There’s been a murder. Allegedly. William de Worde is the Discworld’s first investigative journalist. He didn’t mean to be – it was just an accident. But, as William fills his pages with reports of local club meetings and pictures of humorously shaped vegetables, dark forces high up in Ankh-Morpork’s society are plotting to overthrow the city’s ruler, Lord Vetinari.
This is where the dragons went. They lie... not dead, not asleep, but... dormant. And although the space they occupy isn't like normal space, nevertheless they are packed in tightly. They could put you in mind of a can of sardines, if you thought sardines were huge and scaly. And presumably, somewhere, there's a key...
'An endlessly inventive and entertaining love letter to all of us underdogs who spent countless hours with a game controller in hand, daydreaming about how we would save the realm' Matt Dinniman, New York Times-bestselling author of the Dungeon Crawler Carl series
For thousands of years, there has been a a Demon King rises and conquers, and a Hero is reborn a hundred years later to defeat him. Each time, civilisations are ground to dust beneath the Demon King's hordes, but humanity has remained secure in the belief that a Hero of legend will always save them. There's just one slight problem. It's only been 23 years since the Demon King's latest rise, and this time, he's already conquered more than half the world. If humanity simply waits for the Hero's return, there may be no world left for him to save.
And so, Yui Shaw sets out with an ambitious plan. A 10-step plan.
She'll find a way to obtain the Hero's legendary sword. She'll earn obscure classes, gain levels, and increase her skills. She'll travel to the meticulously-crafted dungeons that seem designed for one specific Hero to complete. And, if she's truly (un)fortunate, she might even find a fairy.
How to Defeat a Demon King in Ten Easy Steps is an unmissable LitRPG fantasy adventure perfect for fans of Legends & Lattes by Travis Baldree and all your favourite RPG stories from The Legend of Zelda, Baldur's Gate, and Split Fiction to Dungeons & Dragons, Critical Role, and Dimension 20.
The LitRPG bestseller releasing in a stunning new deluxe hardcover edition, now with a new Afterword.
“How to Defeat a Demon King in Ten Easy Steps is an endlessly inventive and entertaining love letter to all of us underdogs who spent countless hours with a game controller in hand, daydreaming about how we would save the realm.” —Matt Dinniman, New York Times bestselling author of the Dungeon Crawler Carl series
For thousands of years, there has been a cycle: a Demon King rises and conquers, and a Hero is reborn a hundred years later to defeat him. Each time, civilizations are ground to dust beneath the Demon King’s hordes, but humanity has remained secure in the belief that a Hero of legend will always save them. There’s just one slight problem. It’s only been twenty-three years since the Demon King’s latest rise, and this time, he’s already conquered more than half the world. If humanity simply waits for the Hero’s return, there may be no world left for him to save.
And so, Yui Shaw sets out with an ambitious plan. A ten-step plan.
She’ll find a way to obtain the Hero’s legendary sword. She’ll earn obscure classes, gain levels, and increase her skills. She’ll travel to the meticulously-crafted dungeons that seem designed for one specific Hero to complete. And, if she’s truly (un)fortunate, she might even find a fairy.
Nominated for the Audiobook Download of the Year, 2008.
When Lister got drunk, he really got drunk!
After celebrating his birthday with a Monopoly-board pub crawl around London, he came to in a burger bar on one of Saturn's moons, wearing a lady's pink crimplene hat and a pair of yellow fishing waders, with no money and a passport in the name of "Emily Berkenstein."
Joining the Space Corps seemed a good idea. Red Dwarf, a clapped out spaceship, was bound for Earth. It never made it, leaving Lister as the last remaining member of the human race, three million light years from Earth, with only a dead man, a senile computer, and a highly evolved cat for company.
They begin their journey home. On the way, they'll break the light barrier. They'll meet Einstein, Archimedes, God, and Norman Wisdom...and discover an alternative plane of reality.
In the novel that started all the phulishness, meet the soldiers of Captain Willard Phule's Company—a handful of military rejects able to do more damage before 9 a.m. than most people do all day. Threatened by an alien enemy, Earth's military sends Phule and his soldiers to a distant planet. But now, the aliens have chosen a new target of war . . . Phule's Company.
Including everything you wanted to know about the first three books but never thought to ask.
"HE LOST ALL FAITH IN THE STRAIGHTFORWARD OPERATION OF CAUSE AND EFFECT THE DAY HE GOT UP INTENDING TO CATCH UP WITH SOME READING AND ENDED UP ON A PREHISTORIC EARTH WITH A MAN FROM BETELGEUSE AND A SPACESHIP-LOAD OF ALIEN TELEPHONE SANITISERS...".
Left at the end of LIFE, THE UNIVERSE AND EVERYTHING with the address for God's Final Message To His Creation, Arthur Dent let this crucial information slip his mind. He tries everything to jog his memory - meditation, mind-reading, hitting himself about the head with blunt objects. But none of it works. Of course, as everyone knows, the answer lies in making life flash before your eyes... Source: douglasadams.com
To the consternation of the patrician, Lord Vetinari, a new invention has arrived in Ankh-Morpork - a great clanging monster of a machine that harnesses the power of all the elements: earth, air, fire and water. This being Ankh-Morpork, it's soon drawing astonished crowds, some of whom caught the zeitgeist early and arrive armed with notepads and very sensible rainwear.
Moist von Lipwig is not a man who enjoys hard work - as master of the Post Office, the Mint and the Royal Bank his input is, of course, vital... but largely dependent on words, which are fortunately not very heavy and don't always need greasing. However, he does enjoy being alive, which makes a new job offer from Vetinari hard to refuse...
Steam is rising over Discworld, driven by Mister Simnel, the man wi' t'flat cap and sliding rule who has an interesting arrangement with the sine and cosine. Moist will have to grapple with gallons of grease, goblins, a fat controller with a history of throwing employees down the stairs and some very angry dwarfs if he's going to stop it all going off the rails...
While on a journey to the famous city of Thronehold, Volke Savan learns of the Sovereign Dragon Tournament. The massive celebration involves hundreds of arcanists competing for fame and glory, and Volke is determined to win.
Dark forces dwell in the city, however, and rumors of the legendary world serpent spread amongst the shadows. Whoever bonds with a god-like mystical creature will gain magic beyond compare, and the queen’s guards suspect cutthroats will use the chaos of the tournament to hide their plotting.
Unsure of who to trust, Volke investigates the terrible rumors while advancing in the ranks of the tournament. Unfortunately, the true villain may be closer than he realizes…
Continue the Frith Chronicles with the third book, Coliseum Arcanist!
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