Pull three people out of prison–a disgraced paladin, a convicted forger, and a heartless assassin. Give them weapons, carnivorous tattoos, and each other. Point them at the enemy.
What could possibly go wrong?
In the sequel to CLOCKWORK BOYS, Slate, Brenner, Caliban and Learned Edmund have arrived in Anuket City, the source of the mysterious Clockwork Boys. But the secrets they’re keeping could well destroy them, before the city even gets the chance…
A paladin, an assassin, a forger, and a scholar ride out of town. It’s not the start of a joke, but rather an espionage mission with deadly serious stakes. T. Kingfisher’s new novel begins the tale of a murderous band of criminals (and a scholar), thrown together in an attempt to unravel the secret of the Clockwork Boys, mechanical soldiers from a neighboring kingdom that promise ruin to the Dowager’s city.
If they succeed, rewards and pardons await, but that requires a long journey through enemy territory, directly into the capital. It also requires them to refrain from killing each other along the way! At turns darkly comic and touching, Clockwork Boys puts together a broken group of people trying to make the most of the rest of their lives as they drive forward on their suicide mission.
It’s been a week since the dragon Morishtomaric fell, and Sardelle is not convinced that Ridge is truly gone. With a companion who thinks he’s a god and a soldier who would happily kill her, she heads back to the mountains to look for signs that Ridge survived. What they uncover threatens to destroy their country and all they care about.
Meanwhile, the Cofah emperor is furious with Iskandia over the loss of its airships and still has a bounty on Tolemek’s head. King Angulus sends Tolemek, Cas, and Kaika on a daring mission that could solve both problems… or leave them all dead.
The Tower of Babel is proving to be as difficult to reenter as it was to break out of. Forced into a life of piracy, Senlin and his eclectic crew are struggling to survive aboard their stolen airship as the hunt to rescue Senlin's lost wife continues.
Hopeless and desolate, they turn to a legend of the Tower, the mysterious Sphinx. But help from the Sphinx never comes cheaply, and as Senlin knows, debts aren't always what they seem in the Tower of Babel.
Time is running out, and now Senlin must choose between his friends, his freedom, and his wife. Does anyone truly escape the Tower?
The second book in the word-of-mouth phenomenon fantasy series about one man's dangerous journey through a labyrinthine world.
The Tower of Babel is the greatest marvel in the world. Immense as a mountain, the ancient Tower holds unnumbered ringdoms, warring and peaceful, stacked one on the other like the layers of a cake. It is a world of geniuses and tyrants, of airships and steam engines, of unusual animals and mysterious machines.
Soon after arriving for his honeymoon at the Tower, the mild-mannered headmaster of a small village school, Thomas Senlin, gets separated from his wife, Marya, in the overwhelming swarm of tourists, residents, and miscreants.
Senlin is determined to find Marya, but to do so he'll have to navigate madhouses, ballrooms, and burlesque theaters. He must survive betrayal, assassins, and the long guns of a flying fortress. But if he hopes to find his wife, he will have to do more than just endure.
This quiet man of letters must become a man of action.
The first book in the stunning and strange debut fantasy series that's receiving major praise from some of fantasy's biggest authors such as Mark Lawrence and Django Wexler.
Now in D-grade, Jake prepares to face even stronger foes: poo-flinging monkeys, even bigger mushrooms, and the most dreaded of all: politics…
The first World Congress approaches, allowing all the forces on Earth to finally meet, reuniting friends and enemies alike. Of course, to Jake, this World Congress is just a good way to finally catch up with old friends as he lets others deal with all the annoying politics, trying to not get involved.
Unless he wants something, that is.
The World Congress reveals more opportunities in the future for Jake and the other denizens of Earth to take part in, making them all begin their own preparations. To make sure Jake is up to the challenge, he must find stronger prey to get those sweet, sweet levels under his belt. Luckily for him, the death of a hated mushroom revealed a prime hunting ground: A Dungeon.
The Witcher meets Howl’s Moving Castle in this debut original faerie tale of revenge, redemption, and friendship―for fans of T. Kingfisher, Naomi Novik, and cozy fantasy with a dash of gritty adventure.
The night Lyssa Cadogan's brother was murdered by a faerie-made monster known as the Beast, she made him a promise: she would find a way to destroy the immortal creature and avenge his death. For thirteen years, she has been hunting faeries and the abominations they created. But in all that time, the one Beast she is most desperate to find has never resurfaced.
Until she meets Alderic Casimir de Laurent, a melodramatic dandy with a coin purse bigger than his brain. Somehow, he has found the monster’s lair, and―even more surprising―retrieved one of its claws. A claw Lyssa needs in order to forge a sword that can kill the Beast.
When the witch Ragnhild decrees that Alderic and Lyssa must gather the other ingredients to forge the weapon together, or else the spell will fail, Lyssa gets more than she bargained for. Alderic is ill-equipped for the task at hand, and almost guaranteed to get himself killed.
But as the two of them search for the materials that will be the Beast's undoing, Alderic reveals hidden depths: dark secrets that he guards as carefully as Lyssa guards hers. Before long, and against Lyssa's better judgment, they begin to forge a blooming friendship―one that will either lead to the culmination of Lyssa's quest for vengeance, or spell doom for them both.
Young Tristran Thorn will do anything to win the cold heart of beautiful Victoria—even fetch her the star they watch fall from the night sky. But to do so, he must enter the unexplored lands on the other side of the ancient wall that gives their tiny village its name. Beyond that old stone wall, Tristran learns, lies Faerie—where nothing not even a fallen star, is what he imagined.
An action-packed LitRPG Apocalypse perfect for fans of The Primal Hunter, Road to Mastery, and The Ten Realms.
In a world of countless enemies, Freddy's unique power will help him thrive. Freddy Stern, a twenty-one-year-old cashier, has lived a plain, albeit harsh life. Having been orphaned—twice—he's spent the last ten years working and staying out of trouble. His only aspiration is to save enough money to become an archhuman.
His dream gets the jump on him when he barely survives a near-death encounter and finds himself in possession of 1% Lifesteal, a bizarre talent with numerous contradictions and just as many uses
With every dead enemy, he becomes a bit stronger, a little wiser, and a lot more ruthless. And no matter how much damage he takes, he can always put himself back together. Physically, at least.
But on his path to power, after having to look at the rotting guts of archhuman society again and again, can his talent keep his mind and soul as pristine as his body?
Or will that part of him simply remain broken...
Experience the start of this action-packed LitRPG Adventure from Robert Blaise set two hundred years after a reality-altering apocalypse. Featuring a weak-to-strong Brawler MC who never backs down, a unique power system, apocalyptic elements and more!
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