Or so the story goes. Yet, as Wu Ying travels the lands beyond the kingdom of Shen, he sees both the minor and major truth of reality. Disparate forms of government, among kingdoms and villages, among immortal sects and mortal governance abound, each with their own interpretation.
As Wu Ying chases the traces of the Heaven’s Wind, grasping at the truth it so elusively dangles before him, he must also contend with his own place under the Heaven’s. Or among them.
**SECOND EDITION** Erik West is an ex-combat medic. He and his best friend, Marine recon sniper Jimmy 'Rugrat' Rodriguez, have been thrown into another world. They've become one of the "cursed." Now they have to figure out this fantasy world, where cultivation, skills, and abilities must be grown... or death awaits.
Ascension is just around the corner, whatever that means. But they'll need to master magic and temper their bodies to survive. In a world where your personal strength is your greatest value, Erik and Rugrat have to start from the bottom. But they've cut their teeth in conflicts all across Earth, and honed their skills over years of training while creating a bond and upholding their honors and oaths.
It's not a question of if they are ready for the ten realms, but instead are the ten realms ready for them? Get it now.
Paksenarrion — Paks for short — is somebody special. She knows it, even if nobody else does yet. No way will she follow her father's orders to marry the pig farmer down the road. She's off to join the army, even if it means she can never see her family again.
And so her adventure begins... the adventure that transforms her into a hero remembered in songs, chosen by the gods to restore a lost ruler to his throne.
Here is her tale as she lived it.
Paks is trained as a mercenary, blooded, and introduced to the life of a soldier . . . and to the followers of Gird, the soldier's god.
Librarian's Note: this is an alternate cover edition for ASIN B085DJJZPK.
The Infinite World, ever-changing and ever growing. New nations and races rose and fell almost daily. New Classes were discovered, as old ways were lost. Monsters and beasts roamed the earth and were slain by soldiers and adventurers who were in turn killed by stronger threats. Heroes and villains created new epics and were forgotten when their successors appeared. This was the way of the Infinite World. Summoned into this chaotic place, a young boy with no name and no past must learn to survive. Bound to a master who doesn't care whether he lives or dies, he must become stronger. The question is how? Do the people around him value him for who he is or merely for what he represents? The world holds endless possibilities, only time will tell what the future holds for the boy.
P.S. It should also be known that my 70 year old, retired elementary school librarian mother, thought there was an excessive amount of strong language in this book. Reader beware! However I was not ashamed to let my mother read this book.
Using a new Legendary treasure-seeking card, Arthur and Brixaby travel to an unknown kingdom in search of a way to defeat the scourglings.
They arrive in a land both familiar and strange. A continent where there have been no dragons for generations. One where human civilization now exists in shrinking cities which are increasingly squeezed in by dead lands. Here, the bold and desperate risk it all for the promise of cards.
Arthur, Brixaby, and their newly reunited retinue will need every trick they can pull from their decks. In the core of the city rests the dark heart of an ancient scourgling eruption. And it’s reawakening.
This once-in-a-decade opportunity offers new powers, secrets to the origins of scourglings, and high-level cards for the taking… for those brave enough to delve deep, and survive.
It may also be the key for Arthur to complete his Master card set.
Acclaimed and bestselling author Robin Hobb continues her Fitz and the Fool trilogy with this second entry, following Fool’s Assassin, ramping up the tension and the intrigue as disaster continues to strike at Fitz’s life and heart.
After nearly killing his oldest friend, the Fool, and finding his daughter stolen away by those who were once targeting the Fool, FitzChivarly Farseer is out for blood. And who better to wreak havoc than a highly trained and deadly former royal assassin? Fitz might have let his skills go fallow over his years of peace, but such things, once learned, are not so easily forgotten. And nothing is more dangerous than a man who has nothing left to lose…
Vainqueur Knightsbane is your average a giant, fire-breathing lizard who loves to take naps on his golden hoard, kidnap princesses for fun, and make the life of adventurers miserable. Vainqueur's only pleasure in life is to watch his treasure get bigger, one coin at a time. So when a would-be thief turned unwilling minion tells him about "classes," "levels," and "quests," Vainqueur wonders if maybe, just maybe, he should consider a career change. After all, why bother hunting monsters for free when you can get paid for it?
The Deed of Paksenarrion revolves around the life of Paksenarrion Dorthansdotter, known as Paks. It takes place in a fictional medieval world comprised of kingdoms of humans, dwarves, and elves. The story begins by introducing Paks as a headstrong girl of 18, who leaves her home (fleeing a marriage arranged by her father) to join a mercenary company. Through her journeys and hardships she comes to realize that she has been gifted as a paladin. The novel was originally published in three volumes in 1988 and 1989 and as a single trade edition of that name in 1992. The three books included are The Sheepfarmer's Daughter, Divided Allegiance and Oath of Gold.
From publisher Baen: "Paksenarrion, a simple sheepfarmer's daughter, yearns for a life of adventure and glory, such as was known to heroes in songs and story. At age seventeen she runs away from home to join a mercenary company and begins her epic life . . . Book One: Paks is trained as a mercenary, blooded, and introduced to the life of a soldier . . . and to the followers of Gird, the soldier's god. Book Two: Paks leaves the Duke's company to follow the path of Gird alone—and on her lonely quests encounters the other sentient races of her world. Book Three: Paks the warrior must learn to live with Paks the human. She undertakes a holy quest for a lost elven prince that brings the gods' wrath down on her and tests her very limits."
The Tournament of the Sacred Sword sounded like exactly the type of thing Keras would enjoy: a series of challenges for thousands of contestants seeking a chance to fight for the Sacred Sword of Earth. He knew there would be challenges. It wouldn’t be a high-stakes tournament without a few high-profile assassinations and mysterious murders, after all. But Keras wasn’t ready to run into someone from his homeland, and he certainly wasn’t prepared for the revelations that came from their confrontation.
Still reeling from the strange revelations of their meeting, Keras plunges back into the fight, preparing for the battle royale — a massive free-for-all contest outside of the scope of the standard tournament rounds. When the consequences of that match tear at the bonds between his allies, he’ll have to face new challenges alone.
Satoshi Muramasa, the strange swordsman from the distant kingdom of Artinia. Crown Princess Edria Song, the Wielder of Diamantine. Ishyeal Dawnsglow, the Wielder of Soulbrand.
When their blades clash, the heart of the world will tremble.
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