The Obelisk Gate
Essun has found shelter, but not her missing daughter. Instead there is Alabaster Tenring, destroyer of the world, with a request that would seal the fate of the Stillness forever.
Essun has found shelter, but not her missing daughter. Instead there is Alabaster Tenring, destroyer of the world, with a request that would seal the fate of the Stillness forever.
This is the way the world ends... for the last time.
The Moon will soon return. Whether this heralds the destruction of humankind or something worse will depend on two women.
Essun has inherited the power of Alabaster Tenring. With it, she hopes to find her daughter Nassun and forge a world in which every orogene child can grow up safe.
For Nassun, her mother's mastery of the Obelisk Gate comes too late. She has seen the evil of the world, and accepted what her mother will not admit: that sometimes what is corrupt cannot be cleansed, only destroyed.
The remarkable conclusion to the post-apocalyptic and highly acclaimed trilogy that began with the multi-award-nominated The Fifth Season.
Back from the Treasure Hunt, it’s time to explore Earth a little more…
But first, Jake has a family to visit and an auction to attend. Then it’s time to face the challenges the planet has to offer, and using the many rewards from the Treasure Hunt, Jake aims to improve his repertoire while getting some more levels under his belt.
And what could be a better idea than invading a massive termite hive to craft a new weapon using the extremely powerful curse of resentment from an ancient vampire land? Yeah, nothing could possibly go wrong with that. Ancient curses are well-known for being harmless, after all.
Assuming all goes well – which it surely will – Jake has one more challenge he must face. Perhaps his most dangerous one yet.
That’s right, it’s back-to-school season.
School in this case being an ancient Order worshipping a Primordial snake god.
Darrow returns as Pierce Brown’s New York Times bestselling Red Rising series continues in the thrilling sequel to Dark Age.
“The measure of a man is not the fear he sows in his enemies. It is the hope he gives his friends.”—Virginia au Augustus
The Reaper is a legend, more myth than man: the savior of worlds, the leader of the Rising, the breaker of chains.
But the Reaper is also Darrow, born of the red soil of Mars: a husband, a father, a friend.
The worlds once needed the Reaper. But now they need Darrow. Because after the dark age will come a new age: of light, of victory, of hope.
In reality, Hiro Protagonist delivers pizza for Uncle Enzo's CosoNostra Pizza Inc., but in the Metaverse he's a warrior prince. Plunging headlong into the enigma of a new computer virus that's striking down hackers everywhere, he races along the neon-lit streets on a search-and-destroy mission for the shadowy virtual villain threatening to bring about infocalypse. Snow Crash is a mind-altering romp through a future America so bizarre, so outrageous… you'll recognize it immediately.
Clarke's masterful evocation of the far future of humanity, considered his finest novel.
Men had built cities before, but never such a city as Diaspar. For millennia its protective dome shut out the creeping decay and danger of the world outside. Once, it held powers that rule the stars.
But then, as legend has it, the invaders came, driving humanity into this last refuge. It takes one man, a Unique, to break through Diaspar's stifling inertia, to smash the legend and discover the true nature of the Invaders.
In a time when secrets and lies were the foundations of life, someone has discovered the truth. And they are going to tell.
Jules knows what her predecessors created. She knows they are the reason life has to be lived in this way.
And she won't stand for it.
But Jules no longer has supporters. And there is far more to fear than the toxic world beyond her walls.
A poison is growing from within Silo 18.
One that cannot be stopped.
Unless Silo 1 step in.
An action-packed LitRPG Apocalypse perfect for fans of The Primal Hunter, Road to Mastery, and The Ten Realms.
In a world of countless enemies, Freddy's unique power will help him thrive.
Freddy Stern, a twenty-one-year-old cashier, has lived a plain, albeit harsh life. Having been orphaned—twice—he's spent the last ten years working and staying out of trouble. His only aspiration is to save enough money to become an archhuman.
His dream gets the jump on him when he barely survives a near-death encounter and finds himself in possession of 1% Lifesteal, a bizarre talent with numerous contradictions and just as many uses
With every dead enemy, he becomes a bit stronger, a little wiser, and a lot more ruthless. And no matter how much damage he takes, he can always put himself back together. Physically, at least.
But on his path to power, after having to look at the rotting guts of archhuman society again and again, can his talent keep his mind and soul as pristine as his body?
Or will that part of him simply remain broken...
Experience the start of this action-packed LitRPG Adventure from Robert Blaise set two hundred years after a reality-altering apocalypse. Featuring a weak-to-strong Brawler MC who never backs down, a unique power system, apocalyptic elements and more!
The first part of C.J. Cherryh's award-winning triad introduces the planet and complex politics of Cyteen, part of the Alliance/Union universe. Resources are limited and the scientific compound of Reseune, which produces computer-trained clones called azis, is a major power center. Reseune's lead scientist, the fierce and cruel Dr. Ariane Emory, has dominated Cyteen's political scene for decades. When she is assassinated, Reseune officials railroad a suspect and then experiment by creating a personal duplicate of Ariane. The bad news is, a clone isn't good enough. They want to recreate Dr. Emory's mind as well, and devise an artificial life for the little Ariane who'll be raised just like the original.