With the head-to-head battle against the villainous Lokesh behind her, Kelsey confronts a new heartbreak: in the wake of his traumatic experience, her beloved Ren no longer remembers who she is. As the trio continues their quest by challenging five cunning and duplicitous dragons, Ren and Kishan once more vie for her affections–leaving Kelsey more confused than ever.
Charlie’s life is perfect. She has everything her heart desires. Until it all goes horribly wrong.
Charlie and Lincoln return to London to find two supernaturals have been murdered, and Charlie might be next. As if that wasn’t bad enough, the man who adopted her has escaped from prison, and the committee members have just learned some news that infuriates them. Now there’s talk of sending Charlie away again. Far away.
But the worst is yet to come. Charlie is kidnapped and forced to summon one of the murder victims – but she’s unable to send him back. With an angry dead supernatural on the loose and the committee determined to get rid of her, Charlie’s time with the Ministry of Curiosities, and Lincoln, is in grave danger of coming to an end.
The last thing Kelsey Hayes thought she’d be doing this summer was trying to break a 300-year-old Indian curse. With a mysterious white tiger named Ren. Halfway around the world. But that’s exactly what happened. Face-to-face with dark forces, spellbinding magic, and mystical worlds where nothing is what it seems, Kelsey risks everything to piece together an ancient prophecy that could break the curse forever.
Tiger’s Curse is the exciting first volume in an epic fantasy-romance that will leave you breathless and yearning for more.
Kara Magari isn't normal, even by Ourea's standards--and in a world of shape-shifters and soul stealers, that's saying something. To the royalty, she's a loose cannon. To the masses, she's a failure. But Kara doesn't have a home to go back to anymore. This war-torn world is all she has left, and she'll save it even if she dies trying.
An ancient isen named Stone takes an interest in Kara's training, and it turns out he has more answers than he originally led her to believe. In an effort to unearth a secret that might end the bloodshed, Kara instead discovers an ugly truth about her family--and how much she has in common with one of the most evil men in Ourean history.
Braeden Drakonin has slowly rebuilt his life after the betrayal that tore it apart. His father wants him dead, and frankly, his so-called allies wouldn't mind that either. Private alliances are formed. Secrets are sold. Tension is driving the armies apart. A single battle will end this war, and it's coming. Braeden may be a prince, but it will take more than royal blood to survive. He must take the fight to his father's door--and win.
---------------- Novels in the Grimoire Saga: Lichgates (#1) Treason (#2) Heritage (#3) Illusion (#4)
Kit is back. And she’s still stuck playing her ridiculous elf dancer character.
After leading a group out of the full submersion video game, Chronicles of Retha, Kit knew she couldn’t leave the remaining players to suffer their fate alone. So she returned to the game with the goal to get everyone out.
Solus Miles has always preferred solo playing, but Kit’s return changes everything. He vows to partner with her fully, allowing her to use him as her shield and even her mascot.
There’s just one problem.
Forcing a system wide logout requires the defeat of the end game boss character. A boss who hasn’t ever been beaten before.
When the top guilds are still skeptical Kit turns to those whom others overlook: the non-playable characters controlled by the game mechanics.
But Retha has changed.
Monsters, events, and quests have shifted, complicating her task. The journey across an altered Retha tests even Kit’s veteran knowledge and strains her leadership like never before.
Can she leverage her NPC allies and convince the other players to join her?
The SECOND AGE OF RETHA series features an epic fantasy video game world inspired by Tolkien’s Middle Earth with the adventure and stakes of Sword Art Online and other “stuck in a game” stories. If you love humorous and magical adventures with MMORPG elements download a sample or buy it today!
Volke Savan has reunited with the Frith Guild just in time to help fight the Second Ascension, a group of power-hungry dastards bent on controlling the newly created god creatures. The world serpent is the first on their list, and if the Second Ascension manages to harness its power, the world will forever be changed for the worse.
But the Frith Guild has another plan. They intend to beat the Second Ascension to the world serpent and have it bond with someone trustworthy—a mysterious man who Guildmaster Eventide believes will usher the world into an era of peace.
As Volke struggles to improve his magic, and also become a mentor for a new knightmare arcanist, he realizes that this may be one adventure the guild never makes it back from…
Continue the Frith Chronicles with the fifth book, World Serpent Arcanist!
Chronicles of Retha was meant to be a full submersion video game filled with adventure and magic…but it has become a prison.
Kit and her party of misfit players have managed to collect two of the four seals that are required to face Malignus—Retha’s ultimate villain whose defeat may be the only way out of the game. Unfortunately for Kit—who is stuck playing as a defective elf dancer—the quest only grows more difficult.
The remaining seals are hidden in areas of Retha that Kit and her low-leveled party can’t fight through. Even worse, they will need to unite other players and guilds to face Malignus--an unlikely event as riots have spread across the game world.
Unwilling to give up, Kit and her party band together with Solus Miles—one of the best players in the game—and throw everything they have against Malignus.
But is their strength enough, or will Retha be their end?
Sydney Sage is an Alchemist, one of a group of humans who dabble in magic and serve to bridge the worlds of humans and vampires. Alchemists protect vampire secrets - and human lives.
Sydney would love to go to college, but instead, she's been sent into hiding at a posh boarding school in Palm Springs, California - tasked with protecting Moroi princess Jill Dragomir from assassins who want to throw the Moroi court into civil war. Formerly in disgrace, Sydney is now praised for her loyalty and obedience, and held up as the model of an exemplary Alchemist.
But the closer she grows to Jill, Eddie, and especially Adrian, the more she finds herself questioning her age-old Alchemist beliefs, her idea of family, and her sense of what it means to truly belong. Her world becomes even more complicated when magical experiments show Sydney may hold the key to prevent becoming Strigoi - the fiercest vampires, the ones who don't die. But it's her fear of being just that - special, magical, powerful - that scares her more than anything. Equally daunting is her new romance with Braydon, a cute, brainy guy who seems to be her match in every way. Yet, as perfect as he seems, Sydney finds herself being drawn to someone else - someone forbidden to her.
When a shocking secret threatens to tear the vampire world apart, Sydney's loyalties are suddenly tested more than ever before. She wonders how she's supposed to strike a balance between the principles and dogmas she's been taught, and what her instincts are now telling her.
By night, they fight in a dangerous game of cat-and-mouse. By day, they are friendly next-door neighbors. Neither of them know that their alter egos are archenemies.
I’ve spent my life training in the family business of slaying vampires, but I’m tired of all the death. I want to prove we slayers can help society, not just break it.
I start my new life by joining the Magiford supernatural task force, which exists to protect humans and supernaturals from harmful magic.
There’s just one problem.
All of my teammates who work the night shift with me are scared of me since slayers are the assassins of the supernatural world. Worse yet, even though I’m doing my best at pretending to be a human during the day—a necessity as a lone slayer can quickly become a dead slayer—I’ve utterly failed to win over any of the humans in my apartment complex since I have the charisma of an overdue investigation report.
That changes when a handsome vampire moves in next door. Connor may not be willing to try any of my failed attempts at baking, but he’s charming and not afraid of me. Plus, he’s the first friend I’ve made who has the time to hang out with me after work.
Things are looking up, or they would be, except a mysterious and extremely powerful vampire has declared downtown his nightly hunting ground. I’m the only one on my team who can match him in a fight, something he finds endlessly entertaining. That isn’t a good sign for my general life expectancy.
My greatest goal might be to win over my squad, but if this vampire doesn’t back off I might not live long enough to achieve it.
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