Thomas Covenant and Linden Avery begin their search for the One Tree that is to be the salvation of the Land. Only he could find the answer and forge a new Staff of Law�but fate decreed that the journey was to be long, the quest arduous, and quite possibly a failure....
In Gateway terminology, a "Code Yellow" signifies a missing person. King Troels plans to hide in Yggdrasil, the sacred Viking Tree, so the Recorder cannot summon him.
But forty-one years of suppressed fury is about to burst out of Niki McKnight after the Vikings' treatment of Rollo. Her lava-hot rage and desire for justice on behalf of all the women who filed petitions against the former King, sets our key characters off on a new path.
The resulting power struggles in Viking bring new faces and fresh problems into the Gateway but Dola and Finn have their own issues.
The stakes are heightened further during the inaugural meeting of Breanna's hilariously unconventional royal book club, while Aysha faces an unexpected predicament with Autumn.
In Code Yellow in Gretna Green, Niki discovers what happens when a furious Recorder is pushed too far and heads into Angry Town.
The Wheel of Time turns and Ages come and go, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, an Age of Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet fall under the Shadow.
When Robert Jordan died in 2007, all feared that these concluding scenes would never be written. But working from notes and partials left by Jordan, established fantasy writer Brandon Sanderson stepped in to complete the masterwork. With The Gathering Storm (Book 12) and Towers of Midnight (Book 13) behind him, Sanderson now re-creates the vision that Robert Jordan left behind.
Edited by Jordan's widow, who edited all of Jordan's books, A Memory of Light will delight, enthrall, and deeply satisfy all of Jordan's legions of readers.
The Wheel of Time turns, and Ages come and pass.
What was, what will be, and what is,
may yet fall under the Shadow.
Let the Dragon ride again on the winds of time.
As the evil minions of the undead Sithi Storm King prepare for the kingdom-shattering culmination of their dark sorceries and King Elias is drawn ever deeper into their nightmarish, spell spun world, the loyal allies of Prince Josua desperately struggle to rally their forces at the Stone of Farewell. And with time running out, the remaining members of the now devastated League of the Scroll have also gathered there to unravel mysteries from the forgotten past in an attempt to find something to strike down their unslayable foe.
But whether or not they are successful, the call of battle will lead the valiant followers of Josua Lackhand on a memorable trek to the haunted halls of Asu'a itself - the Sithi's greatest stronghold.
There is an alternate cover edition here.
As his beloved Kahlan lies close to death, Richard Rahl, who distrusts prophecy more than anyone, is confronted by a compelling vision - one that bears a terrible price. It would mean taking Kahlan away to safety while abandoning his people to a grim fate.
As savage hordes stand poised to invade their homeland, Richard and Kahlan's devotion, not only to each other but to their cause and their duty, is imperiled in the descending fury of war. Amid the turmoil, Nicci, a woman from Richard's past, haunted by her memory of him, makes a fateful decision. Despite Nicci's hunger to understand the source of Richard's indomitable will, her burning passion to destroy him commits her to the unthinkable.
After decades of warfare, the five tribes of the Tiste Edur are united under the implacable rule of the Warlock King of the Hiroth. But the price of peace is a pact with a hidden power whose motives may be deadly. To the south, the expansionist kingdom of Lether has devoured all lesser neighbors - except the Tiste Edur.
The first book in R. Scott Bakker's Prince of Nothing series creates a world from whole cloth-its language and classes of people, its cities, religions, mysteries, taboos, and rituals. It's a world scarred by an apocalyptic past, evoking a time both two thousand years past and two thousand years into the future, as untold thousands gather for a crusade. Among them, two men and two women are ensnared by a mysterious traveler, Anasûrimbor Kellhus - part warrior, part philosopher, part sorcerous, charismatic presence - from lands long thought dead. The Darkness That Comes Before is a history of this great holy war, and like all histories, the survivors write its conclusion.
"A trilogy of remarkable scope and sophistication."--Los Angeles Times
Twice before Thomas Covenant had been summoned to the strange otherworld where magic worked. Twice before he had been forced to join with the Lords of Revelstone in their war against Lord Foul, the ancient enemy of the Land.
Now he was back--to a Land ravaged by the armies of Lord Foul. The Lords were besieged and helpless. No place was safe, and Foul's victory seemed certain. Only Covenant could avert it. Desperately and without hope, he set out to confront the might of the Enemy. Along with him traveled a Giant, a Bloodguard, and the madwoman he had wronged. And in Foul's Creche, Lord Foul grew in power with each new defeat for the Land. . . .