While pursuing his quest for the Dark Tower through a world that is a nightmarishly distorted mirror image of our own, Roland, the last gunslinger, encounters three mysterious doorways on the beach. Each one enters into the life of a different person living in contemporary New York.
Here he links forces with the defiant young Eddie Dean and the beautiful, brilliant, and brave Odetta Holmes, in a savage struggle against underworld evil and otherworldly enemies.
Once again, Stephen King has masterfully interwoven dark, evocative fantasy and icy realism.
The Wolves have been defeated, but our tet faces yet another catastrophe. Susannah Dean’s body has been usurped by a demon named Mia who wants to use Susannah’s mortal form to bear a demon child. Stealing Black Thirteen, Mia has traveled through the Unfound Door to 1999 New York where she plans to give birth to her chap, a child born of two mothers and two fathers who will grow up to be Roland’s nemesis. With the help of the time-traveling Manni, Roland and Eddie plan to follow Susannah while Father Callahan and Jake will find Calvin Tower, owner of the vacant lot where a magical rose grows: a rose that must be saved at all costs. But despite our ka-tet’s intentions, ka has its own plans. Jake, Callahan, and Jake’s bumbler companion are transported to New York to follow Susannah, while Eddie and Roland are tumbled into East Stoneham, Maine, where they are greeted by Eddie’s old enemy, the gangster Balazar. But it isn’t just bullets that Roland and Eddie must brave. Soon they will meet their maker, in the form of a young author named Stephen King.
Roland, Eddie, Susannah, Jake, and Jake’s pet bumbler survive Blaine the Mono’s final crash, only to find themselves stranded in an alternate version of Topeka, Kansas, one that has been ravaged by the superflu virus. While following the deserted I-70 toward a distant glass palace, they hear the atonal squalling of a thinny, a place where the fabric of existence has almost entirely worn away. While camping near the edge of the thinny, Roland tells his ka-tet a story about another thinny, one that he encountered when he was little more than a boy. Over the course of one long magical night, Roland transports us to the Mid-World of long-ago and a seaside town called Hambry, where Roland fell in love with a girl named Susan Delgado, and where he and his old tet-mates Alain and Cuthbert battled the forces of John Farson, the harrier who—with a little help from a seeing sphere called Maerlyn’s Grapefruit—ignited Mid-World’s final war.
Several months have passed, and Roland’s two new tet-mates have become proficient gunslingers. Eddie Dean has given up heroin, and Odetta’s two selves have joined, becoming the stronger and more balanced personality of Susannah Dean. But while battling The Pusher in 1977 New York, Roland altered ka by saving the life of Jake Chambers, a boy who—in Roland’s where and when—has already died. Now Roland and Jake exist in different worlds, but they are joined by the same madness: the paradox of double memories. Roland, Susannah, and Eddie must draw Jake into Mid-World then follow the Path of the Beam all the way to the Dark Tower. But nothing is easy in Mid-World. Along the way our tet stumbles into the ruined city of Lud, and are caught between the warring gangs of the Pubes and the Grays. The only way out of Lud is to wake Blaine the Mono, an insane train that has a passion for riddling, and for suicidal journeys.
Neal Asher, whom Tor introduced to the American audience with Gridlinked , takes us deeper into his unique universe with an even more remarkable second novel, The Skinner . On the planet Spatterjay arrive three Janer, acting as the eyes of the hornet Hive mind, on a mission not yet revealed to him; Erlin, searching for Ambel -- the ancient sea captain who can teach her how to live; and Sable Keech, on a vendetta he cannot abandon, though he himself has been dead for 700 years. This remote world is mostly ocean, and it is a rare visitor who ventures beyond the safety of the island Dome. Outside it, only the native Hoopers dare risk the voracious appetites of the planet's wildlife. But somewhere out there is Spatterjay Hoop -- and Keech will not rest until he brings this legendary renegade to justice for hideous crimes committed centuries ago during the Prador Wars. While Keech is discovering that Hoop is now a monster -- his body and head living apart from each other -- Janer is bewildered by a place where the native inhabitants just will not die and angry when he finally learns the Hive mind's intentions for him. Meanwhile, Erlin thinks she has plenty of time to find the answers she seeks, but could not be more wrong. For one of the most brutal of the alien Prador is about to pay the planet a surreptitious visit, intent on exterminating all remaining witnesses to his wartime atrocities. As the visitors' paths converge, major hell is about to erupt in a chaotic waterscape where minor hell is already a remorseless fact of everyday life . . . and death.
In his New York Times bestselling The Wind Through the Keyhole, Stephen King returns to the spectacular territory of the Dark Tower fantasy saga to tell a story about gunslinger Roland Deschain in his early days.
The Wind Through the Keyhole is a sparkling contribution to the series that can be placed between Dark Tower IV and Dark Tower V. This Russian doll of a novel, a story within a story within a story, visits Roland and his ka-tet as a ferocious, frigid storm halts their progress along the Path of the Beam. Roland tells a tale from his early days as a gunslinger, in the guilt-ridden year following his mother’s death. Sent by his father to investigate evidence of a murderous shape-shifter, Roland takes charge of Bill Streeter, a brave but terrified boy who is the sole surviving witness to the beast’s most recent slaughter. Roland, himself only a teenager, calms the boy by reciting a story from the Book of Eld that his mother used to read to him at bedtime, “The Wind through the Keyhole.” “A person’s never too old for stories,” he says to Bill. “Man and boy, girl and woman, we live for them.”
And stories like The Wind Through the Keyhole live for us with Stephen King’s fantastical magic that “creates the kind of fully imagined fictional landscapes a reader can inhabit for days at a stretch” (The Washington Post).
Roland and his tet have just returned to the path of the Beam when they discover that they are being followed by a group of inexperienced trackers. The trackers are from the town of Calla Bryn Sturgis, and they desperately need the help of gunslingers. Once every generation, a band of masked riders known as the Wolves gallop out of the dark land of Thunderclap to steal one half of all the twins born in the Callas. When the children are returned, they are roont, or mentally and physically ruined. In less than a month, the Wolves will raid again. In exchange for Roland’s aid, Father Callahan—a priest originally from our world—offers to give Roland a powerful but evil seeing sphere, a sinister globe called Black Thirteen which he has hidden below the floorboards of his church. Not only must Roland and his tet discover a way to defeat the invincible Wolves, but they must also return to New York so that they can save our world’s incarnation of the Dark Tower from the machinations of the evil Sombra Corporation.
The seventh and final installment of Stephen King's The Dark Tower saga is perhaps the most anticipated book in the author's long career. King began this epic tale about the last gunslinger in the world more than 20 years ago; now he draws its suspenseful story to a close, snapping together the last pieces of his action puzzle and drawing Roland Deschain ever closer to his ultimate goal.
Alternate cover edition for ISBN-10: 1416524525; ISBN-13: 9781416524526
The sector is gearing up for war, unknowing the enemy has already reached their doorstep. The Void Star will become a springboard for their invasion unless Zac can stop them.
Meanwhile, a mysterious inheritance is rising from the depths of history, one connected to Zac's origin. Ancient plans are coming to fruition as the Multiverse's elites flock to Zecia. Zac has finally reunited with his old companion, but will it be enough to survive the gathering storm?
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