Thomas was sure that escape from the Maze would mean freedom for him and the Gladers. But WICKED isn’t done yet. Phase Two has just begun. The Scorch.
There are no rules. There is no help. You either make it or you die.
The Gladers have two weeks to cross through the Scorch—the most burned-out section of the world. And WICKED has made sure to adjust the variables and stack the odds against them.
Friendships will be tested. Loyalties will be broken. All bets are off.
There are others now. Their survival depends on the Gladers’ destruction—and they’re determined to survive.
The World Boss is defeated, but Ryan’s troubles are far from over.
Transported to a new world, Ryan and his friends must figure out how to save their home city of Citadel, while learning to survive in a game world where death is now all too real.
But first, Ryan must keep his promise to Val Helena, and sets out on a dangerous quest to the Vale of Sorrows to defeat the Shadow King. With an enemy ten times stronger than a world boss, Ryan will have to do some serious leveling up as a Dodge Tank to be fit for task.
But when he encounters a fellow gamer with an agenda of his own, Ryan finds his plans not only derailed but his very life threatened by an enemy of his own making!
Ryan will have to grow in both level and maturity to face the difficult struggles ahead. But the game has more secrets to reveal and the enemy lying just below the surface, may be more terrifying than anything he could have imagined.
WARNING: Contains RPG mechanics, detailed party combat and giant boss fights. If these things do not interest you, then this is not the book for you!
Just as a threat is dealt with, an opportunity presents itself.
After searching for months, Zac's forces have finally discovered the elusive Underworld that's both teeming with riches and dangers. Meanwhile, the armies of the Undead Empire advances on all fronts while the Dominators scheme in the dark.
Having endured the Integration in the punishing environment of the subterranean cave system, the trapped warriors of the Underworld could become the key in surviving the incursions aboveground.
But first, Zac has to deal with the golems intent on digging to the center of the planet.
Book 4 of the hit Defiance of the Fall LitRPG series is here. Grab your copy today!
About the Jump into a story that merges Apocalyptic LitRPG elements with eastern cultivation. Class systems, skill systems, endless choices for progression, it has everything fans of the genre love. Explore a vast universe full of mystery, adventure, danger and even aliens; where even a random passer-by might hold the power of a god. Follow Zac as he struggles to stake out a unique path to power as a mortal in a world full of cultivators.
Earth is crumbling from the pressures of not only the invaders, but from nature itself...
Zac has managed to secure his island for the time being, growing into a true powerhouse through his endless struggles. However, becoming the strongest man in the world does not come without complications.
A target has been placed on his back. Natives, aliens—everyone has their eye on the throne. Even the System itself seems intent on forcing him into one desperate situation after another.
Zac knows he is running against the clock in his mission to find his family, prompting him to set out to New Washington in search of answers. Meanwhile, powerful beings from a long-forgotten cult gather in the dark, their goal unknown.
After traversing the dangerous Dead Zone, Zac has finally managed to save his sister and bring her back to Port Atwood.
But Zac knows he can't relax. Not if he wants to keep her safe. The foreign factions keep spreading their influence, and ancient foes have set their sights on Earth.
With his newfound abilities, Zac has joined the Limited Hunt to gain the strength needed to protect his family and his world.
However, the System is unwilling to let Zac train in peace, and the hunt is not what it seems...
Zac was alone in the middle of the forest when the world changed...
The whole planet was introduced to the multiverse by an unfeeling System... or God. A universe where an endless number of races and civilizations fought for power and dominion.
Zac finds himself stuck in the wilderness surrounded by deadly beasts, demons, and worse. Alone, lost and without answers, he must find the means to survive and get stronger in this new cut-throat reality.
With only a hatchet for his weapon, he'll have to seek out his family before the world collapses... or die trying.
Experience the start of the hit LitRPG series with over 20 Million views on Royal Road. For the first time, Defiance of the Fall is now available on Kindle, Kindle Unlimited, and Audible narrated by Pavi Prozcko.
About the Series: Jump into a System Apocalypse story that merges LitRPG elements with eastern cultivation. Class systems, skill systems, endless choices for progression, it has everything fans of the genre love. Explore a vast universe full of mystery, adventure, danger and even aliens; where even a random passer-by might hold the power of a god. Follow Zac as he struggles to stake out a unique path to power as a mortal in a world full of cultivators.
G.D. Falksen's steampunk epic launches with Blood In The Skies.
In 1908, the world ended in fire.
Humanity, always bad at following orders, refused to die. Now, two hundred years later, what remains is divided between civilized order and lawless frontier. For the citizens of the Commonwealth, the brave pilots of the Air Force are all that stand between them and the dreaded pirate lords of the Badlands. For generations, the two forces have struggled back and forth in an endless cycle of invasion and reprisal. Now that is about to change, and flying ace Elizabeth Steele is about to find herself dragged into a web of intrigue aimed at the downfall of the civilized world.
Nothing that a clever girl with a trusty aeroplane and a charming spy at her side can't handle.
"This is steampunk clanking to life on the page." --Jay Lake
"G. D. Falksen's witty, anachronistic, and downright fun writing style makes him a storyteller to watch." --Terrance Zdunich (REPO! The Genetic Opera)
"A piston blast of pure pulp adventure" --John Leavitt (Dr. Sketchy's Official Rainy Day Colouring Book)
"A rousing adventure filled with a wealth of imagery, action and technological wonders." --Chet Phillips
"G.D. Falksen is not only one of the most important authors in Steampunk literature, he is arguably the most enjoyable." --Art Donovan (The Art of Steampunk)
"A delightfully crunchy alternate reality that lets you feel the gears grinding." --Phil Foglio (Girl Genius)
Aria has lived her whole life in the protected dome of Reverie. Her entire world confined to its spaces, she's never thought to dream of what lies beyond its doors. So when her mother goes missing, Aria knows her chances of surviving in the outer wasteland long enough to find her are slim.
Then Aria meets an outsider named Perry. He's searching for someone too. He's also wild—a savage—but might be her best hope at staying alive.
If they can survive, they are each other's best hope for finding answers.
In the year 2090, America has walled itself off from the rest of the world. When her father is arrested by the totalitarian Board, a young woman sets out to escape the only country she’s ever known.
While on a routine assignment scouting the viability of dwindling natural resources outside the massive urban centers most American citizens call home, Patricia ’Patch’ and her co-worker Rexx discover a relic from the past containing dangerous contraband―unedited books from before The Seclusion. These texts will spark an unquenchable thirst for the truth that sees Patch’s father arrested by the totalitarian Board.
Evading her own arrest, Patch and Rexx set out across a ruined future United States, seeking some way to escape the only home they’ve ever known. Along the way, they learn about how their country came to be this way and fall in love. But their newfound knowledge may lead to their own demise.
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