Surviving in a tough situation is not always the best option; sometimes dying is much better than staying alive. The Academy showed Paladin Yaropolk what makes the world go round: pragmatism and personal gain. Restart was set in motion, but it only makes players more frantic. Now everyone plays only for himself. Yaropolk faces the same dilemma: be like all of them, or keep his humanity and be known as an odd duck. Because there is only one rule in this world: kill or be killed…
George R. R. Martin's A Song of Ice and Fire series has become, in many ways, the gold standard for modern epic fantasy. Martin—dubbed the "American Tolkien" by Time magazine—has created a world that is as rich and vital as any piece of historical fiction, set in an age of knights and chivalry and filled with a plethora of fascinating, multidimensional characters that you love, hate to love, or love to hate as they struggle for control of a divided kingdom. It is this very vitality that has led it to be adapted as the HBO miniseries “Game of Thrones.”
This bundle includes the following novels: A GAME OF THRONES A CLASH OF KINGS A STORM OF SWORDS A FEAST FOR CROWS
In the third volume of The Lord of the Rings trilogy the good and evil forces join battle, and we see that the triumph of good is not absolute. The Third Age of Middle-earth ends, and the age of the dominion of Men begins.
They've become strong enough to hold the ship's darkened halls. But the night sky can't wait any longer to be saved. Other powers beyond the Soulship have begun moving, endangering lives even remotely connected to the nigh-extinct starship race. If they are successful, the night sky will become awash in genocide and civil war. Jasper and Nova must now ensure that enough of the Soulship is safe enough to shelter an evacuated population, and the only way to do so is to advance even deeper into the ancient vessel and activate systems forgotten by even the Soulship herself. But if they can activate the ship's corefire, then all the monsters roaming between the stars, and all the tyrants seeking to profit in their wake, will finally have something to fear themselves.
Shadows scream, whispers torment, and wishes curse.
The empire of Eisa once stood as a symbol of hope for purging the wicked magic that had plagued its lands. But, when Wielders are spotted within those borders, the sanctity that once acted as an unshakable foundation crumbles beneath Sorrel Zdraevit's feet.
With the resurgence of Wielders on Eisan soil, protests are increasing in the streets, citizens are suffering, and everywhere she turns tragedy fractures the facade of peace that had sheltered her.
As the second eldest princess in Eisa's imperial family, when war is brought to the kingdom's door, Sorrel is forced to step into a new role, leading her deeper and deeper into the world she fears most. Desperate to protect her country against dark and twisted magic, and heal those around her, she must decide what it is she stands for when the world as she knows is rendered senseless.
Unsure of whom to condemn, and whom to put her faith in, Sorrel is faced with tainted realities that threaten to destroy everything she's ever held dear. All that matters is keeping her kingdom and family safe against the monsters infiltrating her country. Secrets and lies drag her into the depths of her worst nightmare, where fighting through the calamities is the only way she will have any hope of making it out alive- If she can hold on to her own will to live.
A race for survival among the stars... Humanity's last survivors escaped earth's ruins to find a new home. But when they find it, can their desperation overcome its dangers?
WHO WILL INHERIT THIS NEW EARTH?
The last remnants of the human race left a dying Earth, desperate to find a new home among the stars. Following in the footsteps of their ancestors, they discover the greatest treasure of the past age—a world terraformed and prepared for human life.
But all is not right in this new Eden. In the long years since the planet was abandoned, the work of its architects has borne disastrous fruit. The planet is not waiting for them, pristine and unoccupied. New masters have turned it from a refuge into mankind's worst nightmare.
Now two civilizations are on a collision course, both testing the boundaries of what they will do to survive. As the fate of humanity hangs in the balance, who are the true heirs of this new Earth?
When humans start cutting down trees and digging holes in peaceful Dunlath Valley, the wolves know that something is wrong. They send a messenger to the only human who will listen -- Daine, a fourteen-year-old girl with the unpredictable power of wild magic. Daine and her closest companions heed the wolves' cry for help. But the challenge they are about to face in the valley is greater than they can possibly imagine...
The She was Tarma. Born to the Clan of the Hawk of the nomadic Shin'a'in people she saw her entire clan slain by brigands. Vowing blood revenge upon the murderers, she became one of the sword-sworn, the most elite of all warriors. And trained in all forms of death-dealing combat, she took the road in search of her enemies....
And the She was Kethry. Born to a noble house, sold into a hateful "marriage," she fled life's harshness for the sanctuary of the White Winds, a powerful school of sorcery. Becoming an adept, she pledged to use her talents for the greatest good. Yet unlike other sorcerers, Kethry could use worldly weapons as well as magical skills. When she became the bearer of a uniquely magical sword which drew her to those in need, Kethry was led to a fateful meeting with Tarma.
The United by sword-spell and the will of the Goddess, Tarma and Kethry swore a blood oath to carry on their mutual fight against evil. And together, swordmaster and sorceress set forth to fulfill their destiny....
'Ah, the taste and feel of blood when all passion and greed is sharpened in that one desire!' a vampire - but very much not the conventional undead, for Lestat is the truly alive. Lestat is vivid, ecstatic, stagestruck, and in his extravagant story he plunges from the lasciviousness of eighteenth-century Paris to the demonic Egypt of prehistory; from fin-de-siecle New Orleans to the frenetic twentieth-century world of rock superstardom - as, pursued by the living and the dead, he searches across time for the secret of his own dark immortality.
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