The Battlefield Realm. A realm where sects rise and fall where the ground trembles under the feet of fighters from the higher realms.
Where riches are gained and Empires lost.
This is where Erik and Rugrat must go if they want to increase their strength, to increase the strength of Alva. They say that fortune favors the bold. This is the Ten Realms. To the Victor go the spoils.
The Fourth Realm will change their lives, or end them.
Just as a threat is dealt with, an opportunity presents itself.
After searching for months, Zac's forces have finally discovered the elusive Underworld that's both teeming with riches and dangers. Meanwhile, the armies of the Undead Empire advances on all fronts while the Dominators scheme in the dark.
Having endured the Integration in the punishing environment of the subterranean cave system, the trapped warriors of the Underworld could become the key in surviving the incursions aboveground.
But first, Zac has to deal with the golems intent on digging to the center of the planet.
Book 4 of the hit Defiance of the Fall LitRPG series is here. Grab your copy today!
About the Jump into a story that merges Apocalyptic LitRPG elements with eastern cultivation. Class systems, skill systems, endless choices for progression, it has everything fans of the genre love. Explore a vast universe full of mystery, adventure, danger and even aliens; where even a random passer-by might hold the power of a god. Follow Zac as he struggles to stake out a unique path to power as a mortal in a world full of cultivators.
On just another average day, Jake finds himself in a forest filled with monsters, dangers, and opportunity...
It was a day like any other when suddenly the world changed. The universe reached a threshold humanity didn’t even know existed, and it was time to finally be integrated into the vast multiverse. A place where power is the only thing anyone can truly rely on. Jake, a seemingly average office worker, finds himself thrust into this new world. Into a tutorial filled with dangers and opportunities.
His new reality should breed fear and concern. His fellow coworkers falter at every turn. Jake, however, finds himself thriving.
Perhaps... This is the world Jake was meant to be born in.
An action-packed LitRPG Apocalypse perfect for fans of The Primal Hunter, Road to Mastery, and The Ten Realms.
In a world of countless enemies, Freddy's unique power will help him thrive. Freddy Stern, a twenty-one-year-old cashier, has lived a plain, albeit harsh life. Having been orphaned—twice—he's spent the last ten years working and staying out of trouble. His only aspiration is to save enough money to become an archhuman.
His dream gets the jump on him when he barely survives a near-death encounter and finds himself in possession of 1% Lifesteal, a bizarre talent with numerous contradictions and just as many uses
With every dead enemy, he becomes a bit stronger, a little wiser, and a lot more ruthless. And no matter how much damage he takes, he can always put himself back together. Physically, at least.
But on his path to power, after having to look at the rotting guts of archhuman society again and again, can his talent keep his mind and soul as pristine as his body?
Or will that part of him simply remain broken...
Experience the start of this action-packed LitRPG Adventure from Robert Blaise set two hundred years after a reality-altering apocalypse. Featuring a weak-to-strong Brawler MC who never backs down, a unique power system, apocalyptic elements and more!
When Erik and Rugrat entered the ten realms they didn’t know what was going on. They only knew that they had contracted the two week curse.
When entering the second realm they came to understand their character sheets, and part of the system that is called the ten realms. A place that the strong make the rules and the weak cling to them for protection and hope that they might be left in peace.
They passed through the trials of the Beast Mountain Dungeon, taking control of it and becoming the leader of nearly two hundred people.
Now in command of the Alva Dungeon and looking to forge a new future, they need more power, mana stones, dungeon cores, monster cores, if not then the Dungeon will stop functioning and they will need to relocate once again.
As they ascend to the second realm, Erik and Rugrat need to grow their skills, gain information and find a dungeon. It’s hardly ever that easy.
Its time to be the hero you've always wanted to be. Diving into a revolutionary new video game, Marcus and his friends escape a stagnant society, entering into a world that defies their wildest imaginations. But from the moment that he logs in, Marcus finds himself separated from his friends and thrown into remote village under attack by a horde of goblins.
Forced into battle, Marcus rallies the beleaguered villagers and with their help, manages to drive off the invading creatures. With the village in ruins and their supplies spoiled, the survivors desperately turn to Marcus for help in rebuilding the village.
Realizing that this game is nothing like he's ever played before, Marcus is swept up into a whirlwind of adventure as he struggles to defend his new home, quickly finding that marauding goblins are the least of his problems.
Using a new Legendary treasure-seeking card, Arthur and Brixaby travel to an unknown kingdom in search of a way to defeat the scourglings.
They arrive in a land both familiar and strange. A continent where there have been no dragons for generations. One where human civilization now exists in shrinking cities which are increasingly squeezed in by dead lands. Here, the bold and desperate risk it all for the promise of cards.
Arthur, Brixaby, and their newly reunited retinue will need every trick they can pull from their decks. In the core of the city rests the dark heart of an ancient scourgling eruption. And it’s reawakening.
This once-in-a-decade opportunity offers new powers, secrets to the origins of scourglings, and high-level cards for the taking… for those brave enough to delve deep, and survive.
It may also be the key for Arthur to complete his Master card set.
In the wake of an unexpected homecoming, Jason questions if there is still a place for him in the world he left behind.
Forced to confront what he has become in his time away, he feels more alien than ever. But his old world is hiding secrets that he never knew.
As he starts to unravel what has been hidden from him his entire life, he discovers that not only might he fit in better than ever, but he may be exactly what the world needs.
Ilea is going home. After a small detour to raid an old Necromancer’s treasure room.
After months in the barren and deadly North, Ilea returns to Ravenhall to rest, check-in on old friends, and of course – train her resistances. Her homecoming includes a visit to Riverwatch where she encounters new allies… and old enemies. But what would a good holiday be without a few fights and near-death experiences?
Unfortunately, Ilea’s blood-soaked reunions are cut short when she is summoned back to Hallowfort, to help deal with a sinister corruption that is spilling out from the first layer of the Descent.
Searching for a lost expedition, Ilea explores an ancient dungeon host to long-forgotten secrets. She will be pushed to her limit and face dangers that no one in their right mind would dare to stand against.
Sounds like fun, right?
About the
Join Ilea as she is transported to a world full of monsters and magic, where power is measured by one's class, level and skills. Watch her grow in power, and recklessness, as she wields ancient hand-to-hand combat magic that can both heal and destroy. This Isekai story has a dual-Class LitRPG system where every skill, class and ability can evolve. Ilea’s tale is equal parts comfy slice-of-life wanderings, goofy jokes and brutal, blood-pumping battles with nightmarish monsters. Join her as she delves into forgotten dungeons, hoards snacks and generally does whatever she feels like.
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