stay in the game.
This story is approximately 120,000 words long and DRM free.
Zander und seine Freunde stellen sich furchtlos der Gefahr, denn ein sicherer Respawn-Punkt verheißt Hoffnung. Nichts und niemand kann ihnen schaden oder sie vernichten. Schließlich ist alles nur ein Spiel – oder?
Ein Spiel, bei dem sich die Protagonisten in einem uralten Hyperraumnetz bewegen und auf die unterschiedlichsten außerirdischen Zivilisationen treffen. Ein Spiel, wie es realistischer nicht sein könnte. Die Erde ist menschenleer. Das Schicksal der Menschheit ist unbekannt.
Unsere Helden sitzen im Darg-Sternensystem fest. Jetzt geht es ums Überleben. Sie müssen den Phantom-Server finden, das Zentrum des interstellaren Netzes, das die uralte Zivilisation der Gründer geschaffen hat. Wenn sie leben wollen, müssen sie das Geheimnis entschlüsseln – oder dabei sterben.
The final year at Lander has finally arrived for the Melbrook students and their peers, and with it comes a whole new set of challenges. Still reeling from the events of their junior year, the remaining students will have to push past their pain - and so much more - if they hope to be one of the ten to claim the title of Hero upon graduation.
Constant tests and trials await the senior students. Beyond simulated missions and classes, they’ll also have to buckle down to learn about agents, prospective teams, internships, and other seemingly endless elements of being a Hero.
For some, however, the classroom is only one aspect of the trouble that lies ahead. Long-buried secrets have been unearthed; old mysteries are finally unraveling; and what lies at the center of it all has the potential to rock the realm of Heroes to its very foundation.
Despite having their secret revealed, the residents of Melbrook Hall return to Lander University for another year in the Hero Certification Program. Good thing the focus of this year is teamwork, because with their origins known they’ll have to lean on each other more than ever.
Now finally sophomores, their curriculum expands, allowing them to train in the majors that Heroes specialize in. The new classes will test their minds, bodies, and determination in ways never anticipated. In a year filled with the unveiling of secrets, unexpected entanglements, and, of course, super-powered battles, who will be left standing is anyone’s guess. Because if all that weren’t enough, more light is being shed on last year’s kidnapping attempt, and the results point at something far bigger than mere rogue educators.
Something that isn’t even close to being over with.
Junior year has come for the remaining students of Melbrook Hall, and it promises to be the most difficult one yet. With one of their own gone and another under serious investigation, none of the former Powereds knows how many days remain for them in the Hero Certification Program.
The time they do have will be filled with more trials and classes, honing their skills as they work toward the increasingly difficult goal of becoming Heroes. Ample new challenges await them, and not all of them can be met on the safety of Lander’s campus. Fallout from last year’s final exam has stirred the interest of many parties, not all of them friendly.
With enemies pressing in from all directions, it’s going to take new alliances, dedication, and countless hours of training if they want to last another year.
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