You failed a quest less than five minutes after you received it. Now that’s talent.
A floating fortress occupied by warrior gnomes. A castle made of sand. A derelict submarine guarded by malfunctioning machines. A haunted crypt surrounded by lethal traps.
It was supposed to be easy. One bubble. Four castles. Fifteen days. Capture each one, and the stairwell is unlocked.
Here’s the thing. It’s never easy. Carl and his team can’t go it alone. Not this time. They must rely on the help of the low-level, I-can’t-believe-these-idiots-are-still-alive crawlers trapped in the bubble with them. But can they be trusted?
Welcome, Crawler. Welcome to the fifth floor of the dungeon.
A pantheon of forgotten gods. An old grudge between a talk show host, an heiress, and the man they shattered along the way. A rapidly deteriorating AI system. An inconvenient tiara upon the head of a friend.
It is bedlam on the eighth floor. As management reels from the unexpected conclusion of the seventh level, the surviving crawlers stumble onto the eighth and find themselves scattered. It’s a map based on Earth’s final days before the collapse, where ethereal, intangible ghosts of humanity go about their lives, oblivious of the impending doom. Living amongst these ghosts are monsters based in Earth lore. “Legendary” creatures tied to the geographical location they inhabit.
Each team of crawlers is given a task: find and capture six of these beasts. The captured monsters will be turned into cards. Cards that can be summoned into battle again and again. The stronger, the deadlier, the better.
At the end of the floor, the bad guys will also have decks, and they will have some of the most powerful cards available. So it’s crucial to assemble the toughest squad possible.
But, like always, there is a catch. There’s always a catch.
As Carl and Donut know all too well, just because someone is captured, it doesn’t mean they have been tamed.
Her name is Shi Maria. She’s easily the most powerful monster in their area. If they want to survive, they must capture her. But she is no ordinary beast. She’s intelligent. She was once married to a god, a god who is now missing. Her special attack is known to drive one insane. They call her the Bedlam Bride.
“Beware, beware. Beware the Eye of the Bedlam Bride”
The path from retail middle management to interdimensional wizard adventurer wasn’t easy, but Jason Asano is settling into his new life.
Now, a contest draws young elites to the city of Greenstone, competing for a grand prize. Jason must gather a band of companions if he is to stand a chance against the best the world has to offer.
While the young adventurers are caught up in competition, the city leaders deal with revelations of betrayal as a vast and terrible enemy is revealed. Although Jason seems uninvolved, he has unknowingly crossed the enemy’s path before. Friends and foes made along the way will lead him to cross it again as inevitable conflict looms.
There are alternate cover editions for this ASIN here and here.
If you ain’t scared, you ain’t human.
When Thomas wakes up in the lift, the only thing he can remember is his name. He’s surrounded by strangers—boys whose memories are also gone.
Nice to meet ya, shank. Welcome to the Glade.
Outside the towering stone walls that surround the Glade is a limitless, ever-changing maze. It’s the only way out—and no one’s ever made it through alive.
Everything is going to change.
Then a girl arrives. The first girl ever. And the message she delivers is terrifying.
The World Boss is defeated, but Ryan’s troubles are far from over.
Transported to a new world, Ryan and his friends must figure out how to save their home city of Citadel, while learning to survive in a game world where death is now all too real.
But first, Ryan must keep his promise to Val Helena, and sets out on a dangerous quest to the Vale of Sorrows to defeat the Shadow King. With an enemy ten times stronger than a world boss, Ryan will have to do some serious leveling up as a Dodge Tank to be fit for task.
But when he encounters a fellow gamer with an agenda of his own, Ryan finds his plans not only derailed but his very life threatened by an enemy of his own making!
Ryan will have to grow in both level and maturity to face the difficult struggles ahead. But the game has more secrets to reveal and the enemy lying just below the surface, may be more terrifying than anything he could have imagined.
WARNING: Contains RPG mechanics, detailed party combat and giant boss fights. If these things do not interest you, then this is not the book for you!
We were in the square, in the square where I'd run, holding her, carrying her, telling her to stay alive, stay alive till we got safe, till we got to Haven so I could save her - But there weren't no safety, no safety at all, there was just him and his men...
Fleeing before a relentless army, Todd has carried a desperately wounded Viola right into the hands of their worst enemy, Mayor Prentiss. Immediately separated from Viola and imprisoned, Todd is forced to learn the ways of the Mayor's new order. But what secrets are hiding just outside of town? And where is Viola? Is she even still alive? And who are the mysterious Answer? And then, one day, the bombs begin to explode...
"The Ask and the Answer" is a tense, shocking and deeply moving novel of resistance under the most extreme pressure. This is the second title in the "Chaos Walking" trilogy.
'A ruined life. A broken heart. He thought it was the end, and his gun sat ready to make sure. But an oddball offer from his last friend comes at the literal last second. Curiosity gets the best of him, and he finds himself sucked into iNcarn8, a game claiming to be a whole new life. Now, as Montana, the larger-than-life tank warrior, he has one more last time to get his life right.' to 'Ein ruiniertes Leben. Ein gebrochenes Herz. Er dachte, es sei das Ende, und seine Waffe war bereit, um dies sicherzustellen. Aber ein merkwürdiges Angebot seines einzigen Freundes kommt in buchstäblich letzter Sekunde. Die Neugier holt ihn ein, und er findet sich in iNcarn8 wieder, ein Spiel, das behauptet, ein ganz neues Leben zu sein. Als Montana, der überlebensgroße Krieger, hat er nun noch ein letztes Mal Gelegenheit, sein Leben in Ordnung zu bringen.'
From the bestselling author of Thursday Next—a brilliant new novel about a world where social order and destiny are dictated by the colors you can see. Part social satire, part romance, part revolutionary thriller, Shades of Grey tells of a battle against overwhelming odds.
In a society where the ability to see the higher end of the color spectrum denotes a better social standing, Eddie Russet belongs to the low-level House of Red and can see his own color—but no other. The sky, the grass, and everything in between are all just shades of grey, and must be colorized by artificial means.
Eddie’s world wasn’t always like this. There’s evidence of a never-discussed disaster and now, many years later, technology is poor, news sporadic, the notion of change abhorrent, and nighttime is terrifying: no one can see in the dark. Everyone abides by a bizarre regime of rules and regulations, a system of merits and demerits, where punishment can result in permanent expulsion.
Eddie, who works for the Color Control Agency, might well have lived out his rose-tinted life without a hitch. But that changes when he becomes smitten with Jane, a Grey Nightseer from the dark, unlit side of the village. She shows Eddie that all is not well with the world he thinks is just and good. Together, they engage in dangerous revolutionary talk.
Stunningly imaginative, very funny, tightly plotted, and with sly satirical digs at our own society, this novel is for those who loved Thursday Next but want to be transported somewhere equally wild, only darker; a world where the black and white of moral standpoints have been reduced to shades of grey.
Would you be prepared to work for free? How would you like to bust your hump for a large corporation 60-plus hours a week without a wage or a single day off for the vague promise of some mysterious perks in the distant future?
You'd refuse point blank, wouldn't you?
But what if the job in question was playing a state-of-the-art fantasy MMORPG game? And what if this was the only thing you're really good at? Especially considering that your in-game partner is someone really special to you - and this person already lives a virtual life?
Knowing all this, would you consider the mysterious future bonus worth your while? I dare you to try it!
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