A flaming meteor over the Yorkshire Dales, a long-lost map drawn by the lunatic Bill Cuttle Kraken, and the discovery of a secret subterranean shipyard beneath the River Thames lead Professor Langdon St. Ives and his intrepid friend Jack Owlesby into the treacherous environs of Morecambe Bay, with its dangerous tides and vast quicksand pits. They descend beneath the sands of the Bay itself, into a dark, unknown ocean littered with human bones and the remnants of human dreams. In this tale of murder, infamy, and Victorian intrigue, the tides of destiny shift relentlessly and rapidly as the stakes grow ever higher and the pursuit more deadly….
The origin of the Elric Brothers! Once, Edward and Alphonse Elric were willing to do anything to become alchemists. But when they tried to use their newfound skills to resurrect their dead mother, they broke a taboo and encountered something more terrifying than death itself. Now, hardened by years of military training, Edward and Alphonse have returned to the woman who first taught them alchemy...but can she help them, or even forgive them?
She remembered how it felt to lose Salma, first to the wiles of the Butterfly-kinden girl, then to hear the news of his death, abandoned and alone in the midst of the enemy. She remembered how it felt to see her father hacked to death before her eyes. But of her murder of Achaeos, of the bite of her blade into his unsuspecting flesh, the wound that had sapped him and ruined him until he died, she remembered nothing, felt nothing. In such a vacuum, how could she possibly atone? Tynisa is running, but she cannot escape the demons of her own mind. Amidst the fragmenting provinces of the Dragonfly Commonweal her past will at last catch up with her. Her father’s ghost is hunting her down. At the same time, the Wasp Empress, Seda, is on the move, her eyes on the city of Khanaphes, the fallen jewel of the ancient world. Whilst her soldiers seek only conquest, she sees herself as the heir to all the old powers of history, and has her eyes on a far greater prize.
Adventure! Romance! Mad Science! Deep in the heart of the damaged machine that is Castle Heterodyne, Agatha discovers her mother's long-abandoned secret laboratory. But waiting inside is a relentless guardian that is not what it seems!
All good things come to an end. And this is it: the last stand of the Ketty Jay and her intrepid crew.
They've been shot down, set up, double-crossed and ripped off. They've stolen priceless treasures, destroyed a ten-thousand-year-old Azryx city and sort-of-accidentally blew up the son of the Archduke. Now they've gone and started a civil war. This time, they're really in trouble.
As Vardia descends into chaos, Captain Frey is doing his best to keep his crew out of it. He's got his mind on other things, not least the fate of Trinica Dracken. But wars have a way of dragging people in, and sooner or later they're going to have to pick a side. It's a choice they'll be staking their lives on. Cities fall and daemons rise. Old secrets are uncovered and new threats revealed.
Alek and Deryn are abroad the Leviathan when the ship is ordered to pick up an unusual passenger. This brilliant/maniacal inventor claims to have a weapon called Goliath that can end the war. But whose side is he really on?
While on their top-secret mission, Alek finally discovers Deryn's deeply kept secret. Two, actually. Not only is Deryn a girl disguised as a guy...she has feelings for Alek.
The crown, true love with a commoner, and the destruction of a great city all hang on Alek's next--and final--move.
The thunderous conclusion to Scott Westerfeld's Leviathan series, which was called "sure to become a classic" (SLJ).
The islands of Caldera are a shining jewel in a rather bleak world. A terrible calamity in the past had blanketed much of the world with a toxic "fug." Those who survived were forced to take to the mountains and the skies in wondrous airships. Life has since been a struggle, with only the most ruthless and crafty able to survive. To spare themselves the same fate, the Calderans erected a battery of guns to fend off the airships of the mainland. They isolated themselves from the madness of the world, choosing instead to focus on the pursuits of art and creativity. Few believe the technologically advanced but socially barbarous outsiders have anything to offer. Amanita Graus, though, is hoping that they do.
Nita's mother has lost her livelihood and perhaps soon her life to a terrible disease. Already the black sheep of the family for embracing engineering rather than art, Nita resolves to leave the safety of her home and do whatever it takes to find a cure. For a price, the bizarre crew of an airship called The Wind Breaker are willing to grant her a meeting with their mysterious benefactors, and thus a chance to procure the one thing with a chance to save her mother. Free-Wrench follows Nita’s adventures in a steampunk world of airships and lunatics. Helping her in her journey are an eccentric crew of smugglers; the gruff Cap’n Mack, the simple but enthusiastic Lil and Coop, the arrogant marksman Gunner, the surly surgeon Butch, and the irritable mascot Wink. To survive and find what she seeks she’ll need to earn their trust, follow their rules, and meet face to face with the people who pull the strings of their society.
Things are finally looking good for Captain Frey and his crew. The Ketty Jay has been fixed up good as new. They've got their first taste of fortune and fame. And, just for once, nobody is trying to kill them. Even Trinica Dracken, Frey's ex-fiancee and long-time nemesis, has given up her quest for revenge. In fact, she's offered them a job - one that will take them deep into the desert heart of Samarla, the land of their ancient enemies. To a place where the secrets of the past lie in wait for the unwary. Secrets that might very well cost Frey everything.
Join the crew of the Ketty Jay on their greatest adventure yet: a story of mayhem and mischief, roof-top chases and death-defying races, murderous daemons, psychopathic golems and a particularly cranky cat. The first time was to clear his name. The second time was for money. This time, Frey's in a race against the clock for the ultimate prize: to save his own life.
It’s Book 2 of The Pillars of Reality, the exciting epic fantasy series written exclusively for Audible by New York Times bestselling author Jack Campbell!
Someone wants to kill Mari, a young Steam Mechanic in the Guild that controls all technology. She has learned that her world of Dematr is headed for a catastrophe that will destroy civilization, and that Mages really can alter reality for short periods. Someone also wants to kill Alain, a young Mage who has learned that Mechanics are not frauds as his Guild teaches, and that Mechanic Mari is the only person who can prevent the oncoming disaster.
Narrowly escaping death, the Mechanic and the Mage stay alive thanks to their combined skills, an alliance never before seen. But it becomes clear that both of their Guilds, the most powerful forces in the world, are trying to destroy them. Other powers, like the great Empire and a mysterious secret Order, also seek to kill or capture them, using every weapon from Imperial Legions to Mage-created trolls, dragons, and rocs.
Trying to survive and learn the truth about their world so they will know how to save it, Mari and Alain realize that the answers they seek may lie in the dead city of Marandur. But Marandur is guarded by the legions that have sealed it off from the rest of the world for more than a century. Mari and Alain's only hope may rest with the unseen Masters of Marandur.
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