Ships are sinking for no apparent reason, carrying hundreds to a dark underwater grave. Strange fireballs race through the sky above the deepest trenches of the oceans. Something is about to show itself, something terrible and alien, a force capable of causing global catastrophe.
Clarke's masterful evocation of the far future of humanity, considered his finest novel.
Men had built cities before, but never such a city as Diaspar. For millennia its protective dome shut out the creeping decay and danger of the world outside. Once, it held powers that rule the stars.
But then, as legend has it, the invaders came, driving humanity into this last refuge. It takes one man, a Unique, to break through Diaspar's stifling inertia, to smash the legend and discover the true nature of the Invaders.
In a thirtieth anniversary edition of the classic, the Harlequin, a rebel, inhabits a world where conformity and punctuality are top priorities, and the Ticktockman cannot accept the Harlequin's presence in his perfectly ordered world. 25,000 first printing. IP.
In 2024, with the world descending into madness and anarchy, one woman begins a fateful journey toward a better future.
Lauren Olamina and her family live in one of the only safe neighborhoods remaining on the outskirts of Los Angeles. Behind the walls of their defended enclave, Lauren’s father, a preacher, and a handful of other citizens try to salvage what remains of a culture that has been destroyed by drugs, disease, war, and chronic water shortages. While her father tries to lead people on the righteous path, Lauren struggles with hyperempathy, a condition that makes her extraordinarily sensitive to the pain of others.
When fire destroys their compound, Lauren’s family is killed and she is forced out into a world that is fraught with danger. With a handful of other refugees, Lauren must make her way north to safety, along the way conceiving a revolutionary idea that may mean salvation for all mankind.
Against the wishes of his mother, sixteen-year-old Ray Garraty is about to compete in the annual grueling match of stamina and wits known as The Long Walk. One hundred boys must keep a steady pace of four miles per hour without ever stopping... with the winner being awarded "The Prize"—anything he wants for the rest of his life. But, as part of this national tournament that sweeps through a dystopian America year after year, there are some harsh rules that Garraty and ninety-nine others must adhere to in order to beat out the rest. There is no finish line—the winner is the last man standing. Contestants cannot receive any outside aid whatsoever. Slow down under the speed limit and you're given a warning. Three warnings and you're out of the game—permanently...
This book is fantastic and frightening, but entirely plausible. It doesn't just seem scientifically possible, but its characters are living people shaken out of the civilization they know into the horror of a world dominated by triffids.
The triffids are grotesque and dangerous plants, over seven feet tall, originally cultivated for their yield of high-grade oil. So long as conditions give the mastery to their human directors, they are a valuable asset to mankind. But when a sudden universal disaster turns those conditions upside down, then the triffids, seizing their opportunity, become an active and dreadful menace.
The story of what happens is told here by one of the few people lucky enough to escape the disaster.
The Machine Stops is a science fiction short story (12,300 words) by E. M. Forster. After initial publication in The Oxford and Cambridge Review (November 1909), the story was republished in Forster's The Eternal Moment and Other Stories in 1928.
After being voted one of the best novellas up to 1965, it was included that same year in the populist anthology Modern Short Stories. In 1973 it was also included in The Science Fiction Hall of Fame, Volume Two.
The book is particularly notable for predicting new technologies such as instant messaging and the internet.
Perfect for longtime fans and new readers alike—this eBook collection includes all six original novels in the Dune Saga written by Frank Herbert.
In the far future, on a remote planet, an epic adventure awaits. Here are the first six novels of Frank Herbert’s magnificent Dune saga—a triumph of the imagination and one of the bestselling science fiction series of all time.
The Dune Saga begins on the desert planet Arrakis with the story of the boy Paul Atreides—who would become known as Muad’Dib—and of a great family’s ambition to bring to fruition humankind’s most ancient and unattainable dream....
Includes Books 1 - 6: DUNE • DUNE MESSIAH • CHILDREN OF DUNE • GOD EMPEROR OF DUNE • HERETICS OF DUNE • CHAPTERHOUSE: DUNE
When you’ve been set up to lose everything you love, what is there left to fight for?
As the day dawns on the fiftieth annual Hunger Games, fear grips the districts of Panem. This year, in honor of the Quarter Quell, twice as many tributes will be taken from their homes.
Back in District 12, Haymitch Abernathy is trying not to think too hard about his chances. All he cares about is making it through the day and being with the girl he loves.
When Haymitch’s name is called, he can feel all his dreams break. He’s torn from his family and his love, shuttled to the Capitol with the three other District 12 tributes: a young friend who’s nearly a sister to him, a compulsive oddsmaker, and the most stuck-up girl in town. As the Games begin, Haymitch understands he’s been set up to fail. But there’s something in him that wants to fight . . . and have that fight reverberate far beyond the deadly arena.
Welcome Back!
Track your reading progress and sync your library.