Imprisoned for a murder he didn’t commit, Kaiden’s only hope of early release is in serving as a Warden inside the game-world of Nova Online.
Playing as a unique class while surrounded by aliens, pirates and warring guilds, he and his squad are tasked with protecting new players and enforcing the rule of law.
But Kaiden has other ideas; he is intent on proving his innocence. The keys to his freedom lie hidden in the game’s seedy underbelly. And as he’ll soon discover, the bloody trail that led to his arrest is more twisted than he could have ever imagined.
Reidon Ward’s first semester at the Galens Institute hasn't been without reward. In just over half a year he’s gone from the weakest cadet at school to one of the strongest in his class, and there’s no one left who would argue that his Device, Shido, isn’t the most terrifying CAD they’ve ever laid eyes on. Still, Rei knows that his climb has barely begun, like he knows that the true fight is only just starting.
After all… The Sectionals tournament has arrived.
Rei, along with Aria, Viv, Catcher, and a couple unexpected squadmates, are about to face the first real battle of their careers. Squaring off with some of the best Users in the Astra System, they’re going to have to put everything they have—as individuals and as a team—into their coming fights if they want to ultimately end up standing at the top. As ever, though, their journey is hardly bound to be a smooth one.
Especially not when Rei and Aria begin to suspect that Shido may be even more formidable than it appears, much less as the powerful entities who've already taken notice of the ‘Iron Prince of Galens' begin to make their moves, some casting their hands in his favor, others very much against…
**SECOND EDITION** Erik West is an ex-combat medic. He and his best friend, Marine recon sniper Jimmy 'Rugrat' Rodriguez, have been thrown into another world. They've become one of the "cursed." Now they have to figure out this fantasy world, where cultivation, skills, and abilities must be grown... or death awaits.
Ascension is just around the corner, whatever that means. But they'll need to master magic and temper their bodies to survive. In a world where your personal strength is your greatest value, Erik and Rugrat have to start from the bottom. But they've cut their teeth in conflicts all across Earth, and honed their skills over years of training while creating a bond and upholding their honors and oaths.
It's not a question of if they are ready for the ten realms, but instead are the ten realms ready for them? Get it now.
Humanity pushed its way to the stars - and encountered the Gbaba, a ruthless alien race that nearly wiped us out.
Earth and her colonies are now smoldering ruins, and the few survivors have fled to distant, Earth-like Safehold, to try to rebuild. But the Gbaba can detect the emissions of an industrial civilization, so the human rulers of Safehold have taken extraordinary measures: with mind control and hidden high technology, they've built a religion in which every Safeholdian believes, a religion designed to keep Safehold society medieval forever.
800 years pass. In a hidden chamber on Safehold, an android from the far human past awakens. This "rebirth" was set in motion centuries before, by a faction that opposed shackling humanity with a concocted religion. Via automated recordings, "Nimue" - or, rather, the android with the memories of Lieutenant Commander Nimue Alban - is told her fate: she will emerge into Safeholdian society, suitably disguised, and begin the process of provoking the technological progress which the Church of God Awaiting has worked for centuries to prevent.
Nothing about this will be easy. To better deal with a medieval society, "Nimue" takes a new gender and a new name, "Merlin." His formidable powers and access to caches of hidden high technology will need to be carefully concealed. And he'll need to find a base of operations, a Safeholdian country that's just a little more freewheeling, a little less orthodox, a little more open to the new.
And thus Merlin comes to Charis, a mid-sized kingdom with a talent for naval warfare. He plans to make the acquaintance of King Haarahld and Crown Prince Cayleb, and maybe, just maybe, kick off a new era of invention. Which is bound to draw the attention of the Church...and, inevitably, lead to war.
Startum Ironwolf has completed his Nightmare quest and is fortifying BrokenFang Hold when he finds out that his good friend Domenic is under attack by a PVP Alliance called Chaos Storm. If he doesn't find a way over to the continent that his friend is on in a week, Domenic will lose everything. Unfortunately, traversing the dangerous lands and sea in-between them will not be easy. The journey will take everything Startum has to reach his friend in time. At the same time, he must somehow prepare for a new monster invasion headed his way.
Lucky for him, the Devil Dogs and Valkyrie Guilds have agreed to give him a hand.
Warning: This is a LitRPG story and contains adult situations, foul language, MMORPG-style violence, and other fun things. Read at your own risk.
Jason only has a handful of days left to complete his Nightmare quest. While running recon on his people’s ancestral home, he discovers that failing his Nightmare quests means more than just losing his NPCs; it means the fall of the entire region. To stop the wave of destruction and complete his quest, Jason will have to find a way to take on a horde of goblins numbering in the thousands.
If that wasn’t challenging enough, Jason’s longtime nemeses are making their move to take over the server.
Warning: This story contains adult situations, foul language, MMORPG-style violence and other fun things. Read at your own risk.
The adventure continues where the action left off. Jason and his new friends are thrust into the breech as he quickly finds himself in conflict with Goblins, Beasts, and Players alike.
Hitting up the local dungeon, Jason discovers that his longtime nemeses have joined the game and are seeking to take over the server as they’ve done in MMORPGs’ past. As he strengthens his guildmates and NPCs, the conflict heats up as new alliances are formed to combat the growing threat.
Warning: This story contains adult situations, foul language, MMORPG-style violence and other fun things. Read at your own risk.
"Always Faithful." That was the IMC motto, and the Marines of Bravo Company, Bronze Battalion, of the Empress' Own Regiment, lived by it... even if they did occasionally wonder why they bothered. After all, Prince Roger MacClintock, Tertiary Heir to the Throne of Man, was a real piece of work. A spoiled rotten, arrogant, whiny, terminally handsome, thoroughly useless young pain in the butt.
But that was before the Royal Brat and his bodyguards were marooned on Marduk by an assassination attempt. Before they found themselves facing 120° heat in jungles where it rained five or six hours a day...during the dry season. Before they had to march halfway around the entire planet, through damnbeasts, Capetoads, killerpillars, and atul-grak. Before they encountered treacherous local potentates, barbarian migrations, and an ocean full of sea serpents that could swallow a topsail schooner whole.
Under the right circumstances, even the most spoiled brat can grow up fast, and it turns out that under his petulant, spoiled exterior, Prince Roger is a true MacClintock, a scion of the warrior dynasty that created the Empire of Man a thousand years before. The Marines assigned to guard him have discovered a new belief in him — and in their motto — and they're determined that they will get him off of Marduk alive.
The Second World is a mire of intrigue; the game's creators have left several backdoors permitting them to terminate anyone at will, and an unlikely sequence of events has brought someone unsuspecting into their field of attention.
One player has managed to upset the game world's balance, and now he's hunted by everyone. Every clan wants to recruit him for his achievements, while other powers want him for their own, more sinister purposes. Now Ros must contend against an unseen enemy backed by the world's most powerful corporation, while relying on only himself and his few trusted allies. The stakes have never been higher…
Don’t miss the final book in The Weirdest Noob trilogy!
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