The Pnume are native to Tschai, living underground in a vast network of caverns with their human slave-species, the Pnumekin. Historians of Tschai, the Pnume collect its past with scholarly disinterest; they hear rumors of Adam Reith – a man who claims to come from another planet, named Earth – and they want him for permanent display in Foreverness, museum of Tschai life! Reith must survive the Pnume tunnels, if he is ever to return to Earth.
Tschai
The Pnume is part 4 of 4 of Tschai
Tschai is a planet orbiting the star Carina 4269, 212 light-years from Earth. It is populated by three alien, mutually hostile species; the displaced, native Pnume; and various human races, some of whom live as slaves or clients of the aliens. Each of the four novels relates Reith’s adventures with one of the species, and is named after that species.
Getting back to Earth from the planet Tschai involved only stealing a spaceship or having one built to order — for Tschai was the abode of several intelligent star-born races and, as such, had spaceyards. But Adam Reith's problem was not so simple.
He'd already been lucky to escape the Chasch and the Wankh and a dozen different types of humans, and now his course led directyly to the Great Sivishe Spaceyards in the domains of the Dirdir.
But the Dirdir were quite different from the other aliens who competed for this world. They were quicker, more sinister, and had an unrelenting thirst for hunting victims like Adam Reith. The closer he came to his objective, the keener their hunting instincts would become!
Stranded on the distant planet Tschai, young Adam Reith is the sole survivor of a space mission who discovers the world is inhabited--not only by warring alien cultures, but human slaves as well, taken early in Earth's history. Reith must find a way off planet to warn the Earth of Tschai's deadly existence.
Against a backdrop of baroque cities and haunted wastelands, sumptuous palaces and riotous inns, Reith will encounter deadly wastrels and murderous aliens, dastardly villains and conniving scoundrels.
In the wake of unexpected planetary peace and the disappearance of the Dendarii payroll, mercenary captain Miles Naismith attempts to discover the link between the insufferable Captain Galeni and the Komarran rebel expatriates. Reissue.
Neal Asher, whom Tor introduced to the American audience with Gridlinked , takes us deeper into his unique universe with an even more remarkable second novel, The Skinner . On the planet Spatterjay arrive three Janer, acting as the eyes of the hornet Hive mind, on a mission not yet revealed to him; Erlin, searching for Ambel -- the ancient sea captain who can teach her how to live; and Sable Keech, on a vendetta he cannot abandon, though he himself has been dead for 700 years. This remote world is mostly ocean, and it is a rare visitor who ventures beyond the safety of the island Dome. Outside it, only the native Hoopers dare risk the voracious appetites of the planet's wildlife. But somewhere out there is Spatterjay Hoop -- and Keech will not rest until he brings this legendary renegade to justice for hideous crimes committed centuries ago during the Prador Wars. While Keech is discovering that Hoop is now a monster -- his body and head living apart from each other -- Janer is bewildered by a place where the native inhabitants just will not die and angry when he finally learns the Hive mind's intentions for him. Meanwhile, Erlin thinks she has plenty of time to find the answers she seeks, but could not be more wrong. For one of the most brutal of the alien Prador is about to pay the planet a surreptitious visit, intent on exterminating all remaining witnesses to his wartime atrocities. As the visitors' paths converge, major hell is about to erupt in a chaotic waterscape where minor hell is already a remorseless fact of everyday life . . . and death.
Between the seemingly impossible tasks of living up to his warrior-father's legend and surmounting his own physical limitations, Miles Vorkosigan faces some truly daunting challenges.
Shortly after his arrival on Beta Colony, Miles unexpectedly finds himself the owner of an obsolete freighter and in more debt than he ever thought possible. Propelled by his manic "forward momentum," the ever-inventive Miles creates a new identity for himself as the commander of his own mercenary fleet to obtain a lucrative cargo; a shipment of weapons destined for a dangerous warzone.
Earth is crumbling from the pressures of not only the invaders, but from nature itself...
Zac has managed to secure his island for the time being, growing into a true powerhouse through his endless struggles. However, becoming the strongest man in the world does not come without complications.
A target has been placed on his back. Natives, aliens—everyone has their eye on the throne. Even the System itself seems intent on forcing him into one desperate situation after another.
Zac knows he is running against the clock in his mission to find his family, prompting him to set out to New Washington in search of answers. Meanwhile, powerful beings from a long-forgotten cult gather in the dark, their goal unknown.
With the Builder threat behind them, the time has finally come for Jason and his team to hit the road. Eager to get back to the adventuring he’s been longing for, Jason is excited to not be at the center of world-changing events. But before he goes, one last attempt to pull him into politics has him leaving Rimaros with a strong final impression. With new places to visit and new people to meet, the remnants of recent events have scarred the land and left lingering dangers behind. It's a busy time for adventurers willing and able to fight with monsters. Threats that once loomed in the background start coming to the fore, and the team prepares to join the fight. Their angelic new adversaries are patient, powerful, and remorseless, using such unconscionable strategies that mass slaughter is only the beginning. Jason is forced to confront that his growing power may give him more in common with his foes than his friends. While this opens a path to uncovering the methods and objectives of their enemies, it also brings him to their attention. To them, this makes him yet another tool to be used. But when conflict spills into epic battle, they'll be the latest to discover that challenging Jason Asano is a very bad idea. Book 9 in the bestselling He Who Fights With Monsters Series is here. Grab your copy today!
About the Experience an isekai culture clash as a laid-back Australian finds himself in a very serious world. See him gain suspiciously evil powers through a unique progression system combining cultivation and traditional LitRPG elements. Enjoy a weak-to-strong story with a main character who earns his power without overshadowing everyone around him, with plenty of loot, adventurers, gods and magic. Rich characters and world-building offer humor, political intrigue and slice-of-life elements alongside lots of monster fighting and adventure.
A storm of fate is gathering, and Zac finds himself at its center.
Having escaped the Orom's prison, Zac has finally returned to Earth. Much has changed during his years off-world, with war brewing in the Zecia Sector. Struggle is the System's mandate, where the strong thrive, and the weak suffer.
Zac and the Atwood Empire are racing against time to accumulate the power needed to survive. With danger comes opportunity, and all clues point toward the chaotic Million Gates Territory. That's where the invaders are hiding, and that's where Ogras is trapped. But first, Zac needs a spaceship.
Meanwhile, ancient forces from the depths of the Multiverse stir, their gazes pointed toward the desolate frontier.
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