The first ever collection of Iain Banks’ short fiction, this volume includes the acclaimed novella, The State of the Art. This is a striking addition to the growing body of Culture lore, and adds definition and scale to the previous works by using the Earth of 1977 as contrast. The other stories in the collection range from science fiction to horror, dark-coated fantasy to morality tale. All bear the indefinable stamp of Iain Banks’ staggering talent.
The Scavenger species are circling. It is, truly, provably, the End Days for the Gzilt civilization.
An ancient people, organized on military principles and yet almost perversely peaceful, the Gzilt helped set up the Culture ten thousand years earlier and were very nearly one of its founding societies, deciding not to join only at the last moment. Now they've made the collective decision to follow the well-trodden path of millions of other civilizations; they are going to Sublime, elevating themselves to a new and almost infinitely more rich and complex existence.
Amid preparations though, the Regimental High Command is destroyed. Lieutenant Commander (reserve) Vyr Cossont appears to have been involved, and she is now wanted - dead, not alive. Aided only by an ancient, reconditioned android and a suspicious Culture avatar, Cossont must complete her last mission given to her by the High Command. She must find the oldest person in the Culture, a man over nine thousand years old, who might have some idea what really happened all that time ago.
It seems that the final days of the Gzilt civilization are likely to prove its most perilous.
Following the events of The Last Colony, John Scalzi tells the story of the fight to maintain the unity of the human race.
The people of Earth now know that the human Colonial Union has kept them ignorant of the dangerous universe around them. For generations the CU had defended humanity against hostile aliens, deliberately keeping Earth an ignorant backwater and a source of military recruits. Now the CU's secrets are known to all. Other alien races have come on the scene and formed a new alliance—an alliance against the Colonial Union. And they've invited the people of Earth to join them. For a shaken and betrayed Earth, the choice isn't obvious or easy.
Against such possibilities, managing the survival of the Colonial Union won't be easy, either. It will take diplomatic finesse, political cunning…and a brilliant "B Team," centered on the resourceful Lieutenant Harry Wilson, that can be deployed to deal with the unpredictable and unexpected things the universe throws at you when you're struggling to preserve the unity of the human race.
Being published online from January to April 2013 as a three-month digital serial, The Human Division will appear as a full-length novel of the Old Man's War universe, plus—for the first time in print—the first tale of Lieutenant Harry Wilson, and a coda that wasn't part of the digital serialization.
In a world renowned within a galaxy full of wonders, a crime within a war. For one brother it means a desperate flight, and a search for the one – maybe two – people who could clear his name. For his brother it means a life lived under constant threat of treachery and murder. And for their sister, it means returning to a place she'd thought abandoned forever.
Only the sister is not what she once was; Djan Seriy Anaplian has become an agent of the Culture's Special Circumstances section, charged with high-level interference in civilisations throughout the greater galaxy.
Concealing her new identity – and her particular set of abilities – might be a dangerous strategy. In the world to which Anaplian returns, nothing is quite as it seems; and determining the appropriate level of interference in someone else's war is never a simple matter.
It begins in the realm of the Real, where matter still matters. It begins with a murder. It will not end until the Culture has gone to war with death itself. Lededje Y'breq is one of the Intagliated, her marked body bearing witness to a family shame, her life belonging to a man whose lust for power is without limit. Prepared to risk everything for her freedom, her release, when it comes, is at a price. To put things right she will need the help of the Culture. Benevolent, enlightened and almost infinitely resourceful tho it may be, the Culture can only do so much for any individual.
With the assistance of one of its most powerful - and arguably deranged - warships, Lededje finds herself heading into a combat zone not even sure which side the Culture is really on.
A brutal, far-reaching war is already raging within the digital realms that store the souls of the dead and it's about to erupt into reality. It started in the realm of the Real & that is where it will end. It will touch countless lives and affect entire civilizations, but at the center of it all is a young woman whose need for revenge masks another motive altogether.
Special Circumstances had always been the Contact section's moral espionage weapon, the very cutting edge of the Culture's interfering diplomatic policy, the élite of the élite in a society which abhorred élitism. The man known as Cheradenine Zakalwe was one of SC's foremost agents, changing the destiny of planets to suit the Culture through intrigue, dirty tricks or military action.
The woman known as Diziet Sma had plucked him from obscurity and pushed him towards his present eminence, but despite all their dealings she did not know him as well as she thought.
The drone known as Skaffen-Amtiskaw knew both of these people. It had once saved the woman's life by massacring her attackers in a particularly bloody manner. It believed the man to be a burnt-out case. But not even its machine intelligence could see the horrors in his past.
In this brilliant, multilayered book, Iain Banks explores once again the universe of the Culture, which he has previously visited in Consider Phlebas and The Player of Games. Ferociously intelligent, both witty and horrific, Use of Weapons leaves no doubt that Banks is now the outstanding writer of science fiction in Britain.
The popular adventures of Miles Vorkosigan, a clever and outlandish science fiction hero for the modern era, continue in these three tales. In The Mountains of Mourning, Miles is dispatched to a back-country region of Barrayar, where he must act as detective, judge, and executioner in a controversial murder case.
In Labyrinth, Miles adopts his alternate persona as Dendarii Mercenary Admiral Naismith for an undercover mission to rescue an important research geneticist from Jackson’s Whole. And in the title story, Miles infiltrates an escape-proof Cetagandan POW camp and plays hero to the most deeply distressed damsel of his colorful career.
Contents: Frame story that follows Miles' time on Earth in Brothers in Arms The Mountains of Mourning (1989) Labyrinth (1989) The Borders of Infinity (1987)
The international sensation Iain M. Banks offers readers a deeply imaginative, wittily satirical tale, proving once again that he is "a talent to be reckoned with" ("Locus"). In Excession, the Culture's espionage and dirty tricks section orders Diplomat Byr Gen-Hofoen to steal the soul of a long-dead starship captain. By accepting the mission, Byr irrevocably plunges himself into a conspiracy: one that could either lead the universe into an age of peace or to the brink of annihilation.
The Culture - a humanoid/machine symbiotic society - has thrown up many great Game Players. One of the best is Jernau Morat Gurgeh, Player of Games, master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel & incredibly wealthy, to try their fabulous game, a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game and with it the challenge of his life, and very possibly his death.
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